cool texture pack i like the glass options not so sure about those ores though :/ but good texture pack
Thanks. I'm honestly not too fond of my ores either. (Except for diamond) I keep trying to fix them, but I never get something I'm happy with. I'll keep trying though! This pack is a never ending work in progress it seems. =]
I'll be putting up an update real soon to take care of new things and changes to textures. (Including sexy new animated lava -- old one was terrible >.> )
EDIT: Decide there was no time like the present! I always get caught up not wanting to update my thread thinking it will take forever but it's really not bad! Here's the update:
Yeah it's the overlay. I've hated it since it came out, but about a week ago or so I thought I might be able to make it work anyways by just changing the color of the swamps to something that would make a closer color after the overlay is applied, and it worked except the borders are messing me up, and I think it might be impossible.
Hrm. So I was able to get the swamp biomes to a better color, but the borders were always messed up. I either had to leave the borders extra purply-dark or compromise the color of the other biome. I think I'll just have to leave the swamp biome alone until someone with more patience than me decides to figure out how to make it work. (Or hopefully they realize their mistake and just make the swamp pixel the color they want to allow us to customize it easily again)
Tundra does exist in 1.9/1.0 and uses the bottom right most pixel.
One more thing that graph is missing is the area that is recolored for swamps. I tried messing around with that the other day and managed to change about 9/10 the swamp area but couldn't find the last place to recolor without changing the color outside of it... (Hopefully it doesn't use the same pixel for both the outside and inside of the recoloring, thus allowing us more control over swamp biome coloring)
I pretty much agree with the rough consensus that fan continuations should be allowed at some point if the original artist doesn't specifically say they aren't in their thread.
Only thing I can think to add is that any time period to determine this should only start once an update is released that 'breaks' the texture pack. So if it's two months imagine that an artist updated their pack for 1.8 a couple days after it was released so like the 15th of September. The artist then has things to do after the full release in November and takes until around the 28th to finish the update because of illness or something. A fan continuation in this case wouldn't be allowed even though it passed 2 months since it got updated, it wasn't 2 months since the last game update.
Also I think 2 months is a little short and 6 seems maybe a little long. 3-4 maybe?
f. Texture variations **Leave this out to encourage less copying and greater creativity?**
- Different types of foliage (broad leaves versus small leaves, moss versus vines, etc.)
- Examples of different types of chests/beds/jukeboxes/etc.
This is definitely a section that could inhibit creativity depending on how it's put together. I don't know if it necessarily needs to be completely scrapped though. Perhaps you could show or just mention for the chests different additions you can add to it, say leather bound corners and straps, metal strap like thingys, indented panels, then maybe show just a couple examples and how you can mix and match. Maybe just turning it more into a discussion of possible ways to design the blocks with a couple examples and ways to come up with more ideas by finding images to base them off of. (like googling for pictures of chests or leaves)
-Updated outline has been added. Includes many of the suggestions given.
-I am planning to seek an interview with someone at Mojang to pin down exactly what the numbers are behind determining the rainfall/temperature of a biome, and where those numbers place it on the biome color pngs.
-In light of the fact that this guide will end up being far more enormous than anticipated, I will not attempt to complete all the sections in time for my college project. Please note that they will still be done, but not necessarily in the order listed on the outline. More advanced techniques (such as bump-mapping) will come later.
And, as always, please provide feedback. :smile.gif:
I would love to get all the hard data about the biome color pngs from mojang. Then maybe it wouldn't take so much trial and error to make good ones. (Especially since they just changed it all on us! >.>) Another thing to ask in that regard would be which biomes will spawn next to other ones, as it seems that there are less limits on that than in the past which may be the cause of some of the extreme color changes. Basically just the data of which spot on the png goes with which biome is helpful, but knowing which ones are border spots too and what biomes they border between is almost more helpful. Honestly I would settle for another map of the triangle showing each biome (if that is still applicable with the chance that any biome can border any other biome) but the more detail you can get here the better. =)
Also since not all of it will be completed for your college project, I'm sure there are plenty of people here who would love to help out for certain sections. (If you had certain sections in mind)
On to your next questions:
1)What are the most common 'noob' mistakes that you see? How can they be avoided?
