• 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Just wanted to say, I love the progress EE3 has made.

    I don't really care that condensers were removed, more fun without them in my opinion, and I am looking forward to seeing how the redwater and other new mechanics work!

    Thank you for posting this pre-release, already think that it is awesome!
    Posted in: Minecraft Mods
  • 2

    posted a message on Anvil crafting
    I don't think that is too expensive, as being able to merge enchantments is a fairly powerful ability. Even repairing enchanted tools is powerful already.

    Though I will probably end up mostly using it to name every item I use...
    Posted in: Future Updates
  • 0

    posted a message on 12w38a: Silverfish blocks can now generate in caves
    Perhaps bats could drop wings, which could be crafted with sugar (or vanilla, though I doubt that will be added) to make Bat Wing Crunchies? An item that heals one food bar with satiation little over a melon slice?

    Though I doubt anyone here gets the reference. :(
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Mod api is 1.4, right?
    Perhaps the updates (and mods also) could specify dependencies? Mods could specify required dependencies, and give a warning if you try to run it without them? Maybe make it so you could only install mods without the needed dependencies if you allow it in the options menu?

    Also, with all the talk of purple wheat, someone is going to end up making a purple wheat mod.
    Posted in: Future Updates
  • 0

    posted a message on Sponges: The Broken Promise
    If they want to tweak the world gen, maybe add "Saturated Sponges" under the ocean, that would be darker colored and not absorb water. Smelting them could give normal sponges that do absorb water.

    Otherwise, it could be a trade at an NPC village, maybe?
    Posted in: Future Updates
  • 0

    posted a message on Wouldn't it be cool if players dropped player heads?
    While probably unreasonab le, I think it would be amazing if we could get player heads that matched the persons skin! Also, it would be interesting if you could set helmets on heads as a storage device, That is completely unrelated though...
    Posted in: Suggestions
  • 0

    posted a message on [B1.8,MC1.2.5] CraftingTableIII - Bug Fixs, More mod support
    For some reason, it throws tons of exceptions when using it on a server, causing crippling lag for the user (running crafting table 3 version 1.8)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quick question, what mod make Muvil useful? Also, are there any mods that allow you to use the gems or nether ores for anything?
    Posted in: Minecraft Mods
  • 0

    posted a message on Is it me, or did mojang go a liiiitle bit overboard with the whole, fire spread thing
    Honestly, this is a huge improvement. Fire is something to be careful with, what is the point if you can burn down two trees then the fire goes out? Now fire is once again a viable tool for destroying structures instead of spending hours breaking them down when you want to build something else.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Snapshot 34: AFK drains hunger?
    Odd, I wonder if hunger is now depleting in boats and minecarts also now?
    Posted in: Future Updates
  • 6

    posted a message on no me gusta hard mode fire >:-(
    The nerf to fire made it from something to be careful with, to "Oops, guess I'll need to replant 4 trees, oh no..." Fire should be something you need to be careful with, besides, have you tried to burn anything down? It could take more than an entire flint and steel for a single part of a forest...
    Posted in: Future Updates
  • 0

    posted a message on potion of nightvision - underwater?
    It seems to help some, still fairly limited but you can see much better.

    Brightness on moody, heres a comparison shot with and without nightvision.




    Without nightvision potion



    With nightvision potion


    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The new Fire Spread HORROR
    Is fire's spread currently only un-nerfed in hard, or on all difficulties? If it only does that on hard, it seems okay (If they make it a bit less cpu intensive).
    Posted in: Future Updates
  • 0

    posted a message on Pyramids, Beacons, Power. What's Your Opinion?
    I love the new beacons, work great, will be amazing for great buildings, for survival mode, pvp, and adventure maps!

    Though I think the blocks used hould have an effect, maybe through different tiers? Emerald>diamond>gold>iron maybe?
    Posted in: Future Updates
  • 0

    posted a message on Invisibility potions
    Invisibility potions would be a fun addition, especially for adventure maps with the new spawner flags... +5 Charged Resistant Fire Resistant Invisible Jumping Creepers of Greater Haste anyone?
    Posted in: Future Updates
  • To post a comment, please .