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    posted a message on Armor mod not showing texture ingame
    Guess what. You just bumped a 1 month + old thread. Get a brain.
    Posted in: Modification Development
  • 0

    posted a message on Minecraft Forge error
    Error:
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
    r
            at net.minecraft.client.Minecraft.a(SourceFile:265)
            at net.minecraft.client.Minecraft.run(SourceFile:644)
            at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.NoSuchFieldError: f
            at ModLoader.init(ModLoader.java:857)
            at ModLoader.AddAllRenderers(ModLoader.java:186)
            at wb.<init>(wb.java:76)
            at wb.<clinit>(wb.java:9)
            ... 3 more
    Caused by: java.lang.NoSuchFieldError: f
            at forge.MinecraftForgeClient.<clinit>(MinecraftForgeClient.java:67)
            at mod_Weapons.load(mod_Weapons.java:119)
            at ModLoader.init(ModLoader.java:830)
            ... 6 more


    Code at that line:
    MinecraftForgeClient.preloadTexture("/RiM/sprites.png");


    Worked in 1.8.1

    Any help?
    Posted in: Modification Development
  • 0

    posted a message on [API] Minecraft Forge
    Error:
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
    r
            at net.minecraft.client.Minecraft.a(SourceFile:265)
            at net.minecraft.client.Minecraft.run(SourceFile:644)
            at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.NoSuchFieldError: f
            at ModLoader.init(ModLoader.java:857)
            at ModLoader.AddAllRenderers(ModLoader.java:186)
            at wb.<init>(wb.java:76)
            at wb.<clinit>(wb.java:9)
            ... 3 more
    Caused by: java.lang.NoSuchFieldError: f
            at forge.MinecraftForgeClient.<clinit>(MinecraftForgeClient.java:67)
            at mod_Weapons.load(mod_Weapons.java:119)
            at ModLoader.init(ModLoader.java:830)
            ... 6 more


    Code at that line:
    MinecraftForgeClient.preloadTexture("/RiM/sprites.png");


    Worked in 1.8.1

    Any help?
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Forge error
    Anyone?
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft Forge error
    Error:
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
    r
            at net.minecraft.client.Minecraft.a(SourceFile:265)
            at net.minecraft.client.Minecraft.run(SourceFile:644)
            at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.NoSuchFieldError: f
            at ModLoader.init(ModLoader.java:857)
            at ModLoader.AddAllRenderers(ModLoader.java:186)
            at wb.<init>(wb.java:76)
            at wb.<clinit>(wb.java:9)
            ... 3 more
    Caused by: java.lang.NoSuchFieldError: f
            at forge.MinecraftForgeClient.<clinit>(MinecraftForgeClient.java:67)
            at mod_Weapons.load(mod_Weapons.java:119)
            at ModLoader.init(ModLoader.java:830)
            ... 6 more


    Code at that line:
    MinecraftForgeClient.preloadTexture("/RiM/sprites.png");


    Worked in 1.8.1

    Any help?
    Posted in: Mods Discussion
  • 0

    posted a message on [1.8.1]RiM - Runescape in Minecraft [WIP]
    BUMP!

    Major update. V1.5 now.

    Added a bunch of weapons.
    Added runecrafting, trees, fishing.

    This mod edits lots of base files and may not be compatable with other mods. This is still 1.8.1 mc and will be updated when minecraftforge is 1.0.0
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1]RiM - Runescape in Minecraft [WIP]
    Bump - Adding Bronze-Rune weapons and a new download link. And some youtube videos :smile.gif:
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1]RiM - Runescape in Minecraft [WIP]
    Fixed Download link. Had an error with a missing texture.
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1]RiM - Runescape in Minecraft [WIP]
    Sorry for the wait guys :/

    I have been buzy with school.

    Updated to v1.3

    Bronze-Rune armour is implemented in-game.

    Working on Bronze-Rune weapons and equipment now!
    Posted in: WIP Mods
  • 0

    posted a message on Recruiting a texturer
    I'm in need of a texturer for my RiM - Runescape in minecraft mod.

    We will be adding loads of runescape items and hope to add skills.

    please add my skype: blkancients

    thanks
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Armor mod not showing texture ingame
    Yes,

    minecraft.jar/armor/bronze_1.png
    minecraft.jar/armor/bronze_2.png

    are my armor texture locations.
    Posted in: Modification Development
  • 0

    posted a message on Armor mod not showing texture ingame
    Already have tried that several times.
    Posted in: Modification Development
  • 0

    posted a message on Armor mod not showing texture ingame
    I'm working on a mod and my armor will not show the texture ingame. It just shows up as white and a G1 on the head.

    /* Created by Infinite Slumber Studios */
    package net.minecraft.src;
    import java.util.Random;
    public class mod_bronzeArmor extends BaseMod{
        public mod_bronzeArmor()
        {
    ModLoader.AddArmor("bronze");
            ModLoader.AddName( helmetBronze, "Bronze Helmet");
            helmetBronze.iconIndex = ModLoader.addOverride ("/gui/items.png", "/RiM/helmetBronze.png");
            ModLoader.AddRecipe(new ItemStack(helmetBronze, 1), new Object[] {
                "XXX","X X", Character.valueOf('X'), mod_RiM.BronzeBarItem        });
            ModLoader.AddName( plateBronze, "Bronze Chestplate");
            plateBronze.iconIndex = ModLoader.addOverride ("/gui/items.png", "/RiM/plateBronze.png");
            ModLoader.AddRecipe(new ItemStack(plateBronze, 1), new Object[] {
                "X X","XXX", "XXX", Character.valueOf('X'), mod_RiM.BronzeBarItem        });
            ModLoader.AddName( legsBronze, "Bronze Leggings");
            legsBronze.iconIndex = ModLoader.addOverride ("/gui/items.png", "/RiM/legsBronze.png");
            ModLoader.AddRecipe(new ItemStack(legsBronze, 1), new Object[] {
                "XXX","X X", "X X", Character.valueOf('X'), mod_RiM.BronzeBarItem       });
            ModLoader.AddName( bootsBronze, "Bronze Boots");
            bootsBronze.iconIndex = ModLoader.addOverride ("/gui/items.png", "/RiM/bootsBronze.png");
        }
        public String Version()
        {
            return "1.7.3";
        }
        World world;
        public static Item helmetBronze;
        public static Item plateBronze;
        public static Item legsBronze;
        public static Item bootsBronze;
        static
        {
            helmetBronze = (new ItemArmor(300, 2, 5, 0).setItemName("helmetBronze"));
            plateBronze = (new ItemArmor(301, 2, 5, 1).setItemName("chestplateBronze"));
            legsBronze = (new ItemArmor(302, 2, 5, 2).setItemName("leggingsBronze"));
            bootsBronze = (new ItemArmor(303, 2, 5, 3).setItemName("bootsBronze"));
        }
    }


    My textures are:
    /armor/bronze_1.png
    /armor/bronze_2.png


    Any ideas?
    Posted in: Modification Development
  • 0

    posted a message on [1.8.1]RiM - Runescape in Minecraft [WIP]
    Updated Download link. Now includes the missing textures.
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1]RiM - Runescape in Minecraft [WIP]
    Bump!

    Included a Download link to V1.0!
    First update!
    Posted in: WIP Mods
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