All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    Hello,


    from what i have used so far, you have the best auto-crafter. Ever :D


    So i wanted to try the shields... your in-game manual says i should right-click the shield block with a wrench, but your mod does not add a wrench and the buildcraft one doesn't work... my modpack has no other wrenches.


    Thanks


    Shizz0

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    Hello,

    is there any possibility that you may add something like the detection-block/tube from Redpower 2? It would be inline within a tube system and send out a redstone-signal, if any (or in the GUI selected) item pass by.

    Would be a great addition :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.12] HoloInventory - Now Updated to 1.12
    Works great, also with other mod items ;D
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Played a bit with PR :D

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    When the rule "/gamerule doDaylightCycle false" is used (in superflat redstone worlds, where you dont want night times), all kinds of timers stop working (timer, statecell.. etc.).

    The workaround is an command block with daylight sensor, but i just wanted to mention it. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Hello again :D

    its not an logic suggestion but... i really think its good!

    Bundled Lamp

    1. Purpose

    Multicolor display

    2. Advantages

    More than the "on/off" state in comparison to normal lamps

    3. Function

    Attach a bundled cable to the lamp and turn on the desired color (multiple signals on one lamp could result in a color-mix? Or just the one who comes first...)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from chicken_bones

    I'm not entirely sure what the advantage of this, when does one need 16 state cells? Also, how what would the gate render like?


    The people I play with (and myself incl.) usually build large redstone circuits (roulette or captain's mistress WITH win calc...). This logic gate would have become quite handy in some cases.

    Then I guessed that we won't be the only redstone "fanatics" so i brought this idea here...

    And yes our roulette contains 200+ statcells^^


    Btw... what happened to the bundled latch in the latest release? Couldn't find it with NEI.

    Edit: It could render like the small 4x4 pixel fields on the bus-transceiver, just one at each out/input.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Hello, here is my idea for a new logic gate.

    Bundled Statecell

    1. Purpose

    Saving alot of space.

    2. Advantages

    Normally, you would have to use one statecell for each wire. This could be done at the in- or outputs (or in the middle like this ---|||---(vertical lines are the statecells + bundled/colored cables on each side)).

    But what if your setup has already used up the required space for
    16 statecells? ... Definitely saving alot of space.

    3. Function

    Just like the regular statecell, with these additions:
    • one button in the gui, which changes the color when clicked (all 16)
    • --> each color saves its own timing values

    • another button that disables the separate timing adjustment, so there would be just one timing for all the (still separate) lines
    • all four sides need bundled in-/output, of course

    Thanks for reading my suggestion :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Extra Utilities v1.1.0k
    Quote from Trailblazer57

    Q: what is the green screen do?
    not covered in OP.


    Well, isn't "green-screen" self explaining? When you record a video, you can easily replace the green with some special effects or other stuff (pictures, etc...).
    Posted in: WIP Mods
  • 2

    posted a message on ComputerCraft
    It's done :D

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8] Fly Mod [FORGE]
    Quote from greenguy32

    This is what i have been looking for! Finally i have found a working fly mod!
    I really only want it for going on multiplayer and going
    WOW LOOK AT ME GUYS IM FLYING!!!


    Edit: When i go on multiplayer and try to fly, it doesnt let me actually move anywhere when im in fly mode. WHHHYYYYY


    Well, the Server is smart enough and blocks it if fly is not enabled on the server side. Even if it works, you will be kicked after some seconds (automatic)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8] Fly Mod [FORGE]
    Simple. Functional. Working.

    Using it since months now... but would it be possible to add a config option that allows the following:

    fuel: true/flase
    fuel id: 263 (coal, can be changed)
    fuel time: 20 (1 coal every 20 seconds out of the inventory, can be changed)

    That would be a very cool feature :D
    Posted in: Minecraft Mods
  • 0

    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Well, I bet Redpower2 won't update for 1.5.x too. So if that's the case (about 99% sure), then I give a sh*t­ on every mod for 1.5.x ...

    Srsly, if you have a map/server that has awesome stuff built with Redpower2 or Xtrablocks (or any other mod that is heavily used), then you just don't start over an keep your map.

    Why do you miss 1.5.x in 1st place, i may ask. Because of the freaking awesome and new Redstone stuff? Wtf, any tech mod (especially Redpower2) adds tons of things that are at least 10 times more useful, than the crap from 1.5.x.

    I handle it like that: If it randomly happens, that all the mods I use and Minecraft are on the same Version, then I may update (if it isn't to buggy).
    Posted in: Minecraft Mods
  • 0

    posted a message on Why do modders use anything other than Minecraft Forge?
    Well, i think some people just want to be "special" ("hey look! i did this without forge and its working great *cheershim/herselfup*)... so they do it without forge.

    Edit: I think BTW is an exception. It won't make sense in combination with other mods.
    Posted in: Mods Discussion
  • To post a comment, please or register a new account.