Bad idea to even have it for any portable device. Why?:
Hard to make an absolute full version for it, even the new ipods have max 140mb of useable memory.
Would you really play minecraft for THAT long? You would probably get bored of the game after playing it so much and almost stop playing... It may not seem like it could happen to you, but for me I can't do anything for many hours a day every day and not get bored of it after a while.
And a lot of people have a jailbroken iPod that could download it for free, and use your account.
This idea came to me as soon as I woke up. An idea simmilar to this has been suggested, although my ideas are a little different.
A refinery would be used to grind up cobblestone, with releasing shards of minerals. It would be powered by coal, and the interface would look like a furnace, although, the collection for items would have more than one slot. Why? So that the cobblestone that is grinded up would come out as gravel, and any shards of metal would be able to appear as well.
So a refinery would look like this in a crafting recipe:
[]
= diamond
= iron
[] = nothing
(Why diamond? Because you would need something strong to grind it up with!)
So, when the refinery is crafted, you would place cobblestone within it, place coal (or any other substance that can be used for fuel) and wait a bit for the refinery to work. The odds of the refinery would be around this: diaomond shard = approx. 1 stack, gold dust = aprrox 35-50 cobblestone, lapis lazuli chunk = 28 - 40 cobblestone, redstone flake = 20 - 40 cobblestone, iron shard = 15 - 30 cobblestone, and coal dust = 8 - 20 cobblestone. (and possibly this as well: gunpowder flake = 15 - 25 cobblestone, and moss seed = 1 - 3 stacks of cobblestone (moss seed would be right-click-applied to any piece of cobblestone and it would start growing moss across it.))
Now what are these shards for? The shards would be smelted in a furnace to create the shards into its actual mineral. I was thinking 8 shards would equal 1 full mineral, just to keep it binary, and to make sure it isn't to easy to get minerals (i hate that).
I was also thinking that you would be able to smelt gravel in a furnace to make it into refined cobblestone (refined cobblestone? so that you can't just resmelt the gravel you refined, and to make gravel have another use if you were actually in need of cobblestone.)
Well... Halfway through making the explentaion video, I went to go get mobs to show an example. That was the first time I tried the trap with any mob except pigs... I{t doesn't work otherwise :/.
But the GOOD news is: I have designed a cheaper, larger, trap with a collection point, and it works with any mob!
Its kinda hard to explain, so I'll have to make a video on it. Here's a few images of it for now:
Yea I was planning to make one tomorrow, and releasing it either that night or Thursday. Keep an eye on the post, I might make a new one though. But yes, I'm going to make a very thurough one. But please don't complain on quality, because i run everything on my mini laptop (1GB RAM).
It would act as a solid object, it wouldn't be much different then a normal block. even if it were to work, it would be way too much work to build a minecart and tracks just to collect the drops. If you really think a bout it, is there a real problem for collecting the drops? just put some pressure pads below the pit, and redstone dust. then when you get a drop, you'll be signaled.
it works by when they fall, they gain the falling momentum that pushes them through the lava. They don't die in the lava. It takes out 90% health, and the rest of the damage is done with the rest of the fall, and the fire. The fire is caused from contact with the lava.
This trap runs extreamly well.
But you NEED to make sure the signs are signs or mobs can get caught on the small ledge of how a ladder is designed. Signs are great because lava and water cannot pass through them, while mobs and players can.
I have been working for a few days on a new type of mob trap. This new type of trap incorperates the falling trap, and the lava grinding trap. I just finished it, but tomorrow I think I might make a video on it.
This is how you make it (side view):
Example one:
= Lava
= any type of block (dirt, stone, cobblestone...)
= Sign (against the wall and on the side of the block)
[] = Air
= Where the lava is placed
[] []
[] []
[] []
[] []
[] []
[] []
Sorry that its a little hard to read, but thats the main point.
