• 0

    posted a message on [1.2.5] Slappy McCracken's Ocean Life Expanded - Almost 200 new mobs in the initial release! Now with a . between 2 and 5! YAY!
    This is by far the most beautiful and elaborate mod I have ever seen. The fact you set this up without a background in coding is absolutely amazing. I'm eagerly waiting for the 1.4.6 forge version to fill my oceans with life.

    Keep your head up and adfly your download links when you update, as this mod is absolutely essential for everybody who plays modded Minecraft. You have my support, bro.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Witches and More V164DEV12 by Chancebozey (A DEVELOPMENT BUILD - Updated 12/22/2013)
    Quote from ikonfokkah

    The problem is not with minecraft or forge on osx, its only your mod Im afraid :) I have a custom install with about 80 mods that works on both windows, linux & osx, but when I add your mod to minecraft, minecraft stops working on osx.


    That doesn't make any sense as JVM is used to read the program. His code is independent of the OS. Your black screen is Metadata folder not being deleted, forge not installed correctly/wrong version, or a conflict that will have a crash report with an indication. If you have 80 mods running and you put it together yourself, you should know this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from chaytea1350

    Mithion , This doesnt seem to work with Factorization , i dont know whats wrong :(

    Read the last few pages or the OP, known incompatibility. Being worked on.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from ihsan07

    Nice job on the mod. I love your house designs but is it normal that mcore disables itself on start? I saw it on mod list and it says it is disabled by config.


    Yes, and it says so in the OP. Please take the time to read it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Macromundo14

    How does the new inscription table works? I don't find anything updated in the wiki


    Direwolf20's video in the OP explains it well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Zombielogic

    no idea what is making this crash. so here's a log

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Code Chicken Core

    A full error report has been saved to C:\Users\Master Zombie\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_20.48.49-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT dd8e88b5 --------
    Full report at:
    C:\Users\Master Zombie\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_20.48.49-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/30/12 8:48 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 5772902712 bytes (5505 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
    JVM Flags: 1 total; -Xms6144m
    AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 68 mods loaded, 67 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LiquidMetals [Liquid Metals] (LiquidMetals-0.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Millenaire [Millénaire] (millenaire3.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PaintersFlowerPot [Painter's Flower Pot] (Painter's Flower Pot v1.0 - MC 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ClaySpawn [Pam's Clay Spawn] (Pam's Clay Spawn 1.3 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GetAllTheSeeds [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.5 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCApple [Pam's HarvestCraft Apple] (Pam's HarvestCraft - Apple 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCCorn [Pam's HarvestCraft Corn] (Pam's HarvestCraft - Corn 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCCotton [Pam's HarvestCraft Cotton] (Pam's HarvestCraft - Cotton 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCCucumber [Pam's HarvestCraft Cucumber] (Pam's HarvestCraft - Cucumber 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCGrape [Pam's HarvestCraft Grape] (Pam's HarvestCraft - Grape 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCLettuce [Pam's HarvestCraft Lettuce] (Pam's HarvestCraft - Lettuce 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCOnion [Pam's HarvestCraft Onion] (Pam's HarvestCraft - Onion 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCPeanut [Pam's HarvestCraft Peanut] (Pam's HarvestCraft - Peanut 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCRice [Pam's HarvestCraft Rice] (Pam's HarvestCraft - Rice 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCStrawberry [Pam's HarvestCraft Strawberry] (Pam's HarvestCraft - Strawberry 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCTomato [Pam's HarvestCraft Tomato] (Pam's HarvestCraft - Tomato 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MushroomSpawn [Pam's Huge Mushroom Spawn] (Pam's Huge Mushroom Spawn 1.2 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MelonSpawn [Pam's Melon Spawn] (Pam's Melon Spawn 1.3 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    SimpleRecipes [Pam's Simple Recipes] (Pam's Simple Recipes 1.8 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_1.4.6-6.12.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Steamship [Steamship] (Steamship.v1.2-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    StevesCarts [Steve's Carts] (StevesCarts2.0.0.a41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Dispenser [TF2 Dispenser] (TF2_Dispenser_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThaumicBees [ThaumicBees] (thaumicbees-0.9.0-35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MCore [MCore] (coremods) Unloaded->Disabled

    java.io.EOFException: Unexpected end of ZLIB input stream
    at java.util.zip.InflaterInputStream.fill(Unknown Source)
    at java.util.zip.InflaterInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    at codechicken.core.ClassDiscoverer.readFromZipFile(ClassDiscoverer.java:102)
    at codechicken.core.ClassDiscoverer.findClasspathMods(ClassDiscoverer.java:85)
    at codechicken.core.ClassDiscoverer.findClasses(ClassDiscoverer.java:41)
    at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:691)
    at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
    at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
    at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
    at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:88)
    at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:57)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
    at ayh.a(NetClientHandler.java:1478)
    at di.a(SourceFile:59)
    at cf.b(MemoryConnection.java:80)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 61b6843e ----------



    Says the issue is with Chicken Core, try updating it and all associated with it.


