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    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from havoc64»

    Could be all kinds of reasons. Most likely because the community was always giving him hell when all he wanted to do was program games. I remember reading that every time something went wrong people would be harassing Notch about it, saying it was Notch's fault, etc. I guess it got to be too much for him to handle.

    edit: yep It's the community's own fault that this happened
    https://twitter.com/notch/status/478766808841732096

    It's not the "community's fault". The man had a nervous breakdown. He was under no real pressure. He had hundreds of millions and little to do with the company at this point. He claimed that selling it would mean that he'd no longer have to read twitter. If he couldn't the handle jibes coming from a bunch of 13 year old kids, then I can't imagine how he's going to handle all of this money. Managing $2+ billion is a whole lot more pressure than he had before, he'll still break down and read about himself, but the comments will be far more crushing now.

    It''s almost as if he was trying to intentionally destroy his own reputation. He could have raised almost as much, through an IPO (if not more) or sold to someone less hated (like possibly Valve). This is a man, who is on record as saying:

    Got an email from microsoft, wanting to help "certify" minecraft for win 8. I told them to stop trying to ruin the pc as an open platform. I'd rather have minecraft not run on win 8 at all than to play along. Maybe we can convince a few people not to switch to win 8 that way.

    To sell out to them shortly after, and in the context of his "persecuted hero" complex, I think he just up and snapped. Many people are self-destructive. It sounds like there was a little bit of "I'll show them" in his decision. And I expect he'll end up regretting it someday (since I don't think money was his motivation) when he grows up or gets back on his meds.
    Posted in: Discussion
  • 0

    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from ingiethingie»

    ... which would be illegal. you'll be DMCA'd very quickly. or you'll have to set up a minecraft system on tor, and be the New Dread Pirate Notch, or something :)

    So long as I wasn't hosting a public project, no one would even know. Or care.
    Posted in: Discussion
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    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from danaphanous»

    However, I'm pretty sure it would be easy to mod the server jar to skip the new UUID whitelist check, (just delete that section and revert to the old whitelist by string-name) so a simple custom-modded server should get around the problem.

    This is what I'm looking for. I still have a copy of all the craftbukkit code, so I'll put it in myself, if I have to. But it will also require that all the clients get patched to access a different auth server. Or maybe just a custom launcher. Still, it will be sad to never see the 1.8 features in craftbukkit. Been liking those in single player.
    Posted in: Discussion
  • 4

    posted a message on Microsoft/Mojang Deal Confirmed.
    I'm assuming that everyone who says "why would Microsoft spend that much money, only to ruin the game" grew up in the post-peak-Microsoft era. They have a long track record of messing up almost everything they touch. You're talking about a company that dismissed the internet as a fad, not too long ago and they still haven't gotten Internet Explorer right. They're all about trying to lock people into a never ending upgrade cycle, which is why they're attempting to move to a subscription model for Windows. When they saw that people hated Windows 8, they tried to cut off support for 7 (to force an upgrade) until they got enough push back from their big corporate clients (who couldn't afford the upgrade so soon after upgrading to 7). Gamers have no such clout, so they'll just do it because that's how they operate.

    I expect to see the Halo model all over again. Buy out a popular game, dumb it down and limit the platforms it will run out, in order to promote their console. It will be all about marketing at the expense of gameplay.
    Posted in: Discussion
  • 0

    posted a message on Microsoft/Mojang Deal Confirmed.

    Sorry, but I completely disagree with nearly everything you just said. "C++ requires a team full of geniuses to avoid endless memory and stability issues", C++ isn't that hard once you get the hang of it. Also, most memory is allocated on the stack (which the dev doesn't manually have to allocate/deallocate), and not the heap (which does need manual allocation/decallocation). Many games (both large and small) are written in C++ with few issues. The Unreal Engine (just an example) uses C++ as it's programming language, and a great many good games have come out of that.

    "[Mojang] would be far more out of their depth on a C++ product (or even C#, since that's not their core competency)." An intermediate level programmer can learn a new language in a week (not master, per se, but definitely be able to use it fairly decently). C# likely less so because it is so similar to Java. The hardest part would be using the different libraries available to each (C# uses .Net, for example, while Java does not). C# is not just a "Crappier Java", either (said in a previous post of yours). It's a full fledged language that is up to par with Java. I personally prefer C# over Java, but that's a matter of opinion.

