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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]

    I've just tried updating all my links, let me know if it worked!

    Posted in: Minecraft Mods
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    posted a message on can someone help me fix my game?

    Wrong forum buddy, try posting it here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion

    It is something to do with the BetterDungeons mod though.

    Posted in: Modded Client Support
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    posted a message on Autofish Mod for Minecraft 1.12.1

    Just a quick youtube showcase!

    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from Nordevai»

    Words cannot describe how jazzed I am that this mod got updated! I have so many good memories of this mod back in the 1.4.7 days. Me and my friends would load up a world and begin the hunt to find that rare island that would happen to have the fabled havenbloom and be the first to get that sweet armor.


    Firstly, the islands themselves look so much better now. They definitely have that magical vibe going for them with the new grass and I am loving all those vines and crystals hanging from the bottom of the islands. I also noticed that Havenblooms seem much more common than back in the day. I remember trying to find one took searching quite a few islands. Now there is usually one on every island and even found one with three. I am kinda sad that the Enchanted Fir tree does not drop any saplings when you cut it down. Would have been nice to grow those in other places as they look pretty good.


    I do have a suggestion. These islands, while quite cool, still suffer from the same problem from back in the day. They are generally to small to build anything more than a small house on them. Many a time I have thought it would be really cool to build a house/base on one of these islands, but found myself limited in how far I could expand/build it without it breaking out of the bounds of the island. It would be cool to see larger variants of the islands generate in the world. They don't have to be continent sized, just big enough to not feel so limited when trying to make one your base of operations.


    Other than that, its been really cool having this mod return to my current build. So far everything's been working out and have been loving the new additions to it. Good job and I hope to see you keep adding things too it!


    It's nice to see a big appreciation message!
    I haven't changed the world get too much so I don't know why the haven blooms are so common, but I do agree with you. The mod does need some hardcore balancing. I also feel like rare variants of these islands would be neat.
    Sorry for the late reply as things have been pretty hectic. Glad you're enjoying it! :)
    Quote from RAAR_zard»

    I really enjoy the idea of this mod, However I believe I have discovered a problem with how flying works. So if you were unaware the mod Extra Utility provides an item called Angel Ring that allows the player to fly as if they were in creative but with your mod installed the item does nothing. I was wondering if you were away of this incompatibility, and if not I’m hoping you could look into it and possibly fix it. Again I think the mod is fantastic and I’m hoping to see more in the future.


    I am aware this mod conflicts with other mods that add flying capabilities. It's something to do with the way I've written the tick handler that cancels out all other flying code. I will be fixing this one-day when I update it!
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from DJ91990»

    Oh, don't right click the Glimerwood Saplings with your bare hand, unless you like to crash.

    Glimerwood Saplings also don't appear to respond to bonemeal.

    Has anyone got a Glimerwood Sapling to grow into a tree, or are they bugged?

    They only respond to bonemeal, and I'll also assume the same for just natural growth, on Arcane soil.



    Oh thanks for that! I thought I completely fixed them... I'm having bad luck with those saplings. :D

    I'll be sure to fix them in the next update!

    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015

    Oh thanks for that! I thought I completely fixed them... I'm having bad luck with those saplings. :D

    I'll be sure to fix them in the next update!


    Oops, double post.

    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015

    I am using Guide-API to create an in-game book guide and need some help.

    If anyone wants to help write up the guide that would be great! You must be good at english and be able to make things sound good. :lol:

    Private message me if interested! Thanks!

    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015

    Thanks! I appreciate it! :)

    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015

    Updated to 1.7.10!

    So many fixes.



    - Finally actually for real fixed the glimmerwood sapling placing.

    - Fixed arcane tall grass dropping itself when broken.

    - Changed the prometheus chamber recipe to return 1 instead of 4. Oops.

    - The island core is no longer breakable.

    - Registered stuff into the OreDictionary.

    - Renamed the Arcane Tree to the Enchanted Fir.

    - Renamed the Arcane Crystals to Elysian Crystals.

    - Doubled the rarity of the islands.

    - Prometheus Chamber now smelts 18 items instead of 17.

    - Fixed Ascendant Gauntlets to work properly like paxels. Updated the damage for each tier.

    - The havenbloom can now be crafted with Arcane Ascension tools and armor to repair them.


    Sorry about the forum post. It screwed up when I edited it... As usual...

    Posted in: Minecraft Mods
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    posted a message on Totem Defender (Updated 2017/23/05)

    This is so cool, I love it.

    Keep up the good work!

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS

    This is amazing. I can't believe the stage it has gotten to. I still remember back when it was discontinued... So glad people got onboard and rebooted it!

    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from jackk225»

    Why does the beekeeping stuff look exactly like the Harvestcraft beekeeping?


    They are both updates of nandonalts beekeeping from back in beta 1.7.3.
    Posted in: Minecraft Mods
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    posted a message on Growthcraft Community Edition - 3.0.0 Alpha Release

    Glad to see this has been picked up. Definitely one of my favourite mods. :)

    Posted in: WIP Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from thedredge»

    First, love the direction this mod is going compared to the original Peaceful pack.

    Second, I'm making a modpack (to be distributed via the Technic launcher as a private pack) for me and my friends for a white-list server I'm hosting and I was hoping to include Inspiritcraft so as per the Terms and Conditions in the OP, may I have your permission to include it?


    Thanks!

    Go for it!

    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Crafty_Angyl»

    Thank you for showing me how to sprint, I'll be doing it next time I'm on. 8D


    As for the flax, I planted 100 plants and proceded to bonemeal them then harvest and planted only as many seeds as were harvested. It took 14 harvests from a start of 100 plants to get down to no more seeds. It's definitely a below 50% chance of getting any seeds from adult plants, possibly below 40%. The first harvest of 100 plants only gave me a little over 60 seeds and over a stack and a half I think of fiber.


    Something else, why not make the bees semi-aggressive like the wolves and iron golems? Then they could spawn in peaceful mode. Where there's a hive there could be a couple drifting close by. When it's an occupied apiary they would spawn and roam about just like iron golems protecting their "village". They don't spawn without a queen in the apiary. Don't know if this makes any sense, I don't have any experience with modding, but I was thinking that maybe the coding for the iron golems could be augmented for the bee swarms.


    Yeah I'm not 100% sure why it's like that... Its the same chances as the original peaceful pack from back around the beta time. I didn't pick it!

    But it would make sense to up them, thats for sure!


    I remember wanting to create a custom AI for them like that, just never got around to it. Maybe if I ever pick it up again I'll give it a go.

    Quote from VerdentAnura»

    This mod looks so cool, I really want to add it. However I do have request: please, please, please add a sapling for the kindle wood trees. Those trees are so pretty and I love collecting and growing trees from all different mods. The deep red wood, golden leaves, flame particles!! They're so great. If you don't want farming of the trees to be a thing you can always set the sapling drop rate to something less than 1 per tree on average like AM2 does with witchwood trees or Twilight forest does with it's magic trees. I would d-load this mod in a heartbeat if you added saplings for the kindle wood trees. They're just so good looking!


    That would probably be acceptable I guess!

    I'll keep that in mind for if I ever continue the mod!

    Posted in: Minecraft Mods
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