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    posted a message on Fire-snowballs don't hurt mobs =(
    Quote from Unit7

    How did you trap them? I considered fences but I didnt think that actually work. That they shoot either to high or at the fence.

    I'd like to know how to trap them and still use them as a defense of sorts.


    :smile.gif:


    build a two brick high wall...for one snowman, make it a 3x3 and then build the snowman inside the walls. Once the snowman is built, put a brick over his head. Then remove the second layer of the 3x3 three bricks leaving the 3x3 at the snowman's feet to keep him in. Also keep the one brick above his head or else he will jump out.
    From Top:
    :opblock: :opblock: :opblock:
    :opblock: :Skeleton: :opblock:
    :opblock: :opblock: :opblock:

    From Side
    :Glass: :opblock: :Glass:
    :Glass: :Skeleton: :Glass:
    :opblock: :opblock: :opblock:

    glass is air or empty.
    Posted in: 1.0 Update Discussion
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    posted a message on Fire-snowballs don't hurt mobs =(
    I created a snowgolem turret with 4 snowgolems trapped inside and lava surrounding them. When they shoot snowballs they turn into fire-snowballs. However, fire-snowballs don't hurt mobs...this needs to be changed =)

    Posted in: 1.0 Update Discussion
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    posted a message on Thank you Notch and Jeb_ For 1.9!
    yeah i love beta testing. I also love the edits made to the game. I can't wait to play with snow men. The nether is awesome.
    Posted in: 1.0 Update Discussion
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    posted a message on 1.7.3 will be the last version of MC that I ever play
    Quote from BC_Programming

    Anybody saying "It's the principle of the thing" or any variant thereof only say that because they have nothing better to backup their otherwise baseless arguments.


    haha, what I am saying...you are just saying it better. thanks.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.7.3 will be the last version of MC that I ever play
    "Look, the whole "get damaged -> pick up food -> get healed instantly; never take damage -> never need to eat" system has been in computer games since the eighties and still lives on in games like Bioshock. With exceptions that Shia LaBeouf can count on what remains of his left hand, the industry has never made any attempt to introduce hunger into any of their games for the same reason why they never introduced sleeping or going to the bathroom: it's a pointless waste of everybody's time and does nothing but annoy the player. If I want to play a game where I have to worry about eating and sleeping and pissing and brushing my teeth and doing my laundry and getting regular prostate exams, I'll play The Sims, or just log off and rejoin the real world (note: although beds and sleeping have existed in Minecraft for a while, they exist solely for the purpose of skipping nighttime, and there is neither a "sleepiness bar" nor any negative effects from being awake 24/7). And to all of you who say "it makes the game more challenging", I have news for you. First of all, "more challenging" is not synonymous with "better", and secondly, the game has had an adjustable difficulty setting for a very, very long time."

    I thought you said it wasn't about making the game better but based on principle. The update is actually less real. You survive long when fighting because your life replenishes. Sure if you don't eat after a long time you start to lose life but food is EVERYWHERE. Your complaint seems to be, I don't want to take the small amount of time to eat a few pieces of meat....that is a valid complaint. I would agree to that complaint, but that wasn't your complaint. It was it makes the game more realistic...in which case my retort would be...it actually doesn't make it more real. Sure you gotta eat to live is more realistic, but come on you replenish life from getting mortally wounded just by being well fed. Really it is less real than in 1.7"

    "On the subject of experience, again, it looks like the Runescape/Mabinogi/Rappelz crowd is ruining the party for the rest of us. Again, at what point was it decided that the game's biggest flaw was that it wasn't Dungeons & Dragons? The fastest way to get me to leave a server is to start running MCMMO or some other leveling-up ********. Look, I have nothing against RPGs. I'm actually a recovering Diablo addict. However, Diablo is not Minecraft. Diablo is about slaying endless hordes of hellspawned demons. Minecraft is about harvesting materials and building awesome ****, and if you want to make things more "interesting", you can let hostile monsters roam around and try to kill you, and you can try to defend yourself from them. "

    the experience that notch is adding and the skills that he will most likely add in 1.9 don't stop you from "harvesting materials" and "building awesome ****." Right now it has absolutely no effect on the game. Later it will most likely, but I have a feeling that it will actually benefit you to gain skill because you might harvest faster or be able to fly or something. If anything, it won't ever hinder you. Leveling has never hindered a person's experience in a game but only added in a good way to the experience.