    "And on the cost of C#, you still have to pay for Visual Studio, don't you? Or has that changed?" You can get standalone compilers (like most any language) for C# at no cost. Or you can use the free version of Visual Studio (the Express edition).

    One question on this topic: isn't the iOS version of Minecraft written in Objective C?

    Learning a language is an entirely different thing from being able to program it well. If you've personally seen a large scale C++ project, written by people new to the language, that wasn't plagued with bugs, you've seen a miracle. The Unreal engine has been worked on for many years and they have the best experts in the industry working on it. Most C/C++ projects I've seen have one or two decent developers on it, wasting most of their time tracking down seg faults and trying to fix the unintended consequences of the rest of the team. It's essentially a macro assembler that should only be used for device drivers and high speed graphics operations. I loved it when I was a kid, but I've since seen too many projects go under for their decision to use it.

    As for C#, I suppose I should have said that it was MS's clone of Java so that they can control it and not have to deal with the legal encumbrances. But Java is more mature, runs on far more platforms and is far more ubiquitous in the enterprise community. The only advantage of using C# is to take advantage of Microsoft only features, which necessarily means, limiting the amount of porting they can do. C# means I stop playing the game, no matter how much I love it. I'll never go back to Windows.

    Not sure about the iOS version. Pretty sure the PE edition is handled by an entirely different team and it obviously more limited in scope.
    Posted in: Discussion
  • 0

    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from Wrangler1941»
    I know Java is not a favorite programming language of MS, but you think they'll stay with it until they decide which code to go with?

    Is there different programming language out there that would be good substitute for Java?

    They won't recode the existing game. They'll release a Minecraft 2 or something, that will likely be DirectX based (C++ or C#, most likely). But that also means replacing all of the existing programmers (who won't be able to make the transition in the time frame they now need).
    Posted in: Discussion
  • 0

    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from ChooChooGuy»
    I've been developing software and operating systems for 30 years. Any programming language has issues. It's all dependent on the skill level of the programmer.

    That's not quite true... C# is free thru Visual Studio. C++ is very bad at garbage collection and is very easy to write poor code. Java has issues also.

    Theoretically yes, but C++ requires a team full of geniuses to avoid endless memory and stability issues. And most teams are made up of mediocre developers. I've never seen a C++ project go smoothly. They always brag about the language but are always the long pole in the tent. With a decent QA team, even mediocre developers can turn out a mostly bug-free Java product. Unfortunately, Mojang seems to lack both of those and would be far more out of their depth on a C++ product (or even C#, since that's not their core competency).

    And on the cost of C#, you still have to pay for Visual Studio, don't you? Or has that changed?
    Posted in: Discussion
  • 1

    posted a message on Microsoft/Mojang Deal Confirmed.

    I'm all for C# or c+........ More stable MC that can do more. Yes less mods and prob plugins but better quality ones

    C# is just a lower quality version of Java. And you'll get a lot less mods, since you have to pay big bucks for the development environment. C++ apps are typically less stable. Minecraft's problems come from a lack of professional developers working at Mojang. They need people with more than just modding backgrounds.
    Posted in: Discussion
  • 1

    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from dogfender»
    Well it is silly he said it wasn't for the money, or he would t have sold it for billions. But it was quite revealing how much Notch seems to have loathed minecraft, guess he's not a cool guy?

    It sounds more like he had a nervous breakdown over comments from 13 year olds on twitter. It's sad really. Reminds me of lottery winners who end up unhappy and/or broke, because they just couldn't figure out how to enjoy their good fortunes.
    Posted in: Discussion
  • 1

    posted a message on Microsoft/Mojang Deal Confirmed.
    Quote from PsiAlpha»
    Guys, is 2.5 Billion Dollars, lets put it in perspective, is a 25 with 8 zeros on the back in pure US dollar cash, . You think a long lasting world tier company like Microsoft is gonna up a project with this much investment?

    Lets look at this logically, they cannot add a subscription fee to this considering the agreement we have signed when we bought this game, so they can't really make any features that we have RIGHT now subscription based, however this doesn't' mean they can't add new features and making it monthly based. They announced that their main plan is to port Minecraft to more ports and base their sales off there, which seems fines considering the neglect Mojang have on other ports (although they should be neglected :P)

    A change in coding from Java would actually improve the game, performance and the coding of Java is a pain in the ass and we can't expect a HUGE quality improvement if Microsoft were to work on this. While it might a bit shaky during the transition, it would prove extremely beneficial to the modding community in the long term. Also for those who say that Microsoft never supported open modding on games, i tend to disagree considering the support they provided when they acquired Halo.

