If you get a black screen it is because you are missing a java component you need. Just visit the java website and click 'Check java version' and when it realizes you are missing something important it will prompt to install.
I just survived 1 hour 7 mins. Score was about 21000. I carved my base out of a stone hill because I don't think you can place blocks. I made a water moat boarder at the exits because mobs can't path over them and theres no doors. I had a room as a tree farm, a room as a wheat farm, and almost all iron tools. Awesome stuff XD
- bluevein
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Member for 13 years, 6 months, and 5 days
Last active Wed, Oct, 17 2012 19:04:45
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Dec 23, 2011bluevein posted a message on Minicraft - Mining Made Easy, Deceptively Engaging ConceptPosted in: News
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Aug 16, 2011bluevein posted a message on 1.8 Updates: Meet More MeatGuys. Look closer at the picture. Theres something better than stacked food / food types on display.Posted in: News
He is not wearing any armour. Look where the armor bar use to be (opposite health hearts).
He has 9 bits of food in his inventory, and there are 9 meat symbols on the hud.
This indicates to me that there will likely be a hotkey to eat a piece of food without having it on your actionbar, because the 'food bar' would be an odd addition if it was not acompanied by a hotkey such as this. - To post a comment, please login.
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You can make it spawn villages above the ocean. Heres how.
1;7,5x1,5x3,4x12,90x9,12;1
Basically all I did was move one of the sand layers up to above the water. You, animals and villagers spawn up there. When you start all the sand will be floating but if you break 1 piece of sand the entire sand of the level sinks to the bottom. All the animals start swimming around and any villager who was luck enough to be inside when it happened will live.
Notes:
- Villager spawning seem much rarer than it use to be in these custom presets. I've only found 2 so far.
- The sand falling in all chunks in memory will lag your game. So find a village before you trigger the gravity If you press E so the inventory is up you can do other things like surf the net while you wait for the world to finish dropping alll the sand. Newly generated chunks will not auto drop the sand either so you will have to go punch a bit more to continue it.
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These are my favorite one I have made so far
1;7,73,10x1,10x3,2,6:3;4
From bottom to top its Bedrock, Redstone ore (just for fun), 10 layers of stone, 10 layers of dirt, grass, Jungle Saplings. (And set as jungle biome)
It's really fun for survival. The world starts flat but starts to grow into a huge jungle forest. No animals spawn because of the sapling ground it seems, so you need to use bonemeal to get a wheat farm started (or find a village).
And this
1;7,40x0,89,9x0,89,9x0,89,9x0,89;1
Bedrock, 40 layers of air, and then 1 layer of glowstone every 10 squares up with air in between. Great for designing redstone circuits.
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On Topic:
Redstone Ground Redstone ore glows when anything moves on it. When you run around you leave a light trail for a while. Mobs an also light it up if they move
1;7,2x3,73;1
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By favorite so far is random forests using different types of saplings. Each type of sapling has different growth restrictions, so you can end up with some really cool different maps. Villages can still spawn (Very very rarely tho) and can be very hard to defend with all the darkness from the close by tree canopy. I have only found a village in the Jungle Forest so far. I included a layer of redstone at the bottom just for fun in these.
Jungle Forest (Grows the giant trees all over at random. Only the bottom section of the trees appear to load if you are at midrange from them when they spawn. To fix this exit and reopen the world. Set to forest so ocolots spawn).
1;7,73,10x1,10x3,2,6:3;4
Oak Forest (Oak can grow very close together. This can lead to low lighting in areas and lots of mobs spawning. It also tends to overwhelm villages with leaves from the close by saplings).
1;7,73,10x1,10x3,2,6;1
Birch Forest (Birch need a lot of space around them. This creates a very open forest which is easy to walk thru).
1;7,73,10x1,10x3,2,6:2;1
Spruce Forest (Straight/Tall trunks with lots of leaves. They spawn pretty close together and the leaves fill in the blanks Set to taiga so it can snow).
1;7,73,10x1,10x3,2,6:1;5
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Seriously tho, have a look that everything that Jeb has done for minecraft since he took over. And this includes everything dinnerbone has done, because ultimately all new content has to be approved by Jeb. Jeb has always had a much more open mind about the kinds of things that should be added to the game. He has also always taken a lot of ideas that the community wanted or developed as mods and implemented them in some way to the game.
I guess if there is enough public request for some of the features Notch planned Jeb will add them, but please don't be so negative about 'broken promises' etc. It just devalidates the point of your post, which ultimately is to show community request for sponges. Make your posts constructive 'hey this would be cool' and and less negative 'But you promised!' and you might actually have a chance at being listened to by the people that matter. IE Mojang and the rest of the community so we can back you.
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Baked Potato: Food 6, Saturation 7.2, Effective Gain 13.2 each, Total gain per stack = 844.8
Carrot: Food 4, Saturation 4.8, Effective Gain 8.8 each, Total gain per stack = 563.2
Both Baked Potatos and Carrot have the exact same food:saturation ratio.
Potato is the clear winner for me. I don't care about furnacing time because I can have that happening back at home where I am safe and doing other things while it bakes. The less eating time the better. The longer a stack of food can sustain me for the better. And when used in combat situations for topups the more saturation, the longer before I have to eat again to maintain health regeneration.
Beef is still better tho.
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Beacon Uses
1) Faster Mining.When used in combination with Pheonix Mining (http://www.minecraft...2/page__st__80) can create some of the fastest diamond mining in the game. Setting it up initially can take a little getting use to because you need to mine skylights from the surface to layer 12 every 66 blocks accross, but it adds very little setup time in comparison to the massive mining speed boost awarded for your entire mining operation. (Tip: You can dig straight down in relative safety using a fire resist potion. Just dont find yourself a ravine..)
2)... WTF do you need a 2 for! I just told you HOW TO MINE SUPER FAST SUPER EFFICIENT DIAMONDS!!!!
Useless my ass
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Edit: I think that on easy/normal spawner based xp farms are fine. But the nerf should still be in effect on HARD. There is nothing hard about a spawner based XP farm. And infinte levels so easily obtained in HARDCORE (Which is HARD difficulty) mode is just bad. Time. Effort. Reward.
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Here's my 3 secret emerald farming tips.
1) The best type of village is a 'lossy' village. If you design your village well zombies or other hazards (lava, pistons etc) will continually kill off villagers to refresh your population. Ideally you want to kill off 1/3 to 1/2 your villagers every night. This leaves enough remaining villagers to repopulate quickly, and allows you to find new trades to sell off your supplies more often.
2) When you find a villager trading for something you have in bulk (eg paper), block him in so he cant move then go fill your inventory, come back and drop the whole lot at his feet, go back and grab more, repeat. Stand on the piles of items when trading with the villager. A villager will only remvoe a sale trade after you close the trade window. By standing on a pile of the items you will be automatically picking them up off the ground whenever an inventory slot becomes available. The first time I did this I sold 3 double chests of paper to a single villager. And THEN let the zombies get him.
3) Sugar cane is the best material in the whole game to farm for villagers. Very little set up time, very fast growth rate, very fast harvest time, used for paper and books. If you plan to use the method I described in tip number 2, it takes just over 8 double chests of sugar cane to afford a full size pyramid (At 19 paper per emerald).
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