The most common 'noob' mistake that I can think of that could actually be considered a mistake instead of preference is tiling issues. Only three ways I've figured out to avoid them. One is to move your image around while you are making it to check the edges match. (by like cutting and pasting the block and moving it then pasting again to line up if that makes sense) The second is to paste it into another window that's set up 48x48 (since I use 16x16) and place nine in a square and check the tiling. The third is to actually load it up into the world and test it in game then figure out fixes from there.
I wouldn't be surprised if there was a more common mistake, that's just the one I can think of atm. (Also one that I'm not guilty of, as I don't have ways to avoid those, such as abusing the noise filter >.> - would love to hear good ways to avoid that, like that texture you posted early in the thread, I have no idea how to make something like that without noise)
2)What are some annoying and hard-to-debug errors? (such as almost transparent stray pixels) How do you go about fixing these errors?
Hmmm I can't think of any errors to debug besides the mentioned stray pixels and easy to fix such as not having the patcher installed or missing an item on your file because of an update. I'll list how to fix these though.
For the stray pixels, it's a pretty easy fix, I just go around with the select tool and select all the ones that are supposed to be empty and then hit the delete key. Solves those real easy. Patcher, get the patcher easy enough. If it's a user having the problem, I just direct them to that thread and let them deal with it. >.> =b
The best way to fix missing things from an update is to just stay on top of what gets added in the update. (For example the dripping water and lava particles in the 1.9 -- I almost missed them but I knew they were supposed to be there so I pulled some together real quick) Otherwise you just rely on noticing things missing or having someone mention somethings missing.
I'd agree with the others who have responded with this, but maybe go a bit more in depth. A texture pack could be two things the way I see it used most. The overall texture pack including terrain, items, mobs, gui, etc. It can also mean just the terrain. I like different terms for packs that are just mobs or items, (Mob Pack and Item Pack respectively) while still being a texture pack in the more general sense. If that makes sense? (So you have say a Mob Texture Pack, Item Texture Pack, Standard Texture Pack, Completed Texture Pack) I would say like Terrain Texture Pack but it doesn't have the same ring to it to me IDK. The naming style there is just my own personal preference though.
2) Why make a texture pack?
First general answer: Because you want to. If you don't want to there is no point, as you will either not finish or it will turn out crappy.
A bit more in depth: There are roughly three good reasons I can think of to make a pack. Make a pack that you want to use. Make a pack a friend wants to use. (Not just anyone, you have to be close enough to care to finish it still) Make a pack that you want to make.
For example, I made my texture pack because of a mix of the first and last reasons. I wanted a pack that I wanted to use. There are many amazing packs in this forum (many much better than mine) but they all have a couple things that i dislike, usually a stylistic choice. (For example wools not being wools) Now, I could have just mixed some textures together or bugged the makers to fix them or make alternates but I've always liked creating things on my own so I wanted to make my own. As I've continued with my pack I've incorporated a little of the second with making alternate textures or what not.
I'm also preparing to make a second texture pack (even though in all rights I should finish the one I have so far first =b ) that is solely for the third reason. I'm not sure how much I'll actually play with the pack, or if anyone else will. But I love the idea and want to make it.
TL;DR:
1- Texture Packs are essentially any pack that modifies any textures.
2- Because you want to.
Also I can't wait to see this completed, as I plan to make use of most if not all of it. =)
Same shape, yes, but I don't think they are fences. I mean, they could be... I don't quite know what you're saying! Do you think they're fences, or are you just noting similar appearance?
Similar shape. The texture looks the same as the netherrack brick... Would be kinda nice having a second kind of fence.