Ok well I finnaly found enough lava to make obsidian to get into The Nether. So I take my 14 obsidian and go to a 20 X 20 space I mined out at bedrock. Made the portal there. But now I have a real problem, my portal in The Nether is above a sea of lava and any walkable ground is at least 50 blocks away... Now to make it worse, there are about 4 ghasts that are surrounding my portal when I go to The Nether, and they just knock me into the lava. I moved my portal in my normal world to another place (still underground, but closer to the surface and a few hundred bloacks away from my old one. And i destroyed my old one and used the same obsidian to make it.) but its in the exact same place in The Nether as before! Could someone please help me by moving the one in The Nether or making another in a different place in The Nether?
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Hard to make an absolute full version for it, even the new ipods have max 140mb of useable memory.
Would you really play minecraft for THAT long? You would probably get bored of the game after playing it so much and almost stop playing... It may not seem like it could happen to you, but for me I can't do anything for many hours a day every day and not get bored of it after a while.
And a lot of people have a jailbroken iPod that could download it for free, and use your account.
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There's no such thing as 'pure' rock. unless its smelted to take out the impurities.
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i jsut read that forum after you told me about it, my ideas are a little different, I dont use tools, but instead a stationary machine.
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A refinery would be used to grind up cobblestone, with releasing shards of minerals. It would be powered by coal, and the interface would look like a furnace, although, the collection for items would have more than one slot. Why? So that the cobblestone that is grinded up would come out as gravel, and any shards of metal would be able to appear as well.
So a refinery would look like this in a crafting recipe:
[]
= diamond
= iron
[] = nothing
(Why diamond? Because you would need something strong to grind it up with!)
So, when the refinery is crafted, you would place cobblestone within it, place coal (or any other substance that can be used for fuel) and wait a bit for the refinery to work. The odds of the refinery would be around this: diaomond shard = approx. 1 stack, gold dust = aprrox 35-50 cobblestone, lapis lazuli chunk = 28 - 40 cobblestone, redstone flake = 20 - 40 cobblestone, iron shard = 15 - 30 cobblestone, and coal dust = 8 - 20 cobblestone. (and possibly this as well: gunpowder flake = 15 - 25 cobblestone, and moss seed = 1 - 3 stacks of cobblestone (moss seed would be right-click-applied to any piece of cobblestone and it would start growing moss across it.))
Now what are these shards for? The shards would be smelted in a furnace to create the shards into its actual mineral. I was thinking 8 shards would equal 1 full mineral, just to keep it binary, and to make sure it isn't to easy to get minerals (i hate that).
I was also thinking that you would be able to smelt gravel in a furnace to make it into refined cobblestone (refined cobblestone? so that you can't just resmelt the gravel you refined, and to make gravel have another use if you were actually in need of cobblestone.)
0
But the GOOD news is: I have designed a cheaper, larger, trap with a collection point, and it works with any mob!
Its kinda hard to explain, so I'll have to make a video on it. Here's a few images of it for now:
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//img192.imageshack.us/i/javaw2010121519345677.png/"" width="" height="" alt="" />
(sorry if the images don't work, just use the urls.)
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The problem with this is the lava doesn't quite kill thgem before they hit water.
But now it works!!!
lava =
placed lava =
any block =
water(flowing right) =
air = []
sign on the side of the block =
collect here! =
[] []
[] []
[] []
[] [] [] [] [] [] [] []
[] []
[] []
[] []
[] []
[] []
And I have considered doors, but you would need a block below it for the doors to stay there. I bet after some thinking I can solve that though.
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Thursday, im going to put up a video on the trap.
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it works by when they fall, they gain the falling momentum that pushes them through the lava. They don't die in the lava. It takes out 90% health, and the rest of the damage is done with the rest of the fall, and the fire. The fire is caused from contact with the lava.
This trap runs extreamly well.
But you NEED to make sure the signs are signs or mobs can get caught on the small ledge of how a ladder is designed. Signs are great because lava and water cannot pass through them, while mobs and players can.
0
This is how you make it (side view):
Example one:
= Lava
= any type of block (dirt, stone, cobblestone...)
= Sign (against the wall and on the side of the block)
[] = Air
= Where the lava is placed
[] []
[] []
[] []
[] []
[] []
[] []
Sorry that its a little hard to read, but thats the main point.
Tell me what you think!
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Please And Thanks!