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    posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)

    Wasn't gonna post, but then I thought of a good analogy for command block "programming":


    Imagine all your programs are in a text file. A single text file, that has about some 3000+ lines since it's all bunched up together. Now imagine that the text file is a 3d space. Now imagine that there's no such thing as a while loop without creating an infinite loop and checking every iteration. There's no if either, only tests that you can run. There are no variables, except the ones that you make with fake players, can only take integers, and can't use except by the aforementioned tests. There's no copy and paste either, except on a line by line basis. Every time you want to write a line, you have to create a block with a separate menu. Every time you want to edit a line, you have to find said block and open a separate submenu, edging your way with a mouse down a one thick text bar without scroll. In this version, blocks of code also need power to work. The only way you can loop is by controlling an arbitrary "block" of redstone to appear and disappear periodically by, you guessed it, more code. And every time you misclick, you delete an entire line of code. NO ROLLBACKS. NO CTRL-Z. NO EXISTING STRUCTURES/MECHANICS.


    Now try making your romhack. Good luck.

    Posted in: Maps
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    posted a message on Wards - Placed Totems with Magical Effects

    TBH they kind of sound like upgraded beacons. Incredibly rare/hard to craft, give boosts to a certain area around them etc. The healing essence just sounds like a ridiculously OP regen II beacon. With 1hp/s, it takes twenty seconds to go from 0hp to full (20). Also, what potions are in the recipes? You don't say.


    Especially for the repelling ward, the potion is incredibly important- think about it for a sec. Any hostile mob will cease fire and RUN AWAY. Half the defences in the game just went "poof". A few of these and you don't even need to light up your base- any mob spawned will run like hell from your base, not even attacking you because it's in the description- stops anyting it's doing.


    Also, do the fireballs have explosive power? Imagine- "The fireballs! They're destroying my base! My defences are killing me!"


    Eh, I wouldn't mind with some nerfs.


    Oh, and you don't need to buy Curse Premium, btw. (I saw it in your Citric Squad Post) I realise I'm probably docking my loyalty cred here, but all you need is a Curse account and it's a vanity heading that comes for free with using that (for 1 year, at least). At least, that's what I did. And I don't think I put my credit details in.

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum
    Quote from undefined »

    8 (New) - It's okay to have an unpopular idea. We all have ideas that we think are great, but other people think are bad.Sometimes a suggestion just isn't well liked, and while you can continue to discuss your idea (as long as the discussion is on topic and constructive), it is also okay to "throw in the towel" and let an idea die if you don't think it is going anywhere. Remember: This section is about having fun discussing game ideas, it isn't a life or death.


    Note: This doesn't mean post awful ideas on purpose to annoy others. That is trolling and it is against the rules here.


    What happened to "Here's how you delete your thread"? It can be very frustrating for beginners.
    Posted in: Suggestions
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    posted a message on Scarcity v 0.1

    UPDATE: World download link fixed.

    Posted in: Maps
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    posted a message on Scarcity v 0.1

    One life. One desert. One challenge- survive.


    This was a concept map created to try out a new form of gameplay- scarcity, in which resources are, well, scarce. You won't be finding bounties of diamond, iron and gold here. Nor will you be finding much wood. Or grass. Or much of anything, really. This is extrewmely challenging to survive long-term in, and getting to (and past) the iron tier will be a feat in itself. Which is why, of course, I've included challenges


    RULES:

    1. One life only (I've kept it at normal survival to prevent hardcore world loss)

    2. Do NOT change the difficulty (It's locked at hard)

    3. Survive in any way you can think of.


    REGULAR CHALLENGES (For those interested in self-flagellation via minecraft):

    1. Craft all the colours of wool blocks

    2. Craft one iron, gold, diamond, and emerald block

    3. Craft 16 buckets

    4. Create an (infinite) water generator

    5. Find 1 pair of each: sheep, pigs, and cows

    6. Make a wheat farm

    7. Make a cake

    8. Create one full set of iron weapons, tools and armour

    9. Create one full set of gold weapons, tools, and armour

    10. Create one full set of diamond weapons, tools, and armour


    DEMENTED CHALLENGES (Still not hard enough, eh?):

    1. Reach the Nether

    2. Reach the End

    3. Collect 32 of each: iron, gold, diamonds and emeralds

    4. Collect 16 of each: shulker shells, blaze powder, ender pearls,

    5. Create an enchantment table with 7 bookshelves

    6. Create a brewing stand

    7. Create a 1-tier beacon


    HONOUR/HORROR CHALLENGES (For sanity's sake, don't try these):

    1. Beat all bosses

    2. Create four end crystals

    3. Collect 64 of each: iron, gold, diamond and emerald

    4. Collect 32 of each: shulker shells, blaze powder, ender pearls

    5. Create an enchantment table with 15 bookshelves

    6. Create a brewing station (stand, nether wart farm, cauldron)

    7. Create a 2-tier beacon


    INSANITY CHALLENGES (I wouldn't try these):

    1. Create a 4-tier beacon

    2. Beat each boss twice

    3. Collect 64 blocks of each: iron, gold, diamond and emerald


    HINTS:


    Here are the coordinates for the closest village, Sunset:

    x: -232 z: -344


    Try not to die too quickly.


