It might help to put the version the mod is for in the title, but other than that i genuinely can't understand why this mod isn't getting more traction- it's great! It's a very genuine and successful attempt to transfer SCPs into minecraft in a more faithful way than the original mod, that's still just really fun to play with.
My only gripe is that there's no in-game documentation on what the scps are/do, though. There's some that're easy to figure out, mostly things like the eye-pods ect where their functionality is exactly as described in the scp article, but more abstract things (particularly the clockworks, which i still haven't figured out how to make do something, and the mine cactus that i can't get to explode) would be nice to have a guide for, maybe just to understand how it's properties have been changed in the translation from fiction to video game.
Either way this is great and i'd really advise people to download it just to mess around with
I think with the digivice having information on digivolution requirements, an izzy's laptop-style book that gave information on mechanics rather than individual uses of items and digimon would be more helpful than an in-game wiki.
I found the issue to my problem, for some reason minecraft automatically uses the in-built graphics driver/card, and for some other reason versions post 1.7.5 do.... something, that meant my outdated and unused graphic driver was causing memory leaks and all sorts of issues that updating them solved very easily
Oh, sorry, I didn't mean literally replacing chicken eggs in recipies, I just meant that it'd be nice to have the option of using crocoduck eggs to bake cakes or pie as well as the option to use normal eggs, just so that there's a use for them beyond making more crocoducks (A use that theoretically has a point where you go "Ok, i have enough and now these eggs are just taking up space")
I don't mean to try to lobby you into doing it, I just realize now that I didn't explain what I meant very well
I assume you're testing on singleplayer?
Are you able to check if the same thing happens on a different world, or when playing on multiplayer?
Yes, this happens in multiplayer and in any newly spawned/other worlds, it even happens during the splash screen menu.
It's a strange issue because It just appeared one day last year after updating past 1.8 and I didn't have the drive to go and try and fix it then. It now occurs with every 1.0/release version, only Alpha (and presumably beta) builds actually allow me to play on 64 bit without the lag, and i'd imagine they'd allow me to play 32bit java without running out of memory for no reason too, which is... weird?
You should reduce the allocated memory, 4GB is too much for vanilla.
1GB should be enough, 2GB for render distance 32 chunks.
I probably should've made it clearer that 4GB was kind of a last ditch arbitrary number I chose since actual reasonable numbers weren't doing anything, decreasing RAM to something reasonable like 2GB changes nothing, and i've screenshotted the same screen with lower RAM
The render distance is down to 32 from my recommended usual just because I thought that might help, but it also unfortunately changes nothing.
This might not be the place, but i'm not sure where else on the forums i'd be able to post about the issue with screenshots using Optifine's statistics. This is an issue only have while using 64 bit java (my system is 64 bit) while using 32 bit, minecraft runs perfectly fine fps-wise but crashes every 10 minutes because it runs out of memory, regardless if what i'm doing is standing still or not.
The issue for 64 bit is that my frames drop to 1-3 while in-game, they go all the way up to 40-50 while i've got the escape menu open, and seem to be functioning as minecraft should only when the escape menu is open. The lagometer seems to say that the issue is with the ticks themselves, with giant spikes of garbage use inbetween, as noted by the giant cyan blob taking up a huge portion of my screen, and the orange lines running through it in no real pattern (The green/white/blue smaller section is when the escape menu is open).
I'm really not sure what the issue could be, i've done a lot of tinkering with FPS boosting methods, from increasing memory to the amount in that screenshop, deleting one of the arguments specified in one of the big tutorials in the support forum and putting on all the speed-up options optifine provides, yet the only increase in FPS has been when the escape menu is open. Adding other mods, and doing all those things hasn't changed my in-game fps at all which is really, really confusing to me
Can crocoduck eggs be used in place of normal chicken eggs for recipe purposes? I'm not sure if it's normally possible to make it interchangeable for the purposes of mod recipes, but letting players bake cakes/pies with crocoduck eggs would be a nice use for them, once you've built your personal crocoduck pack to a reasonable size
Something less QoL-y: Would it be possible to add some kind of item (Maybe made from crocoduck eggs, for thematic purposes) that keeps your/wild crocoducklings from growing up? Maybe i'm alone in this, but it'd be nice to keep some permanent crocoducklings around for aesthetic purposes
I've checked task manager and no, nothing else is using any resources (Minecraft uses the most), optifine didn't change anything when i tried installing that either.
Minecraft vanilla runs fine on 32 bit with the 1G default while the 1G default on 64 bit java causes it to lag horribly and be unplayable so it's not an issue of giving too much ram to java either
The current version requires llibrary version 1.5.1, not the linked 1.5.0 on the front page, but keep up the great work with this mod! As someone who played the first version back in the first iteration the mod has made great strides
Earlier this year, completely randomly it seems, i suddenly became completely unable to play minecraft without the game lagging to 2-3 frames a second. After checking around, i saw people suggesting a change to 32 bit would fix this- and it did. Forcing minecraft to run through 32-bit java causes it to work completely fine for vanilla.
The problem arises that If i want to do anything memory intensive, from modding to large lag-inducing builds, I need to have 64 bit to increase the memory to minecraft. Allowing minercaft to use up to 4G of memory causes it to lag all the same while i'm on 64 bit, and i'm at my wits end trying to figure out what the problem is any how to fix it.
I really like those zealots, they're adorable! Would some kind of "gateway" block allowing you to spawn either neutral or tameable ones be too much to suggest?