    Quote from andrewdonshik

    Also, this seems to be incompatible with redpower, as whenever I have this and redpower, redpower refuses to generate configs. If I do have configs, it says block x is assigned to 240, and so is block y, even though they aren't. (When I remove block y's module, it says the same for block z.)


    Run without Ars Magica so that Red Power generates a config. Then change Red Power's block IDs. Reinstall Ars Magica. Make sure RP2's autoassign is off.
    Edit: I'm running it with RP2 right now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Khalamov

    I'm getting the power lockup initialization lock. Here's my list, rather extensive as I'm running almost 100 mods. I'm also using Forge 489 as some of the mods won't run with 471.


    Jar Mods:
    minecraftforge-universal-1.4.6-6.5.0.489.zip
    Version: 6.5.0.489
    Filename: minecraftforge-universal-1.4.6-6.5.0.489.zip

    OptiFine_1.4.6_HD_U_A2.zip
    Version:
    Filename: OptiFine_1.4.6_HD_U_A2.zip

    Minecraft Lighting Fix 1.4.6.zip
    Version:
    Filename: Minecraft Lighting Fix 1.4.6.zip


    ModLoader Mods:
    [1.4.6]PetroGen-1.1.zip
    Version:
    Filename: [1.4.6]PetroGen-1.1.zip

    [1.4.6]ReiMinimap_v3.2_05.zip
    Version:
    Filename: [1.4.6]ReiMinimap_v3.2_05.zip

    AdditionalBuildcraftObjects.jar
    Version:
    Filename: AdditionalBuildcraftObjects.jar

    AdditionalPipes-2.1.3u36b2-1.4.6.jar
    Version:
    Filename: AdditionalPipes-2.1.3u36b2-1.4.6.jar

    AdvancedPowerManagement-1.1.55-IC2_1.112.jar
    Version: 1.1.55-IC2_1.112
    Filename: AdvancedPowerManagement-1.1.55-IC2_1.112.jar

    mod_AdvancedSolarPanels_3_3_2.zip
    Version: 3.3.2
    Filename: mod_AdvancedSolarPanels_3_3_2.zip

    ArsMagica.zip
    Version:
    Filename: ArsMagica.zip

    AtomicScience_v0.3.1.123.jar
    Version: 0.3.1
    Filename: AtomicScience_v0.3.1.123.jar

    BackTools1.4.6v1.zip
    Version:
    Filename: BackTools1.4.6v1.zip

    BasicComponents_v1.2.1.320.jar
    Version: 1.2.1
    Filename: BasicComponents_v1.2.1.320.jar

    BCIC2crossover 2.0.zip
    Version:
    Filename: BCIC2crossover 2.0.zip

    BeamMeUp-0.2.1-universal.zip
    Version: 0.2.1
    Filename: BeamMeUp-0.2.1-universal.zip

    biolock_v1.0.7b_1.4.6.zip
    Version: 1.0.7b
    Filename: biolock_v1.0.7b_1.4.6.zip

    buildcraft-A-3.3.0.jar
    Version:
    Filename: buildcraft-A-3.3.0.jar

    Buildcraft-C-APS_0.2.6.5-MC1.4.6.zip
    Version:
    Filename: Buildcraft-C-APS_0.2.6.5-MC1.4.6.zip

    BuildCraft-Z-ValvePipeAM-1.4.6.jar
    Version:
    Filename: BuildCraft-Z-ValvePipeAM-1.4.6.jar

    chargepads-universal-2.3.0.58.zip
    Version: 2.3.0.58
    Filename: chargepads-universal-2.3.0.58.zip

    ChickenChunks 1.2.1.1.jar
    Version:
    Filename: ChickenChunks 1.2.1.1.jar

    compactsolars-universal-1.4.6-3.2.0.21.zip
    Version: 3.2.0.21
    Filename: compactsolars-universal-1.4.6-3.2.0.21.zip

    ComputerCraft1.481.zip
    Version: 1.481
    Filename: ComputerCraft1.481.zip

    cccable-1.3.0-universal.zip
    Version: 1.3.0
    Filename: cccable-1.3.0-universal.zip

