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    posted a message on MFFS Alpha [Calclavia revival]

    An official version is being worked on and will eventually be release https://github.com/BuiltBrokenModding/BBM-MFFS http://minecraft.curseforge.com/projects/modular-force-fields. However, your more than welcome to keep working on your version as long as its under a different name. As the license allows full use of the source code, and other assets. Though some textures and models may still be licensed under the author's who made them.

    Posted in: WIP Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    https://docs.google.com/forms/d/1I39dPR4UuXpqLa2HER3nYBWIUBx3mfDTH184wWPQDG0/viewform


    Looking for people's opinions on using Reika's mods in several of BBM's modpacks. Mainly Voltz which is a PvP focused modpack.

    Posted in: Minecraft Mods
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    posted a message on List of sites stealing Minecraft content. StopModReposts!
    Good thing to know is you can email these sites and ask them to take down the mod posted. I've done it to a few of the sites on that list and have had them take down my mods. Most of them will jump fast to avoid the threat of legal action :)
    Posted in: Mods Discussion
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    For all those that care Guardsman series has not and might not be updated for a very long time. I still plan on working on it some day but for the moment i've moved on to machine based mods using Universal Electric Mods series. You can find some of my work on http://universalelectricity.com/ site under the username DarkGuardsman. Sorry for any of you that actual liked my mod.

    On another note ComeCloser mods has been updated and the download is on the forge forum. Follow the link in the main post too get too it. Its been improved from the original version by removing the need for installing in the client jar, as well adding server side configs.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    IF anyone needs me i've moved most of my mods here http://calclavia.com/forum/index.php/board,45.0.html
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    Quote from mitchmac


    Yes I tried it with Forge build 230 and it worked! Hey sympathies man. That does not look like an easy bug to track down. Good luck!

    actual i found it but no it wasn't easy to find. rewrote half the mod looking for it and it came down to @Instance in the main class file.
    Quote from F_Synchro



    Enjoying your mod with massive hunger games on a large scale map.

    Smart moving + this mod makes it truly amazing.. people can hide under tree outlets and shoot blowdarts at passing people without being seen at all..


    EDIT: There should be a nice showcase coming soon with your mod and smartmoving included.

    good to hear :)
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    i think i use build 230 or 221 in my actual workspace for the mod. Also yes you stick the entire zip in the mod directory. I'm still not sure why the mod will not start in forge build 240, no errors show up in the actual code ;/
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    hmm it seem for some reason my mod doesn't work with some newer forge builds. I'll fix it and upload a new version.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    Quote from F_Synchro



    Works, also no errors found within the client or server, I've been trying it but it seems to go without problems.

    Any chance lowering the range what I requested earlier?

    Thanks! :D

    EDIT: Also added you on steam.

    good to know hope you and your buddies are having fun :)
    also i'll upload a new version late that allows you to change the range server side and have it change the clients range. Though its being a pain compared to 1.3.2 code.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    the download has the client and server version in it. For your client grab the stuff in ForgeAndPlayerAPIRender.zip in place in minecraft.jar. Which btw if that errors out try just the withForge. For the server place the withForgeServerBukkit and place in server's mod folder.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    Quote from F_Synchro



    Same idea here about the mod spotlight, me and my pals on my server are waiting for your mod to come out so we can have a massive hunger games fest going :")

    should be soon just cleaning it up,testing and seeing if i can do something extra. Also do you want a locked in range or do you want to be able to set it. Locked in range means i get it to you faster :)
    Edit:
    Here is a new version of comeCloser range is preset to 4 when sneaking and 8 when standing. There is no config to change it yet but i was working on a system to control the range from the server. If you want i can finish it later and upload a new version, or change the default range.
    https://sourceforge.net/projects/comeclosermcmod/files/Client/ComeCloser1.2.5Custom4T8.zip/download
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    Quote from F_Synchro

    *pic*

    + The following mods:

    - Matmos
    - PlayerAPI
    - MineCapes (1.2.5 R4)
    - CodeChickenCore
    - IDResolver
    - LCTrees
    - NotEnoughItems
    - Smart Moving

    Wow an i though i modded my servers heavy. I see about 4 of those i might need to check into that could be conflicting.
    Quote from ncjm2000

    I wil do a mod review for u. my youtube is theminemaseter03

    thanks, wondering when someone would spot light one of my mods. Also if you need me to update or fix anything just ask.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    Quote from F_Synchro



    Yup Bukkit, 1.2.5 R4.

    It used to be a tekkit server but i've modded/changed so much that it's pretty much not tekkit anymore.

    I've also grabbed the regular client and put all the mods in there so people wouldn't need tekkit to join my server.
    I just personally distribute the mod package to them, if I were to upload it anywhere i'd get trouble with the mod makers ofcourse.

    Anyhow, thank you very much in advance from me and all the players that join my server.

    ;/ not a big fan of bukkit-modded but anyways while i keep working on this can you list every last mod you have installed. there are a few others that toy with player Render file.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    Quote from Whexah

    Thanks for this awesome mod

    Your welcome
    Quote from F_Synchro

    Info from plugin.yml:

    name: Smart Moving
    main: net.minecraft.move.SmartMovingPlugin
    version: 9.5
    author: Divisor


    Also, yes I am using PlayerAPI client and server, it is a dependancy of Smart moving.

    hmm normal PlayerAPI doesn't change the we.class file. Smart Moving doesn;t either so i'm not sure why its not working. However, i'll get to work on a back version. Also are you using Bukkit? Just in case i need to port to bukkit in the process.
    Posted in: Minecraft Mods
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    posted a message on [Redirect]Guardsman mod || ComeCloser mod
    :) ya you can't install modloader with forge anymore, forge has its own version of modloader already installed called forge modloader(fml).

    Also the AI for the guards simi works they will return to there post but sometimes can take up to 5mins to do so. Also the meele guards will wander around for now so they have a wider search range and look like they are patrolling.
    Posted in: Minecraft Mods
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