• 0

    posted a message on X-ray Mod (Forge is required)- Now BlockFinder of any sort as well
    This is honestly my favorite version of this mod! I always have trouble finding it though because the other one that shows the blocks instead appears to be more common, but I must say I am very happy you still update this because I consider it to be the superior version :) Definitely bookmarking this for the future!
    Posted in: Minecraft Mods
  • 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Where can I download old builds again? I recently updated to v6 on my server but after repoping with mcedit thinking that would regenerate all the ores, I'm still getting the blocks that are pink and black checkers because the update changed all the ids and I need to get back the old version so that I can see what the id's used to be and change them back.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][TC4 Addon] Thaumic Cheatery - For when you're tired of scanning things
    Can you maybe offer an option in a config file to just give infinite primal aspects? That way its not AS cheaty since you still have to take the time to make the primal's into the more advanced ones. Also like others said, an option to select how many of each aspect is added.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4/1.6.2/1.5.2/1.4.7] Energy Manipulation 1.1.10 - STABLE
    Any way you could make it so that you can put things in the manipulator and have it not consume it instantly for energy? Even if nothing is in the slot to be converted to, its really annoying that everything gets sucked up regardless. (I'm using version 9.0 since 10.0 doesn't even run)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    My fps takes a massive ­ when using these shaders. At first I tried the max option because I figured I should have no problem running it since my rig is very powerful yet it ran at 1-3 fps (unplayable). I then ran the regular 8.3 shaders and that ran at around 30-45 which is still an unreasonable hit especially when using the default texture pack. I think they need to be better optimized.

    Edit: Actually now that I'm reading some comments it seems it might be due to the fact that I'm running the latest nvidia drivers. I guess that means I'll have to wait for the shaders to update because downgrading is not an option.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Will you be updating the config so that it works with the changes made in Biomes o' Plenty in the 1.6.4 update? This mod no longer cuts down all the trees from that mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    I just installed the new nvidia driver (327.23) from version (314) and now all I have is a white screen whenever I get into my world. Setting the shaders to internal or none makes it go away but there's no shaders... Is this an issue with the new driver?
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Unable to get the current "compatible" version of optifine and the current version of forge to work together with these shaders even though the description clearly states that they should be compatible. I get this error when installing all 3 mods (among others) when using the forge profile in the launcher:


    ---- Minecraft Crash Report ----
    // My bad.
    Time: 9/15/13 3:48 PM
    Description: Registering texture
    java.nio.BufferOverflowException
    at java.nio.DirectIntBufferU.put(Unknown Source)
    at shadersmodcore.client.ShadersTex.setupTexture(ShadersTex.java:597)
    at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:716)
    at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:45)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:80)
    at TextureUtils.getTexture(TextureUtils.java:260)
    at CustomSky.readCustomSkies(CustomSky.java:82)
    at CustomSky.update(CustomSky.java:41)
    at TextureUtils.resourcesReloaded(TextureUtils.java:286)
    at TextureUtils$1.func_110549_a(TextureUtils.java:322)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SourceFile:94)
    at TextureUtils.registerResourceListener(TextureUtils.java:326)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1010)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at java.nio.DirectIntBufferU.put(Unknown Source)
    at shadersmodcore.client.ShadersTex.setupTexture(ShadersTex.java:597)
    at shadersmodcore.client.ShadersTex.loadSimpleTexture(ShadersTex.java:716)
    at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:45)
    -- Resource location being registered --
    Details:
    Resource location: minecraft:mcpatcher/sky/world0/sky1.png
    Texture object class: net.minecraft.client.renderer.texture.SimpleTexture
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:80)
    at TextureUtils.getTexture(TextureUtils.java:260)
    at CustomSky.readCustomSkies(CustomSky.java:82)
    at CustomSky.update(CustomSky.java:41)
    at TextureUtils.resourcesReloaded(TextureUtils.java:286)
    at TextureUtils$1.func_110549_a(TextureUtils.java:322)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SourceFile:94)
    at TextureUtils.registerResourceListener(TextureUtils.java:326)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1010)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 220598240 bytes (210 MB) / 843841536 bytes (804 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.60.859 Minecraft Forge 9.10.1.859 Optifine OptiFine_1.6.2_HD_U_C4 21 mods loaded, 21 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{6.2.60.859} [Forge Mod Loader] (minecraftforge-9.10.1.859.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{9.10.1.859} [Minecraft Forge] (minecraftforge-9.10.1.859.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CodeChickenCore{0.9.0.5} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    shadersmod{2.0.1 beta 13} [GLSL Shaders Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator{Forge 1.6.2.r04} [Treecapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r04.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Backpack{1.18.17} [Backpack] (backpack-1.18.17-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BattleTowers{1.3.7} [Battle Towers] (BattleTowers_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ChestTransporter{1.1.7} [Chest Transporter] (chestTransporter-1.1.7-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    eplus{1.16.4} [Enchanting Plus] (EnchantingPlus-1.16.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IronChest{5.3.14.512} [Iron Chest] (ironchest-universal-1.6.2-5.3.14.512.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_MAtmos{r25 for 1.6.2} [mod_MAtmos] (MAtmosClassesNDP_r25__1_6_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MoreFurnaces{1.3.5} [More Furnaces] (moreFurnaces-1.3.5-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    SimpleRecipes{1.9} [Pam's Simple Recipes] (Pam's Simple Recipes 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TF2Teleporter{1.6.2} [TF2 Teleporter] (TF2_Teleporter_1.6.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    AS_UpdateCheck{1.1.0} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Launched Version: 1.6.2-Forge9.10.1.859
    LWJGL: 2.9.0
    OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Sphax PureBDcraft 128x MC16 (7).zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.12] AtomicStryker's Battle Towers
    I think iv'e encountered a bug with the 1.6.2 version. Most of the time, halfway through the Golem battle, the golem will fall through the entire tower (or just through the ground in the case of an underground tower) and then just disappear. Sometimes it registers as him dying and therefore the tower will collapse, however other times the tower will just sit there and not do anything and the golem and all his loot iare nowhere to be found. Any solutions?
    Posted in: Minecraft Mods
  • To post a comment, please .