    EnderStorage 1.3.1.1.jar
    Version:
    Filename: EnderStorage 1.3.1.1.jar

    ee3-universal-pre1e.jar
    Version: pre1e
    Filename: ee3-universal-pre1e.jar

    extrabees-1.4.9.6-prerelease.zip
    Version:
    Filename: extrabees-1.4.9.6-prerelease.zip

    ExtrabiomesXL-universal-1.4.6-3.7.0a.jar
    Version: 3.7.0a
    Filename: ExtrabiomesXL-universal-1.4.6-3.7.0a.jar

    Factorization-0.7.10.jar
    Version: 0.7.10
    Filename: Factorization-0.7.10.jar

    forestry-A-1.6.4.2(8).jar
    Version:
    Filename: forestry-A-1.6.4.2(8).jar

    GravityGun1.4.6v1.zip
    Version: 1.4.6v1
    Filename: GravityGun1.4.6v1.zip

    mod_zGraviSuite_1_6.zip
    Version: 1.6
    Filename: mod_zGraviSuite_1_6.zip

    GregsLighting-1.7-mc1.4.6.jar
    Version:
    Filename: GregsLighting-1.7-mc1.4.6.jar

    gregtechmod.2.74b.zip
    Version: 2.74b
    Filename: gregtechmod.2.74b.zip

    AdvancedMachines_1.4.6.zip
    Version: 4.7
    Filename: AdvancedMachines_1.4.6.zip

    ICBM_v1.0.0.119.jar
    Version: 1.0.0
    Filename: ICBM_v1.0.0.119.jar

    immibis-core-52.1.0.jar
    Version:
    Filename: immibis-core-52.1.0.jar

    immibis-peripherals-52.0.6.jar
    Version:
    Filename: immibis-peripherals-52.0.6.jar

    industrialcraft-2_1.112.186-lf.jar
    Version: 1.112.186-lf
    Filename: industrialcraft-2_1.112.186-lf.jar

    InventoryTweaks_v1.47_(1.4.6).zip
    Version: 1.47
    Filename: InventoryTweaks_v1.47_(1.4.6).zip

    ironchest-universal-1.4.6-4.5.1.199.zip
    Version: 4.5.1.199
    Filename: ironchest-universal-1.4.6-4.5.1.199.zip

    LiquidUU-0.7.10-universal.zip
    Version: 0.7.10
    Filename: LiquidUU-0.7.10-universal.zip

    LogisticsPipes-MC1.4.6-0.6.9.48.jar
    Version: 0.6.9.48
    Filename: LogisticsPipes-MC1.4.6-0.6.9.48.jar

    MineChem-2.0.0pr2.zip
    Version: 2.0.0pr1
    Filename: MineChem-2.0.0pr2.zip

    miscperipherals-2.3.zip
    Version:
    Filename: miscperipherals-2.3.zip

    ModularForceFieldSystemV2.2.8.2.13.zip
    Version: 2.2.8.2.13
    Filename: ModularForceFieldSystemV2.2.8.2.13.zip

    mystcraft-uni-1.4.6-0.9.5.00.zip
    Version: 0.9.5.00
    Filename: mystcraft-uni-1.4.6-0.9.5.00.zip

    ThermalExpansion-NEI-2.1.6.zip
    Version: 2.1.6
    Filename: ThermalExpansion-NEI-2.1.6.zip

    NEI_RedPowerPlugin 1.4.3.jar
    Version:
    Filename: NEI_RedPowerPlugin 1.4.3.jar

    NEIPlugins-1.0.4.1.jar
    Version:
    Filename: NEIPlugins-1.0.4.1.jar

    IC2NuclearControl-1.4.5.zip
    Version: 1.4.5
    Filename: IC2NuclearControl-1.4.5.zip

    obsidiplates-universal-1.2.0.3.zip
    Version: 1.2.0.3
    Filename: obsidiplates-universal-1.2.0.3.zip

    OmniTools-2.2.5.zip
    Version: 2.2.5
    Filename: OmniTools-2.2.5.zip

    PluginsforForestry2-Complete-Build17.jar
    Version:
    Filename: PluginsforForestry2-Complete-Build17.jar

    portalgun1.4.6v2.zip
    Version: 1.4.6v2
    Filename: portalgun1.4.6v2.zip

    PowerConverters_1.4.6.zip
    Version: 1.4.1
    Filename: PowerConverters_1.4.6.zip

    Railcraft_1.4.6-6.12.2.0.zip
    Version: 6.12.2.0
    Filename: Railcraft_1.4.6-6.12.2.0.zip