    "By introducing "experience", Minecraft has ceased to be about harvesting resources and building awesome ****, and is now about slaying endless hordes of hellspawned demons so you can collect Dragon Balls to increase your power level until it's over nine thousand. **** that."

    Nope, experience has absolutely no effect on harvesting or building. Right now it has no effect at all except a funny little noise when you collect "dragon balls."

    I will say, I am glad that you can continue to play 1.7 for as long as you want. That is great. I have a feeling, when all the updates are added in, you will be brought to the dark side =)
    Posted in: 1.8 Update Discussion
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    posted a message on 1.7.3 will be the last version of MC that I ever play
    I hear your points and I will give you valid reasons why both your points (experience, and hunger) are horrible reasons for not playing 1.8.

    Hunger, honestly the game is a lot more simpler with the update. Most times, it is easier to eat to keep my hunger up to slowly replenish life than it is to have just life and the lose of life. I actually eat less with the hunger changes to the game. Not to mention I don't worry about fighting with armor now. I believe it makes the game easier and if you recognize how you play you will see that you don't worry too much about running into mobs. I find myself worrying less and less each map about my life and damage. Pre 1.8 I would only ever play with peace mode on because I hated trying to find food. Only pigs dropped food. Now every animal under the sun drops food and there is always plenty of animals. The mobs I kill for fun now become just another way to gain food. You gave no real valid point to why it is bad except some example that only "no one uses a mod" and that is just barely a good reason. It doesn't make it more real imo...real would be you NEED sleep, and food in life, but you get hit with a baseball bat, no amount of food is going to heal you. An example of real would be hit by an arrow, break out the medical kit. Wrap up your arm and hope you don't get hit in the head or heart. THink of it like this. in 1.7 you start a new map, and instantly go caving. YOu get hit a few times and your life is dwindling. No food, one more hit dead. In 1.8 same scenario. YOu get hit a few times, your hunger is still full and your life replenishes. You get hit more times, life replenishes. Hunger drops 2 bars, hit more times, life still replenishes. You have survived three times as long with no food even on the hunger system, and but loads of mobs killed you most likely picked up rooting flesh which will put your hunger full bar...replenishing your life. You give no good reason.

    Experience, don't like it, thats fine. Its not like you need experience to mine diamond or build a crafting table. Honestly right now it is useless, and because it is useless you shouldn't even have it on your list of things you don't like. Just ignore it. Even when it becomes useful and you gain special skills for levels and what not, you could still ignore it and you would still have the same game. I don't see why you would complain about a feature that is similar to rain. Sure rain is present in the game but it is not like if you don't have a door installed on your fort it will get flooded and thus rain sucks. Rain does absolutely nothing but add to atmosphere. Experience does even less. It drops some green orbs and you collect them. Nothing actually happens and your ability to build a mansion is not hindered in anyway.

    Go ahead and flame me. But this is fact and logic at work. With the new hunger and mobs dropping loads of food, it is much better than it was before. THe experience is a moot argument because there is no function to experience.

    Just my $0.02
    Posted in: 1.8 Update Discussion
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    posted a message on Biome Seams
    I have only experienced these harsh seam breaks when using a pre 1.8 map. Not a fan and ruins my great map. Consequently I reloaded 1.7.3 and opened my map I have been working on for a year now and explored so much of it that the map is now about 120mb. That way I can build and expand and not worry too much about the seams. It does suck though.
    Posted in: 1.8 Update Discussion
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    posted a message on who else really wants to see the nether update?
    I hope in the end, the nether is just like the regular world but more dangerous. I want to see plant life, more crazy passive and aggressive mobs...that can be killed. Many more different types of bricks to collect. It has great potential and I think Mojang will be adding on to it greatly before the game goes retail...otherwise it really is only useful for a couple unique blocks and to play around with pigmen.
    Posted in: 1.0 Update Discussion
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