- bspkrs
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Member for 12 years, 4 months, and 11 days
Last active Sun, Aug, 21 2016 14:52:23
- 28 Followers
- 1,418 Total Posts
- 870 Thanks
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Feb 21, 2014bspkrs posted a message on Community Creations - SchematicaYeah, boyeeeee! I'm glad to see a talented modder like Lunatrius finally getting some recognition!Posted in: News
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Dec 15, 2013bspkrs posted a message on Saturday with Sach: Whats In a Namebspkrs is short for briefcase speakers. A buddy of mine in college read an article in a DIY magazine about taking a briefcase and mounting speakers in it. He showed me his implementation and immediately I knew I had to build my own. I had some old car speakers sitting in my parents' garage, so I grabbed them the next time I went home. One trip to GoodWill later I had a sweet faux leather briefcase complete with dual combination latches. After a visit to the local computer repair shop I had some old desktop speakers to pillage electronics from. That is how these babies came into existence:Posted in: News
And yes, they are fully functional. - To post a comment, please login.
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Yeah, the more reliable way is to use the Ant build script. I may eventually even turn it into a gradle script.
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Also, I can't reproduce this. Try deleting "HKEY_CURRENT_USER\Software\JavaSoft\Prefs\bspkrs\mmv\gui" using regedit.
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What version of Java are you using? Pretty sure MMV requires Java 7.
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Yes, I believe that ArmorStatusHUD was the first mod to add armor info on the HUD, but that doesn't mean that no one else can do it differently/better.
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Either 1) delete the dependencies.txt file from the CrystalWing jar file, or 2) move bspkrsCore to the 1.7.10 folder that CB's dep loader creates in your mods folder.
IIRC you can set treeHeightDecidesBreakSpeed at the tree level in the config.
No, I stopped updating it in 1.6.4 maybe? There is a similar mod called VeinMiner that you might want to try.
Update to Forge build 1183 or later.
The hunger amount being added is consistent with the hunger amount added when breaking a single wood block.
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Yeah, dropbox recently changed their rules for access to public URLs, so my links don't work. Go to http://bspk.rs/MC/bspkrsCore/ and download the latest version for 1.7.10 and put it in the 1.7.10 folder under your mods folder. That should stop CB's dep loader from complaining.
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That's some other mod.
Don't bump...
Seriously... don't dump.
Day and time are from IngameInfo. Google it for more info.
Try disabling showMainMenuMobs in bspkrsCore.cfg.
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There is a flag (on the JVM args maybe?) that you can provide that tells the launcher not to verify the jar before launching the game. I don't remember what it is, though.
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That's Ingame Info, a mod I used to work on. Check out http://mc.lunatri.us for current releases.
My best guess is that you're using a cracked client...
From the main menu click Mods, then find the entry for bspkrsCore, select it and click the config button. From there you can turn off the main menu mob rendering.
I have no idea what's causing that... doesn't look like you have any of my mods installed, either.
I am aware of the dropbox issue... I did update all the URLs on http://bspk.rs/MC/ to not use dropbox, so it shouldn't be a problem anymore.
The mod files ARE .jar files. That's what you are supposed to be getting... >.>
No, sorry... the only way is to change the GUI scale in your vanilla Minecraft options.
You have multiple copies of bspkrsCore from more than one MC version... You only need one.
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There isn't a way to craft it... I made that item mostly as a debugging tool so I could get around in test worlds faster. It's waaaaay OP, so I won't be adding a way to craft it.
ChickenCodeCore is downloading a second version of bspkrsCore... try moving the 1.7.10 version to the 1.7.2 folder that CCC is creating, or you can also just delete the dependencies.info file from the Treecapitator jar file and remove the 1.7.2 version of bspkrsCore.
This is fixed in the latest version of StartingInventory for 1.7.10.
The commands are coded to be used by admins.
This is fixed in the latest version of StartingInventory for 1.7.10.
Sorry, nope... won't be releasing a "base class" version of this. As for disabling the whole-tree behavior, sneak while chopping.
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bspkrsCore was not created as a dependency until 1.4.7. You don't need it for 1.4.2 mods.
Would be helpful to see the actual crash report...
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Delete the dependencies.properties file from the jar file. I am most likely going to remove it in the next release as it seems to cause more problems than it is helpful. It's not actually my code that's doing it, it's CB's Dependency Loader.
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Well, that's interesting... sounds like something isn't coded right on the Mists of RioV side, but I'd have to dig into it to be sure.
Interesting... I'll look into it.
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How did you create your StartingInventory items list? Are you manually editing it to add the items, or are you using the /startinginv save command after creating the inventory you want using creative mode? Either way, it would be a lot easier to help if you posted your StartingInventory.txt file from the config folder.
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Install it on your server...
Use 1.0 for the break speed modifier.
No, Forge is required.
I really don't understand what you're trying to say here... I read your post about 50 times. So you're saying that the mod is working on Mists of RioV trees... and that's a problem? I don't understand what would need to be fixed in the config file. If your post is interpreted literally, it sounds like you DON'T want it to work on Mists of RioV trees? In that case you'll want to add the unique block names of the Mists of RioV logs to the block ID blacklist. These unique names are found in a text file called UniqueNames.txt in the config folder.