    RedPowerMechanical-2.0pr6.zip
    Version: 2.0 Prerelease 6
    Filename: RedPowerMechanical-2.0pr6.zip

    RedPowerCore-2.0pr6.zip
    Version: 2.0 Prerelease 6
    Filename: RedPowerCore-2.0pr6.zip

    RedPowerDigital-2.0pr6.zip
    Version: 2.0 Prerelease 6
    Filename: RedPowerDigital-2.0pr6.zip

    RedPowerCompat-2.0pr6.zip
    Version: 2.0 Prerelease 6
    Filename: RedPowerCompat-2.0pr6.zip

    SoulShards-v1.22-universal.zip
    Version: 1.22
    Filename: SoulShards-v1.22-universal.zip

    StevesCarts2.0.0.a41.zip
    Version:
    Filename: StevesCarts2.0.0.a41.zip

    Thaumcraft3.0.1c.zip
    Version: 3.0.1c
    Filename: Thaumcraft3.0.1c.zip

    SecretRoomsMod-universal-4.4.1.158.zip
    Version: 4.4.1
    Filename: SecretRoomsMod-universal-4.4.1.158.zip

    ThermalExpansion-2.1.6.zip
    Version: 2.1.6
    Filename: ThermalExpansion-2.1.6.zip

    Transformers v1.7b.zip
    Version: v1.7b
    Filename: Transformers v1.7b.zip

    tubestuff-52.0.7.jar
    Version:
    Filename: tubestuff-52.0.7.jar

    WR-CBE Addons 1.3.2.4.jar
    Version:
    Filename: WR-CBE Addons 1.3.2.4.jar

    WR-CBE Core 1.3.2.4.jar
    Version:
    Filename: WR-CBE Core 1.3.2.4.jar

    WR-CBE RedPower 1.3.2.4.jar
    Version:
    Filename: WR-CBE RedPower 1.3.2.4.jar

    xycraft-universal-1.4.6-0.9.44.zip
    Version: 0.9
    Filename: xycraft-universal-1.4.6-0.9.44.zip

    ComputerCraft
    Version: Folder
    Filename: ComputerCraft

    rei_minimap
    Version: Folder
    Filename: rei_minimap


    Core Mods:
    [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar
    Version:
    Filename: [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar

    CodeChickenCore 0.7.0.2.jar
    Version:
    Filename: CodeChickenCore 0.7.0.2.jar

    denLib-2.1.3.jar
    Version:
    Filename: denLib-2.1.3.jar

    MCore.jar
    Version:
    Filename: MCore.jar

    NotEnoughItems 1.4.5.0.jar
    Version:
    Filename: NotEnoughItems 1.4.5.0.jar



    Factorization. Take it out and it works.

    After extensive mod-by-mod testing, I found only

    -Harken Scythe
    -Factorization

    needed to be taken out of my mods to allow a working boot., So there are two known conflicting mods.


    Quote from Mithion

    Is that with Forestry included as well, or is that another incompatibility?


    I've been running Factorization with Forestry without issues.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Harken Scythe causes the power lock up as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Thanks for the update, Mithion. I didn't realize how much I was missing on my 1.4.6 world until I added Ars Magic back in. Absolutely amazing mod that I would put in the top 3, if not the top mod available.

    Keep up the awesome work, we all appreciate it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    I did all the work, so it's my choice regarding modpacks; and I said no. I don't owe anyone an explanation as to why, least of all when it is asked like this. If you'd like to try again and ask nicely without taking shots at anyone, I might be more inclined to have a conversation with you.

    People like Slowpoke put a LOT of work into their modpacks and making them work, as well as facilitate communication between the authors for compatibility purposes. You coming in here and slandering them with no proof or reason only demeans you and undermines your stance. There's no need for it, so just don't bother.

    You made your point, but my stance hasn't changed: Ars Magica is not allowed in any mod packs.

    As for the other mods, feel free to take it up with the other authors via PM. I don't speak for them.

    I'm very happy you take this stance, and wanted to take this chance to say thanks for being such a resilient person in this. It's like the Direwolf mod spotlight brought in a flood of impatient, entitled jerks, and I can only imagine how frustrating it is for you as the developer when I cringe and get frustrated at reading another veiled comment insisting on you updating. Like many more have said before me, thanks for the absolutely amazing mod. When I first stumbled upon it I was amazed it was in WIP, as it contains so much polished and coherent content it deserves front page mention. Please don't let people's persistent stupidity get you down, your work of art is appreciated by more than the pestering hyenas that have flooded this thread.


