Brilliant, I like the class options, feels like theres gonna be a lot of playability and diversity,especially if this kicks off and goes multiplayer. I hope you find coders for those mobs though man.
Stone in real life isn't all that hard to break with a pickaxe. Even obsidian is easily broken with the correct swing technique and the right angles. Hell ouor ancestors managed to break and utilize it into tools and weapons. So the block durability seems pretty right to me.
I like it so far,you have the stats down nicely. But you should give the humans a bonus to stats, like a balance, or a bonus to charisma constitution and wisdom (Or Int).The classes you have up there,should also be starting classes,and put a ranger in. As you level up and gain experience you can seek out a trainer and choose different traits, Example:Fighter becomes Brawler/Duelist/Warrior for first class levels, then Berserker/Champion/Knight for second class levels, and so on and so forth. And mages can choose between different aspects of magic. :smile.gif:
I've played it, it's alright.At first I almost Sh*t myself at the concept of the game,but as I played it more,and with how little there is in the game right now, I grew pretty bored with it.
Great concept though.
I'm actually kind of disappointed with the release of minecraft,cause I was excpecting them to work on it secretly and add all this cool stuff,but they didn't..
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Some of the mobs seem very very hard to make,but my god if they could be,lol.
I'd be glad to test it should it come to that :smile.gif:
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Great concept though.
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