    Microsoft has a long history of dumping tons of money into things and them up. How many people do you know, using a Microsoft phone? They only survive because of the lucrative corporate contracts for Windows and Office.

    As for increasing ports AND moving away from Java, those two things contradict each other. Java is the reason we have Linux and iOS versions. You can compile once and run almost anywhere. Any move to C++ will tie the engine to DirectX, which will drastically reduce the number of platforms it will run on. And Java is hardly a PITA to code in. It's simplicity and all the free development tools are the reason we have so many different mods out there. The ability to decompile it, is the entire reason we have Bukkit.

    Quote from Bruschev»
    I've posted this else where, but not sure it has been addressed, for those of us who brought the game in pre-alpha/alhpa there was a 'promise' I guess you could say, that future add-ons and expansions would be free to those customers.

    I'm fairly certain that the intent here is not to keep on releasing free updates forever, but to come out with a Minecraft 2 (which won't have any such promises attached).
    Posted in: Discussion
  • 0

    posted a message on Microsoft/Mojang Deal Confirmed.
    The timing of this is my biggest concern. The question is, what will this mean for Sponge (which was suppose to be the new bukkit)? Who would want to go through the effort of re-writing Bukkit, if Minecraft 1 is now done? It's a shame we couldn't have gotten a final 1.8 craftbukkit release before it got DCMAed. I'd be fine with just sticking to that version (assuming MS will even continue to support logins for it).

    If they had to sell it to a big developer, I could have lived with Valve. They support Linux and OpenGL games. Microsoft will kill this game if server operators have to buy a copy of windows, just to host it. Notch was already rich. I can understand saying yes if approached, given the amounts involved, but actively courting Microsoft (so soon after complaining about FBs creepiness) is just a textbook example of selling out. As much as I was upset over the FB acquisition, the Occulus Rift didn't need to be used and wouldn't have hurt the game, whereas Microsoft has a long history of turning everything they touch into garbage.

    Such sad news for the best game of all time.
    Posted in: Discussion
  • 0

    posted a message on Microsoft has bought Mojang. What now?
    So after all the talk about FB being creepy, Notch sells out to Microsoft? What a shame. I don't imagine this will affect the current edition too much, but I suspect they'll move to put out a Minecraft 2 soon, that is geared only toward Microsoft platforms. However, I won't touch a game that I can't play on (and serve from) Linux. I want full control of my creations. Many people bash Java, but that's the reason they've been able to easily run it on so many platforms. It also makes it easy to write plugins.

    With Bukkit shut down and now this, I more and more think I'll just be stuck at 1.7 forever (1.8 has been fun on single player). I was hoping to one day import my maps into the next iteration of the game, but given Microsoft's track record, I don't imagine I'll want to even play it.

    The only potential upside to this, is maybe they'll hire a couple competent developers and possibly even a (gulp) QA department. From what I've seen, Mojang is an amateur shop and the game has grown beyond that. All the bugs/issues we've seen with 1.8 have proven that.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Notch Cancels Oculus Rift version of Minecraft because Facebook buys Oculus.
    At the very least, I wish they'd introduce a side-by-side 3D mode, instead of that red-green nonsense. But this is a shame. I was very much looking forward to a Occulus/Minecraft setup. I'm not wasting that money to use it with a mod (nor would I hand it over to FB).
    Posted in: Discussion
  • 0

    posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for Minecraft
    He must have some input, since he cancelled the deal with Oculus Rift today (according to Forbes). It's a shame, but I wouldn't have bought one anyway, now that it's in Facebook's hands.
    Posted in: Minecraft News
  • 0

    posted a message on If Mojang was trying to be more realistic with the minecart changes...
    I despise this change. In theory, once you've designed the rail to compensate, then you don't de-rail, so what's the point? All it does is break existing maps. If I can't fix this with a plugin, then I'm done updating my server.

    The Mojang team has simply run out of ideas. They need to finish up the API and leave the gameplay changes to the community already. I've never had a single problem with any update until they A) destroyed existing Taigas and B) this! Don't mess with the existing map, unless it's for some incredible new feature!!! That's always been central to minecraft. I didn't even care that much about the golem drops (which they had to turn tail on), but this ruins 10's of thousands of meters of rail for me and I don't have a week to fix them all.
    Posted in: Recent Updates and Snapshots
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