I'm just posting to say that I really hope you update this texture pack for 1.8, because it's the only texture pack I've ever liked and I would love to keep using it. I've had to switch back to the default for the pre-release and it's really made me realize how good yours is!
Anyway, great work, and I hope you decide to keep working on it. :smile.gif:
I'm hoping to have an update out very soon. It may be a day or two however, as I'm in the middle of preparing to move so I have very little time. (Almost everything is done for update, I just need to fix new chests to be happy with it for now)
If I don't have the chests done by Tuesday expect a release of what I have so far. I've also done a lot of updates since the last release I made, here are some previews, would love to hear what you think on them:
-NVM! I decided that I wouldn't want to play without the textures either so consider this my pre-release ;b
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Thanks. I'm honestly not too fond of my ores either. (Except for diamond) I keep trying to fix them, but I never get something I'm happy with. I'll keep trying though! This pack is a never ending work in progress it seems. =]
Thanks! I look forward to seeing it. =D
I'll be putting up an update real soon to take care of new things and changes to textures. (Including sexy new animated lava -- old one was terrible >.> )
EDIT: Decide there was no time like the present! I always get caught up not wanting to update my thread thinking it will take forever but it's really not bad! Here's the update:
Download: Mediafire [v9]
There's lots of changes! Check the first post for changelog and more screenshots!
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I probably won't do an 'official release' for a little while, but here's what I have so far:
http://www.mediafire.com/download.php?keerny224yvfxq7
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aTempesT's Textures v8
Download: http://www.mediafire.com/download.php?jcx7r1donuqfndb
The End!-
Mushroom Biomes!-
Nether Fortress!-
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One more thing that graph is missing is the area that is recolored for swamps. I tried messing around with that the other day and managed to change about 9/10 the swamp area but couldn't find the last place to recolor without changing the color outside of it... (Hopefully it doesn't use the same pixel for both the outside and inside of the recoloring, thus allowing us more control over swamp biome coloring)
EDIT: Snow biome seed in RC2: 3733005877218780160
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Only thing I can think to add is that any time period to determine this should only start once an update is released that 'breaks' the texture pack. So if it's two months imagine that an artist updated their pack for 1.8 a couple days after it was released so like the 15th of September. The artist then has things to do after the full release in November and takes until around the 28th to finish the update because of illness or something. A fan continuation in this case wouldn't be allowed even though it passed 2 months since it got updated, it wasn't 2 months since the last game update.
Also I think 2 months is a little short and 6 seems maybe a little long. 3-4 maybe?
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This is definitely a section that could inhibit creativity depending on how it's put together. I don't know if it necessarily needs to be completely scrapped though. Perhaps you could show or just mention for the chests different additions you can add to it, say leather bound corners and straps, metal strap like thingys, indented panels, then maybe show just a couple examples and how you can mix and match. Maybe just turning it more into a discussion of possible ways to design the blocks with a couple examples and ways to come up with more ideas by finding images to base them off of. (like googling for pictures of chests or leaves)
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I would love to get all the hard data about the biome color pngs from mojang. Then maybe it wouldn't take so much trial and error to make good ones. (Especially since they just changed it all on us! >.>) Another thing to ask in that regard would be which biomes will spawn next to other ones, as it seems that there are less limits on that than in the past which may be the cause of some of the extreme color changes. Basically just the data of which spot on the png goes with which biome is helpful, but knowing which ones are border spots too and what biomes they border between is almost more helpful. Honestly I would settle for another map of the triangle showing each biome (if that is still applicable with the chance that any biome can border any other biome) but the more detail you can get here the better. =)
Also since not all of it will be completed for your college project, I'm sure there are plenty of people here who would love to help out for certain sections. (If you had certain sections in mind)
On to your next questions:
1)What are the most common 'noob' mistakes that you see? How can they be avoided?
The most common 'noob' mistake that I can think of that could actually be considered a mistake instead of preference is tiling issues. Only three ways I've figured out to avoid them. One is to move your image around while you are making it to check the edges match. (by like cutting and pasting the block and moving it then pasting again to line up if that makes sense) The second is to paste it into another window that's set up 48x48 (since I use 16x16) and place nine in a square and check the tiling. The third is to actually load it up into the world and test it in game then figure out fixes from there.