    Quote from Russianranger

    I appreciate the answers and I look forward to all future updates. Due to some recent crashes on my 1.4.5 server (just not being able to log in at all without bringing a crash report, ticking exceptions and the like)

    Try double checking that you have the exact mod load out as the server. Consistently, ticking errors have been client side having more or extra mods than the server and have been easily fixed by trimming my client to the exact server list.
    Posted in: Minecraft Mods
  • 0

    posted a message on Several Questions from new modder
    Thanks to both of you. Looking into the classes and figuring it out bit by bit.
    Posted in: Modification Development
  • 0

    posted a message on FREE SPRITES [Blocks] [Items] [Tools]
    I need:
    -Meteorite block, going to be in a chunk when generated so needs to tesselate well. Would be light colored
    -A block with a similar color scheme used as ground cover in a planet. Looks like surface of moon

    If you want to try, I'd love the help.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Several Questions from new modder
    Hello all, I just recently started learning Java with the sole purpose of developing a mod I've wanted to make.
    I'm still extremely new to it, but wanted some advice/direction on specific features I intend to implement.

    1-Dimensional portal that responds to a metadata block that is included in it's frame.
    I intend to have a portal frame with an individual block that can have an item used on it to change it's metadata mutiple times and want the portal to be able to update per the block.
    -Is it possible?
    -Can a portal block be defined and have a metadata value to it?

    2-Large caves
    I'd like to generate caves similar to how vanilla does now, but much wider and taller in this new dimension.
    -Where is a good place to start looking for this
    -Can it replace the normal cave spawning without issues when used only in the dimension?

    3-Hostile mob with AI based on light level (Not sunlight) and limited in spawn by depth.
    I was reading a topic earlier in which a guy had his ore change texture by lightlevel. Basically I want to have a mob that avoids light, stays at the edge of it, and will only proceed to attack in darkness, or flee if light is placed.
    -Is it possible?
    -Any direction would be helpful
    -Best way to keep the mob checking light level for quick response to updates?

    4-The dimension is going to be space-like, and I want it to require progression
    I currently want the player to arrive in a spacestation on the surface of this planet when they step through the portal, but I'm not sure how I want to/if I can make it that the area in the station is safe without item x while outside you die without item x. Another idea I had was to make a sort of metaswitch, in which the player becomes flagged permenantly after using an item (ie injecting alien dna) and this flag allows them to exist outside the spacestation without item x.
    -Any ideas at all to flesh it out
    -Can a player be flagged permenantly via item use and can it be used to determine if they are safe
    -Is it possible to dictate the air in a generated structure is safe and the air outside it is not without an item?

    Like I said, I'm brand new to this, but extremely determined, and any and all help would be appreciated.
    Posted in: Modification Development
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from tubera

    RP solar panels were intentionally temporary overpowered, since there was no other means to create BT.


    I know, but it also hadn't changed in the recent forgecraft things I've seen. Infact, the conversion of BT to MJ makes it even more broken. One of Direwolf20's server plays he was building a automatic Railcraft rail builder and the BT converter powered everything with 2-3 RP solar panels.I really hope that gets changed, as I love RP, but it's game breaking when played with other mods. Though Gregtech would hopefully adress it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from hulduet

    Gregtech and effort? Well, I guess you could see it that way. The goal is the same, the only difference is the time spent doing it.

    Obviously gregtech is going to nerf a lot of aspects from RP2 to try "balance" it, the frame quarry, which is quite powerful, least to say. But in the end all that it does is increase the time taken. That's it. It doesn't do it in any clever way, which is why I guess some people have a problem with it. Something takes 1 diamond to make - Well, lets increase it to 10 and call it "balanced"! But that isn't really balance now is it? In the end you'll have your automatic mining facilities set up, which pretty much negate *everything* gregtech tries to "balance". So what is the point?

    Don't get me wrong here! I like the gregtech mod, I just don't like the way he is "balancing" other mods.


    Not being offensive when I say this, but I'm assuming you haven't played Gregtech without the cheap recipes config, because I had the exact same opinion until I turned them off for a new world. If the cheap solar panel is turned off, you have to build an industrial blast furnace to get to a solar panel, which is a completely new machine and set up that isn't needed at all with the cheap recipe. So, yes, it takes longer, but it also adds new, satisfyingly-complicated machines that make sense to the progression.

    On Red Power, it is relatively easy to get infinite energy, and not impossible to have free smelting/infinite free energy in a few hours. It's fun the first few times, but breaks the game early. And all of this is my opinion, not meaning any offense to anybody.
    Posted in: Minecraft Mods
  • To post a comment, please .