    WARNING: THIS MAP IS PURELY CONCEPT-BASED. THAT MEANS THAT THIS IS NOT BALANCED IN ANY WAY, SHAPE OR FORM. I TRIED TO KEEP AS CLOSE TO VANILLA AS POSSIBLE, BUT CERTAIN CHALLENGES MAY BE IMPOSSIBLE. GOOD LUCK.


    Posted in: Maps
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    posted a message on Hook and Chain [Item][Gameplay]

    No, no, I meant when you walk further than 10 blocks and the mob refuses to mov and the lead breaks.

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]

    Roughly sprint speed will cause you to break free, which is reasonable since A. Mobs can't sprint so they can't randomly break free and B. This will reduce them just wandering off and breaking your hard earned lead.

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]
    Quote from chrispang»

    You do realise that this doesn't negate resistance, only reduce it, right?



    Quote from Lethal0428»


    Also, completely restricting the targets movement is terribly unbalanced for PvP servers. This needs to be fixed.

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]

    This is for, um, more precise mob controls. Also, good luck getting the Ender Dragon lasso'd and making it stay there. You do realise that this doesn't negate resistance, only reduce it, right? Most likely, you'll be ripped from the ground and, um, die.

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]

    Hmm... Ah.


    Very good. Adding it in...

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]
    Quote from Badprenup»

    you could hook to a Tripwire Hook and use it to lower yourself down a cliff face, that would be rather useful.



    If you lasso yourself, you can do that, since it "shoots" out like a fishing rod. Kinda like how you can shoot yourself with a bow.


    Included lead in crafting recipe.

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]

    Roadhog? (I don't play overwatch)

    The entire reason I made this, btw, was because I hated the lead. (Sorry, I know, that was the point) :(

    Posted in: Suggestions
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    posted a message on Hook and Chain [Item][Gameplay]

    Man, I miss the old tags.


    **Rubs hands** Since I can't post on r/minecraftsuggestions yet, let's see if I can still do this...


    EDIT: Due to popular demand, included lead in recipe.

    The Hook and Chain


    First of all, the Hook and Chain are one item. Yes, like the flint and steel. So there.


    Uses:

    The Hook and Chain grabs mobs. Simple, right? Well, it's not quite like leads, and I'll show you why. The Hook and Chain are used as thus- holding the item, you "shoot" by right-clicking in the direction of a mob, at which point it shoots out roughly the length of fishing rod's "bobber". Once it attaches to a mob, it doesn't let go. At this point you can do two things. First, You left click to "release" the mob, that is, extend the tether. The maximum length is 30 blocks, or just under two chunks. Second, you right click to "capture" the mob, that is, tighten the tether. You can have the mob as close to you as you like. To actually free a mob, you use shift+right click.


    The Hook and Chain does not connect to fences. Instead, it connects to tripwire hooks, since you can't tie a chain around a fence. When on a tripwire hook, you can do the same actions i.e. left-click = extend, right-click = shorten, shift+right-click = release mob. See how this can be useful?


    P.S. If you shoot a trip wire hook without a mob attached, you hook the tripwire hook and become the lasso'd mob yourself, which allows you to do cool stuff like rappel down mountains and "grapple hook" your way up buildings. (Max horizontal & vertical range @ 15-20 blocks) Thanks @Badprenup for the suggestion! :)


    Crafting:

    You craft the hook and chain using three iron, two sticks, one string, and a lead, like this.


    This gives one Hook and Chain. The Hook and Chain, due to it's powerful uses, also has a durability of 30, which is plenty for a mob capturing device. This is calculated every time you release (shift+right click) a mob.


    Conclusion:

    Thanks for reading, and I hope you appreciate the uses of this item, and how it differentiates from other, similar items!

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    Hey, why isn't no wishlisting in there? (I just saw a wishlist, so I thought I'd check)

    Posted in: Suggestions
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    posted a message on Guidelines for the Suggestions Forum

    Hey, Theriasis is back!

    Posted in: Suggestions
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