I wouldn't be surprised if there was a more common mistake, that's just the one I can think of atm. (Also one that I'm not guilty of, as I don't have ways to avoid those, such as abusing the noise filter >.> - would love to hear good ways to avoid that, like that texture you posted early in the thread, I have no idea how to make something like that without noise)
2)What are some annoying and hard-to-debug errors? (such as almost transparent stray pixels) How do you go about fixing these errors?
Hmmm I can't think of any errors to debug besides the mentioned stray pixels and easy to fix such as not having the patcher installed or missing an item on your file because of an update. I'll list how to fix these though.
For the stray pixels, it's a pretty easy fix, I just go around with the select tool and select all the ones that are supposed to be empty and then hit the delete key. Solves those real easy. Patcher, get the patcher easy enough. If it's a user having the problem, I just direct them to that thread and let them deal with it. >.> =b
The best way to fix missing things from an update is to just stay on top of what gets added in the update. (For example the dripping water and lava particles in the 1.9 -- I almost missed them but I knew they were supposed to be there so I pulled some together real quick) Otherwise you just rely on noticing things missing or having someone mention somethings missing.
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I'd agree with the others who have responded with this, but maybe go a bit more in depth. A texture pack could be two things the way I see it used most. The overall texture pack including terrain, items, mobs, gui, etc. It can also mean just the terrain. I like different terms for packs that are just mobs or items, (Mob Pack and Item Pack respectively) while still being a texture pack in the more general sense. If that makes sense? (So you have say a Mob Texture Pack, Item Texture Pack, Standard Texture Pack, Completed Texture Pack) I would say like Terrain Texture Pack but it doesn't have the same ring to it to me IDK. The naming style there is just my own personal preference though.
2) Why make a texture pack?
First general answer: Because you want to. If you don't want to there is no point, as you will either not finish or it will turn out crappy.
A bit more in depth: There are roughly three good reasons I can think of to make a pack. Make a pack that you want to use. Make a pack a friend wants to use. (Not just anyone, you have to be close enough to care to finish it still) Make a pack that you want to make.
For example, I made my texture pack because of a mix of the first and last reasons. I wanted a pack that I wanted to use. There are many amazing packs in this forum (many much better than mine) but they all have a couple things that i dislike, usually a stylistic choice. (For example wools not being wools) Now, I could have just mixed some textures together or bugged the makers to fix them or make alternates but I've always liked creating things on my own so I wanted to make my own. As I've continued with my pack I've incorporated a little of the second with making alternate textures or what not.
I'm also preparing to make a second texture pack (even though in all rights I should finish the one I have so far first =b ) that is solely for the third reason. I'm not sure how much I'll actually play with the pack, or if anyone else will. But I love the idea and want to make it.
TL;DR:
1- Texture Packs are essentially any pack that modifies any textures.
2- Because you want to.
Also I can't wait to see this completed, as I plan to make use of most if not all of it. =)
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When it's small it's only the tip and it gets recolored, as it grows it moves up and changes color.
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Similar shape. The texture looks the same as the netherrack brick... Would be kinda nice having a second kind of fence.
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They appear to be the same shape as fences.
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Download Link: http://www.mediafire.com/?n0x0i1f3tprxotu
Screenshots:
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I'm hoping to have an update out very soon. It may be a day or two however, as I'm in the middle of preparing to move so I have very little time. (Almost everything is done for update, I just need to fix new chests to be happy with it for now)
If I don't have the chests done by Tuesday expect a release of what I have so far. I've also done a lot of updates since the last release I made, here are some previews, would love to hear what you think on them:
-NVM! I decided that I wouldn't want to play without the textures either so consider this my pre-release ;b
http://www.mediafire.com/?kawxhwadn8h9et9