• 2

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from XenonZed»

    Sent them via PM a couple of weeks ago but here's a link for anyone who wants to use the paintings while waiting for the pack to update:

    https://www.dropbox.com/s/nmgguwdzkq6kvbh/paintings.zip?dl=0


    Thanks so much for your helpful notes! Sorry for the delay, it took a long time to find the time to deal with those tedious chest & banner changes. Everything is fixed and available on the latest version at www.jolicraft.com. Enjoy everyone!

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from XenonZed»

    The tagline and panorama in the pack are still the ones from 1.14. Also, it looks like they broke transparency on paintings in this version:



    I happened to unstitch the old ones myself for personal use a couple of weeks ago and I can send them to you if you'd like.


    Please do!

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Quote from XenonZed»

    Hey, 1.15 is here, so I thought it might be helpful to post about some of the less obvious things that were added in the update, so the pack can be updated without any issues.


    First of all, some new textures that are needed aside from the bee-related things:

    -Instant health, instant damage, and saturation status effects now have icons when they're applied.

    -Iron Golems now crack to indicate how damaged they are. This is done through a set of overlay textures.


    Chest textures will be broken when you update the pack version in the pack.mcmeta file. This is because the way the texture is wrapped for chests is different now. You'll need to fix these textures to match how the default ones are set up.


    You might have to do some editing to the ender dragon texture, as the patch notes mentioned that there's no longer a separate texture for the bottom of the wing. I noticed some z-fighting when I tested it out.


    EDIT: Apparently there were also changes to banners and shields.


    As a side note, I found the old zombie texture and I think it would make a good addition to the pack as a random mob variant. (stick it in optifine>mob>zombie)

    I also found out that optifine lets you replace the enchantment texture. The file has to be named enchanted_item_glint and it's placed in the misc folder.


    Thanks for the infos! I'll fix all this ASAP.

    Posted in: Resource Packs
  • 0

    posted a message on Finding old builds in outdated world save
    Quote from TheMasterCaver»

    If the world was ever modded with mods that add new blocks/items/etc it may not be able to be loaded without issues even in the same vanilla version, much less a different version, same for loading a world in an older version than it was last loaded in


    Ah I think that's my problem. I recall using a 'tall grass' mod, and it was one of the alpha builds. I was hoping there was an easy fix. It's not a huge deal, I thought it would be a trip down memory lane to see my old cabin and farm, but unless I can track down exactly the version & mods I was using I don't know that I'll ever be able to do that.


    Thanks for the info everyone!

    Posted in: Discussion
  • 1

    posted a message on Finding old builds in outdated world save

    Greetings! I recently fixed an old computer that had one of my original java minecraft worlds on it from many years ago (about 7 years I think). I wanted to wander around my old stomping grounds out of nostalgia, but when I spawn into the world I can't find any of my old stuff. I see ocean and jungle biomes which weren't available when my world was made, so obviously my spawn point is not where it used to be. So, is there any way I can easily find my old builds in this newer version of MC when using an old save?

    Posted in: Discussion
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Link Removed

    Thanks to some great community members (big thanks to luna_panshiel), Spooky Jolicraft is now available as a Jolicraft ADD ON (should be installed in addition to Jolicraft, and placed above Jolicraft in the resource pack order list). Have a great Halloween!

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from blue_f0x5»

    Just noticed the Purple Shulker Box is missing the appropriate texture.


    Thanks for the note. Fixed.
    Quote from luna_panshiel»

    okay so i removed the old broken GUIs and fixed the shield slots, i'm not sure why those were in the pack either since i made a point to strip out redundant textures when i turned these into addons


    i went and made a new spooky crafting table using a mix of old and new textures, and a custom block config for the sides


    http://www.mediafire.com/file/elgi527ztai0ptk/Spooky_Jolicraft_1.14_v2.zip/file


    Edit: i'm also partway through updating snowy jolicraft, i'll be working on that more when i'm less sick. i also intend to give sunny jolicraft a pass to get it working again


    Edit 2: i hacked together a WIP version of bars.png, though i'm not 100% on how the game uses them so i excluded the overlay brackets, it should be usable however


    These are great, thanks! I just updated the version on my server:

    www.jolicraft.com/download/spookyjolicraft.zip

    I'll make a more official release announcement probably next week with some fun new screenshots to show off the additions for folks to enjoy as Halloween approaches. :)

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from luna_panshiel»

    i have had a lovely little stomach virus interrupt my work and haven't been able to get much done the last few days, so i went and fixed the more immediate issues just so i can get it out of the way


    http://www.mediafire.com/file/2hsz4msj6hgituq/Spooky_Jolicraft_1.14-v1.zip/file


    changes:


    biome colors greatly improved, use optifine for best results


    sought out older jolicraft textures to make certain blocks look spookier


    all lingering unfixed pack issues finished


    there's still room to improve, but this version is "complete" unless i missed something major


    That's awesome! Your additions are fantastic.


    I just updated the version on my server (http://www.jolicraft.com/download/spookyjolicraft.zip). I only tweaked the birch colours - thought they could look like dead blackened spooky birches.


