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    posted a message on Portforwarding. I know there are other threads, but I need help (SOLVED)

    It might be that when you whitelisted Minecraft in your router firewall, the rule to allow traffic to router (WAN IP) port 25565 takes precedence over the port forwarding rules. That pretty much means your router thinks you want to run Minecraft on itself. Are you getting a connection refused in Minecraft?


    If you click the "here" hyperlink in your firewall rules (2nd pic), does it take you to the port forwarding configuration page?

    Posted in: Server Support
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    posted a message on Can't seen to port forward correctly

    It's a bit confusing because you mention going to going to your Nighthawk AP and configuring port forwarding there but if it's only in AP mode, then it's not the device you need to forward traffic, is it? You also say you grabbed the default gateway and visited it but it's actually the Nighthawk?


    Just to cover all bases, when Minecraft starts and Windows Firewall detects it opening a port, you allow it to create a rule, right? And you're running Minecraft when you're trying all these tests, right?



    I like to think of IP addresses (v4 && v6) as mailboxes or house addresses. They identify a particular device on a network.

    The subnet mask determines whether or not two devices can communicate or not. If you've ever configured your IP address on your computer as i.e. 192.168.201.145 and your gateway is 192.168.200.1 (assuming the subnet is 255.255.255.0), your computer won't have an Internet connection.

    The gateway (or default gateway) is the entrance/exit to the network. Whenever you want to connect to an IP that isn't in your subnet, your computer will direct traffic to its gateway. I don't like to use the word hub because there's an actual networking device called a hub.


    Not all devices have a subnet of 255.255.255.0

    Your understanding is a little rough around the edges, but definitely workable.

    If there's a way you can hook up a device to your router, you can see if the AP is the culprit. It's my understanding however, that AP's are just wireless switches for the most part, i.e. just like plugging two computers into the LAN ports of your router.

    Another troubleshooting tip is to make sure you don't have to port forward twice. My modem acts like a router itself, so I have to port forward through that device to the router I bought. I then forward through that device to whatever IP I want to make a server on.


    In any case, it sounds like you need to get to your ZyXEL device in order to port forward.

    Posted in: Server Support
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    posted a message on Problems with Port-Forwarding
    Quote from NeoMetricCat»

    >I then moved to a different computer on the same network and tested the same IP addresses. The internal IP didn't do anything, but the external IP worked fine, as expected.




    I don't understand why your private IP on the same network didn't do anything. That should be the one that always works, assuming a firewall whitelist and your two computers (and the gateway I guess, since you have an Internet connection) are within the same subnet (and no switching configuration are in place).

    Quote from NeoMetricCat»
    -Checked "canyouseeme.org" (It gave me a green light, but still couldn't connect from outside network.)



    If canyouseeme org can create a TCP connection through your router and to your server computer, that usually is the end of the story. Maybe it's a problem on the xinfinity end? Perhaps it restricts traffic to port 25565?


    And I can't tell you the times I've started writing a detailed message only to accidentally navigate away from the page. Use notepad(++) or even Word (haha).


    What kind of errors are you getting? A connection refused generally means you tried to connect to a server that isn't running and firewall rules are working, and a connection timed out means the firewall (computer or router) ignored a connection attempt.

    Posted in: Server Support
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    posted a message on Minecraft port forward help??

    What about the status tab and and WAN Connection Status? Does it show what Google and whatsmyip are reporting?

    Posted in: Server Support
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    posted a message on Minecraft port forward help??

    So many views and no replies because your problem is unique. It sounds like you've done the three things that are really necessary to create a server: port forward, firewall whitelist, and make sure the server is actually running - and you mentioned it worked in the past. It's pretty difficult to figure out the problem when you've hit all the easy stuff.


    Per Flanigomik's suggestion, you gave the v6 address to your friends and it didn't work. I'm assuming you also gave your v4 address you got from whatsmyip and that didn't work either.


    See if you can log into your router and find the WAN IP address. Does it reflect what Google and whatsmyip are reporting? If it's the same as one of them (or both), it may be the ISP.

    Posted in: Server Support
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    posted a message on Brand New Server Access Issues

    Just to cover all bases, you're not getting any Java errors, right? The Minecraft server is binding to the correct interfaces, it's listening on whatever port is in the server.properties file, and the world is getting generated, right? And you're still able to connect to it using localhost and the IP of DIGITALSTORM-PC? And for sure, Wi-Fi Device (1) is the IP of DIGITALSTORM-PC?


    Are you able to connect to the server from another computer or device on your network? If you have another computer or a smartphone, you can check to see if any firewall is dropping the initial connection to the server.


    The reason I ask is because Windows Firewall defaults to dropping inbound traffic if there's a rule that explicitly says to drop traffic (and I'm looking at your picture with the firewall rules). Even if you allow port 25565 through the firewall, if there's another rule saying drop any traffic to a port that a Java process created a listener for, the drop rules take precedent.

