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    posted a message on Solar Flux - a.k.a. CompactSolars for Redstone Flux
    Wait. When it says it generates 2RF/t and outputs 16RF/t, does it mean it only sends out RF every 8 ticks?

    Also, I have two suggestions:

    1. Have an upgrade system just like Iron Chests. For example, if you have a Tier 2 Solar Panel and want to upgrade it to Tier 3, just craft an upgrade and shift-right-click it on the solar panel to apply it.

    2. Rename the solar panels. I mean, it's a little inelegant to have lower case letters on block names. So instead of having "Solar panel III", you could have "Solar Flux Panel MK1/MK2/MK3..."
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct Suggestions
    I'd love to be able to place a water source next to my casting basins/tables and have the contents cool faster...
    Posted in: Mods Discussion
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from GrimreaperZero

    Yes i got the latest Direwolf20 version BUT when i start playing it i'm getting memory spike.
    My minecraft memory keeps increasing he longer i play reaching to a point where it's just not fun anymore to play minecraft.
    Does someone also have this problem?
    Is there a solution to fix it?
    Please help me :'(


    I use a memory booster. It periodically frees the memory that's not being used by other programs. The one I'm using right now is called Memory Booster 1.8.3.1833.
    Posted in: Let's Plays
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    posted a message on Direwolf20's Modded Lets Play series
    So... I just redid Dire's button API with the new features of the latest ComputerCraft.

    http://pastebin.com/ZKWckd7v
    Posted in: Let's Plays
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    posted a message on ComputerCraft
    So, I was messing around in the configs and I found this

    # The range of Wireless Modems at low altitude in stormy weather, in meters
    I:modem_rangeDuringStorm=16
    I:terminal_height=51
    I:terminal_width=101

    I altered the terminal values in hopes of making my Computer Craft terminal GUI bigger (makes it easier to see code), but it's doing nothing. It was working in previous versions, so I think it is a bug. If it is, could it get fixed, please? :3
    Posted in: Minecraft Mods
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    posted a message on [1.7.10]Soul Shards: Reborn (Original Soul Shards remake) - Update rc3!
    Erm... If there are shards from tier 0 to 5, then there are 6 tiers in total. :P If I remember correctly, in the original Soul Shards mod, when you killed a mob you got a tier 1 shard right off the bat, making it truly 5 tiers.
    Posted in: WIP Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Are Ichorcloth Strapped Staves planned?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 5.2.4 (Updated 2016/3/17)
    Just something quick: It might be fun to scan a Deep Storage Unit from MineFactoryReloaded. Just saying...
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I looked for it, but I couldn't find it.

    Could someone explain/link me how the mining levels work? I mean, having a mining level of "Cobalt" or "Mannylium" isn't exactly very clear to me... :/
    Posted in: Minecraft Mods
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    posted a message on A removed mod thing
    Hey there! I was in the FTB forums and someone (Malexion) linked me here. I have a mod idea, and I started working on it, but I'd like someone to help me work on it, since it's not all bread and butter. I got the main class done and a few other items. I just need to figure out a way to make the code public so we both can access and modify it without needing to send the code to each other every time.

    Details:

    Mod: Hitchhiker's Towel

    Contents: A towel

    What the towel does:

    When right-clicked: Heals you for 3-6 hearts, has a chance to become dirty the more hearts it heals.
    To clean a dirty towel, right click with it in water.

    When left clicked on a mob: Play a towel slap sound and deal 3-4 hearts of damage.

    When used as armor:
    Head: Give blindness effect
    Torso: Give resistance 1
    Legs: Fall damage protection
    Foot: Makes the towel dirty

    Special effect: At midnight, enchant a book with 30 levels and you might get an Overcharged enchantment. Combine it with a enchantable towel(towel + other expensive stuff) to get an Overcharged Towel. When right clicked it charges for 10 seconds and fires a 20-second long laser beam of death that deals massive damage to all enemies. All that while playing Excision & Downlink's VIP of Existence. Then the towel disintegrates.

    I guess that pretty much all that stuff is easily doable. The only problem that I see would be the laser beam. If we get stuck, we could always ask Azanor (creator of Thaumcraft 3) to help us out. He makes awesome OpenGL stuff.
    Posted in: WIP Mods
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    posted a message on Tinkers Construct
    Quote from zCasting3000

    What do I have to do to get the Hammer and Excavator to show up in the Tool Station? I see both recipes in Materials and You, but not in the Station.

    Thanks.


    You need a tool forge for the tier 2 tools.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct

    Why so hard with the caps lock ? I get that you think natura isn’t too great so just un-install the mods if you don’t like them that much


    It's an internal joke. mDiyo knows it. Has something to do with this
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    DAMN YOU MDIYO! I INSTALLED TCONTRUCT AND NATURA AND NOW I HAVE SMELTERIES AND WEIRD NATURA THINGS EVERYWHERE! THEY TOOK OVER MY SSP WORLD!!!!
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Quote from Mezentine

    Fiddling around in Creative since I haven't touched the mod in months and I need to get a handle on the new mechanics. I've got everything about binding and ink mixing down, but how do I use the new book writing interface? I drag a descriptive book to the lower left slot, and a notebook into one of the library slots on the far left, but how do I drag symbols into the book proper? And are symbols one time use only now, do I need to go out and find a new "forest" symbol if I use one?

    Also the config files seem sparse on item ID numbers, are there not IDs for individual symbol pages? Or for the various notebooks availible in Creative?


    This should help you a bit. Be aware that not everything is up-to-date, though. You still might wanna check the comments and the Mystcraft wiki for more recent information.

    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Quote from Keybounce

    Report that either at http://binarymage.co...ll_bug_page.php (official bug tracker) or http://binarymage.co...ewforum.php?f=8 (technical/bugs forum).

    EDIT: Hoppers are also supposed to be able to take stuff from or put stuff into inventories; have you tested those?


    Just tested hoppers. As I expected, you can insert books but not take them out. Reporting the bug.

    EDIT: Reported at http://binarymage.com/forum/viewtopic.php?f=8&t=1184&p=9752#p9752

    Apparently this bug has been going for a while. :P

    Also, I was able to extract it with a FZ router set to extract from slot 0. Anything else that was extract from sides, top or bottom didn't work. I'm probably assuming that the receptacle it's not recognizable as a valid storage block, even though BC pipes connect to it. Like, they know it has an inventory but aren't allowed to access it by interacting with the sides.
    Posted in: Minecraft Mods
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