    I'll spend some time with it early Oct to add some more new stuff and get it ready to share. Thanks so much for your excellent work! It's sometimes hard to keep regular Jolicraft up to date when big releases come along, it's super helpful to have some helpful community folks like you to lend a hand :)

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from XenonZed»

    EDIT: Noticed one last missing texture in the pack. The custom texture for redstone wires doesn't seem to load in properly. Right now when you lay down redstone dust it's just the default textures.


    Oh dear. That's no good. Fixed!

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from luna_panshiel»

    i already converted them, but thank you. i'm currently in the process of updating the pack though it has quite a lot that needs to be done to bring it up to par. so far i have done the new mooshrooms, beds, new stone/dirt, reworked GUIs, updated some of the newer block states, redid nether blocks(it was way too bright and cheery for a spooky pack) and have been working to make it all coherent with newer terrain blocks


    so far what i still need to do is update/repair biome colors, modify bookshelves, spook-ify newer types of foliage, redo the glass, fix villagers and any other gaps i can't use regular jolicraft stuff for


    i also had an idea of turning parrots into ravens/crows i wish to explore


    Yes, thank you for keeping these up to date! If there's anything simple I can help with let me know, I'm pretty quick at doing the actual textures, it's just the technical side of things that slows me down :/

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from luna_panshiel»

    i'm glad my flowerpot idea got you excited enough to draw up new plants, it's nice not having to worry whether a fancy flower texture will fit in the pot too, i hope mojang adds more plant varieties to decorate my home with


    Agreed!
    Quote from GammaGames»

    Having used your texture pack since high school (probably mid 2011) being able to buy your texture pack and use it in bedrock edition is just awesome, thank you for creating this pack and making the world feel so much brighter :)

    I actually bought a couple of prints from you, the first online purchase I had done by myself! Still have them hanging up, actually.


    Edit: Oh look, it's even still in my signature from way back when!


    My pleasure, thanks for sticking around :D

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from ikawasu»

    Texture Pack Glitch/Bug:

    It only happens when I'm using Optfine or the Jolicraft Texture Pack.
    Is there a way to fix this? I'm unable to mine properly.

    https://streamable.com/17j40 (Without Torch/Full Bright Disabled)
    https://streamable.com/6zodq (Without Torch/Full Bright Enabled)
    https://streamable.com/p3hwh (With Torch/Full Bright Disabled)


    Hmm. I wonder if that's related to XenonZed's comment below, about deleting the folder in the pack. I just updated it, can you give it a test and let me know if it works properly now?

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Thanks for the notes everyone! I've just updated Jolicraft on jolicraft.com, and on planetminecraft. Enjoy!

    Quote from XenonZed»

    Think I've figured out what the issue with the lightmaps might be. Seems like the implementation is a bit different in OptiFine compared to what it was in MCPatcher. Here's the lightmap from Jolicraft:

    ...compared to the overworld lightmap used in Dokucraft:

    As you can see the image itself is much wider in terms of horizontal dimensions, and I'm assuming this affects how smooth the gradient is and how quickly the level of light changes.


    Ah that makes sense. I didn't actually make the lightmap in jolicraft, not sure where I snagged it from. I just removed the lightmap png, doesn't make sense to include one I didn't make and I don't dislike the default lightmap anyways.

    Quote from luna_panshiel»

    mooshrooms are currently broken in the latest version on the site, mooshrooms now come in red_mooshroom and brown_mooshroom, so you'll need to make another skin as well. red sand is also missing a json file to stop it from being rotated


    edit: i put together a quick edit for a cow that matches the red mushrooms, with the old mooshroom skin being good for brown


    edit 2: the texture pack is missing a texture for wither roses, how about using the old black flower from spooky jolicraft?



    AND i have an idea for an enhancement for the pack:



    i modified flower pots so that potted saplings use textures from older versions of jolicraft, every flower and plant has a different texture in a flowerpot so it looks nicer in your home, also added nicer bamboo and cactus textures for the flowerpot, and fixed the fern


    you can download it here to add to the pack, it still needs a wither rose added to it


    https://www.mediafire.com/file/623pmmxvxt0qmvq/flower_fix.zip/file


    That is wonderful! I just updated the wither rose and mooshroom. And that's such a great idea for the potted saplings! This has been a huge help. I just added them to the pack :D
    Quote from XenonZed»

    Figured out what's up with the nether portals: the texture itself is totally opaque when it should be translucent! This should be fairly easy to fix, just lower/adjust the opacity of the texture until you get the desired effect.


    Gotcha. I just made it a tad bit translucent - I don't want it to be very see-through, but I don't mind giving it a slight transparency.

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from calebmanley»

    So glad that you are still actively updating after all these years! Thank you. :)


    My pleasure! Thanks for sticking around as well :D

    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)

    Hello,


    This is one of my favorite texture packs and I love every bit of it! I was wondering is there still the option to switch to the old armor shown in the infographic? I really like the look of those and for the life of me I can't find them in the texture pack files.


    I appreciate the help!



    - Samothy


    Here's a link to an older version that has the old armor. Hope this helps!

    http://jolicraft.andrejolicoeur.com/download/jolicraft_4.8.zip

    Posted in: Resource Packs
  • To post a comment, please .