You could replace the indominous riding perk with donator only dinosaur skins/indominous skins that players can apply to dinos they own either in the creation process or using a tab in the dino pad or something? It's what the aether does & doesn't violate the TOS
3
It might help to put the version the mod is for in the title, but other than that i genuinely can't understand why this mod isn't getting more traction- it's great! It's a very genuine and successful attempt to transfer SCPs into minecraft in a more faithful way than the original mod, that's still just really fun to play with.
My only gripe is that there's no in-game documentation on what the scps are/do, though. There's some that're easy to figure out, mostly things like the eye-pods ect where their functionality is exactly as described in the scp article, but more abstract things (particularly the clockworks, which i still haven't figured out how to make do something, and the mine cactus that i can't get to explode) would be nice to have a guide for, maybe just to understand how it's properties have been changed in the translation from fiction to video game.
Either way this is great and i'd really advise people to download it just to mess around with
0
The current dev uploaded videos of it about a month ago, it's hardly "freezed"
0
I think with the digivice having information on digivolution requirements, an izzy's laptop-style book that gave information on mechanics rather than individual uses of items and digimon would be more helpful than an in-game wiki.
0
A digimon analyzer-type thing sounds very useful, especially with how complicated the evolutionary lines can get
0
I found the issue to my problem, for some reason minecraft automatically uses the in-built graphics driver/card, and for some other reason versions post 1.7.5 do.... something, that meant my outdated and unused graphic driver was causing memory leaks and all sorts of issues that updating them solved very easily
0
Oh, sorry, I didn't mean literally replacing chicken eggs in recipies, I just meant that it'd be nice to have the option of using crocoduck eggs to bake cakes or pie as well as the option to use normal eggs, just so that there's a use for them beyond making more crocoducks (A use that theoretically has a point where you go "Ok, i have enough and now these eggs are just taking up space")
I don't mean to try to lobby you into doing it, I just realize now that I didn't explain what I meant very well
0
Yes, this happens in multiplayer and in any newly spawned/other worlds, it even happens during the splash screen menu.
It's a strange issue because It just appeared one day last year after updating past 1.8 and I didn't have the drive to go and try and fix it then. It now occurs with every 1.0/release version, only Alpha (and presumably beta) builds actually allow me to play on 64 bit without the lag, and i'd imagine they'd allow me to play 32bit java without running out of memory for no reason too, which is... weird?
0
I probably should've made it clearer that 4GB was kind of a last ditch arbitrary number I chose since actual reasonable numbers weren't doing anything, decreasing RAM to something reasonable like 2GB changes nothing, and i've screenshotted the same screen with lower RAM
The render distance is down to 32 from my recommended usual just because I thought that might help, but it also unfortunately changes nothing.
0
This might not be the place, but i'm not sure where else on the forums i'd be able to post about the issue with screenshots using Optifine's statistics. This is an issue only have while using 64 bit java (my system is 64 bit) while using 32 bit, minecraft runs perfectly fine fps-wise but crashes every 10 minutes because it runs out of memory, regardless if what i'm doing is standing still or not.
The issue for 64 bit is that my frames drop to 1-3 while in-game, they go all the way up to 40-50 while i've got the escape menu open, and seem to be functioning as minecraft should only when the escape menu is open. The lagometer seems to say that the issue is with the ticks themselves, with giant spikes of garbage use inbetween, as noted by the giant cyan blob taking up a huge portion of my screen, and the orange lines running through it in no real pattern (The green/white/blue smaller section is when the escape menu is open).
I'm really not sure what the issue could be, i've done a lot of tinkering with FPS boosting methods, from increasing memory to the amount in that screenshop, deleting one of the arguments specified in one of the big tutorials in the support forum and putting on all the speed-up options optifine provides, yet the only increase in FPS has been when the escape menu is open. Adding other mods, and doing all those things hasn't changed my in-game fps at all which is really, really confusing to me
0
Can crocoduck eggs be used in place of normal chicken eggs for recipe purposes? I'm not sure if it's normally possible to make it interchangeable for the purposes of mod recipes, but letting players bake cakes/pies with crocoduck eggs would be a nice use for them, once you've built your personal crocoduck pack to a reasonable size
Something less QoL-y: Would it be possible to add some kind of item (Maybe made from crocoduck eggs, for thematic purposes) that keeps your/wild crocoducklings from growing up? Maybe i'm alone in this, but it'd be nice to keep some permanent crocoducklings around for aesthetic purposes
0
I've checked task manager and no, nothing else is using any resources (Minecraft uses the most), optifine didn't change anything when i tried installing that either.
Minecraft vanilla runs fine on 32 bit with the 1G default while the 1G default on 64 bit java causes it to lag horribly and be unplayable so it's not an issue of giving too much ram to java either
0
The current version requires llibrary version 1.5.1, not the linked 1.5.0 on the front page, but keep up the great work with this mod! As someone who played the first version back in the first iteration the mod has made great strides
0
Earlier this year, completely randomly it seems, i suddenly became completely unable to play minecraft without the game lagging to 2-3 frames a second. After checking around, i saw people suggesting a change to 32 bit would fix this- and it did. Forcing minecraft to run through 32-bit java causes it to work completely fine for vanilla.
The problem arises that If i want to do anything memory intensive, from modding to large lag-inducing builds, I need to have 64 bit to increase the memory to minecraft. Allowing minercaft to use up to 4G of memory causes it to lag all the same while i'm on 64 bit, and i'm at my wits end trying to figure out what the problem is any how to fix it.
Does anyone have any advice?
0
I really like those zealots, they're adorable! Would some kind of "gateway" block allowing you to spawn either neutral or tameable ones be too much to suggest?
0
You could replace the indominous riding perk with donator only dinosaur skins/indominous skins that players can apply to dinos they own either in the creation process or using a tab in the dino pad or something? It's what the aether does & doesn't violate the TOS