    Also, are you allowing traffic through the same profile that the firewall is currently active on (Private, Public)?

    Basically though, if you've run the server and Windows Firewall asks if you want to unblock it, and you selected 'ok', it should be good.

    Finally, there isn't an AV (anti-virus) intercepting and blocking the traffic, is there?


    You can also check the WAN IP of your router. Some users reported that they've needed to port forward through their modem as well.


    There's not much else to check at this point. Since you've ruled out your computer/Minecraft server at this point, maybe check the logs on the router. Hit the port forwarding checking websites and refresh your router firewall logs. Maybe you'll see deny requests for port 25565. Then you can troubleshoot more there.


    And of course, make sure you're running the Minecraft server :SSSS:

    Posted in: Server Support
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    posted a message on The port 25565 for some reason remains closed no matter what i do...
    Quote from kcudeo»

    Btw, the “-d64” flag is only to be used on the Solaris operating system.


    I updated the Minecraft Gamepedia site to specify the d64 flag is used only for Solaris. I wasn't exactly sure how to reference you and this thread so I just linked it (instead of doing some sort of superscript thing lol). Nice to know some people still read it before coming here.

    https://minecraft.gamepedia.com/Tutorials/Setting_up_a_server#Configuring_from_the_command_line

    Cheers
    Posted in: Server Support
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    posted a message on Port Fowarding Not Working

    Since you're not able to add your User-Defined apps over to the Hosted Applications list, what about if you tried to add the default applications to the Hosted list? My thinking is if you add, i.e. Mechwarrior 4 to the Hosted list, find what port to open for that game, and then have Minecraft bind to that port instead of 25565, the firewall will allow traffic to that "default defined" app port.


    Could it be that the rules you made are wrong? That's the only explanation I can think of that would prevent the firewall from whitelisting the Minecraft ports. Granted, specifying the IP of the computer running Minecraft and the port is not hard at all but we're scraping the bottom of the idea bucket (not to mention if there was an actual problem then you shouldn't be able to save the rule).


    Another thing you can try is to add another User-Defined rule for a default app that already exists. Going back to Mechwarrior 4, say it uses TCP port 35565. Can you create a rule and move it over to the Hosted Application list? Can you move anything to the Hosted list?


    If this networking pos device still refuses to whitelist anything, you could try and put your computer in the DMZ. Yes, it isn't recommended to do so but if all your programs are up to date, and you only allow Java through the firewall, the danger is slightly mitigated.

    Posted in: Server Administration
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    posted a message on [Forge] Can't Get Start.command to Work

    Could the problem be "nogui"? I'm trying to think of differences between just clicking the forge file and scripting the start. You did mention that clicking the file runs it w/o errors. It does sound as far-fetched as the "reinstall Java" solution that never seems to work.

    In Windows, you can right-click a jar file and see the command used to invoke java. Can you do the same in Mac?

    Posted in: Server Support
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    posted a message on Minecraft start.command isn't working, please help!

    Your cd command has double quotes in them that have formatting. You can verify this by copy pasting the cd command into Google.

    If you look closely, the two left-hand side double quotes are different from the right-hand side ones. If you get rid of all the text except for the last double quote character, you'll see Google say it's a right double quotation mark Unicode character.

    cd "$(dirname "$0”)”

    You can also see it in the code block above.


    If this doesn't work, you may want to just cd to the Minecraft server jar file manually.

    cd /Users/melenke/Desktop/MinecraftServer/


    (You changed the folder name, didn't you? Your first post has the version number, the one prior to this one doesn't)

    Posted in: Server Support
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    posted a message on [Forge] Can't Get Start.command to Work

    Well, since you can't save the file without the CR character getting appended to the lines, you may need to use the terminal.


    https://stackoverflow.com/questions/17131249/how-to-solve-bad-interpreter-no-such-file-or-directory

    Posted in: Server Support
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    posted a message on [Forge] Can't Get Start.command to Work

    Did you set the format to plain text in TextEdit?

    Posted in: Server Support
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    posted a message on Port Fowarding Not Working

    Looks like you just need to add your two user-defined applications in the Application List to the Hosted Applications list.

    Posted in: Server Administration
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    posted a message on [Forge] Can't Get Start.command to Work

    According to the pastebin for config 2, it looks like you copied it from a Windows computer? Create another start.command file and copy paste from your spoiler 2. Hopefully, the website removes the additional Windows LFCR formatting.

    Posted in: Server Support
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    posted a message on Minecraft start.command isn't working, please help!

    cd "$(dirname "$0")"


    You put the missing double quote in between the zero and right parenthesis, right?

    If yes, post the start.command again, please.

    Posted in: Server Support
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