- _Maltheus_
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Member for 11 years, 10 months, and 28 days
Last active Mon, Jun, 15 2015 16:57:51
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- 57 Total Posts
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Mar 25, 2014_Maltheus_ posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftHe must have some input, since he cancelled the deal with Oculus Rift today (according to Forbes). It's a shame, but I wouldn't have bought one anyway, now that it's in Facebook's hands.Posted in: News
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Apr 5, 2013_Maltheus_ posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: News
You don't understand. It's a free update and we don't have to use it. That's why I'm so angry. 8)
If only people were as passionate over the state of the real world... Talk about looking a gift horse in the mouth! -
Apr 5, 2013_Maltheus_ posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertMan, some of you need to wipe the sand out of your droppers. Don't like horses? Don't use them. First world problem solved.Posted in: News
I always thought that horses would be a natural fit to this game. Hopefully they'll give you something like sprinting speed over blocky terrain, so you can properly explore large biomes. Perhaps a natural aversion to going off cliffs. Maybe they'll make use of that hay block we saw a glimpse of. Good excuse to build some stables. Perhaps it can even drag a cart (slowing it down to human walking speed).
This and tinted glass would make this update for me. 1.5 has enough new content to keep me happy for a while. Remember paying $60 for a lousy game expansion pack, with slight modifications? Yeah, those were the days 8). Minecraft is the best gaming bargain there ever was. Best game ever too! -
Mar 20, 2013_Maltheus_ posted a message on 1.5.1 Pre-Release Ready for Testing!Posted in: NewsQuote from MrLoco
Oh, and they only wanted to hire Mr. Optifine on contract, they refused to hire him full time and he refused to give up his full-time job for contract work, so that's not happening.
It doesn't make sense that they would hire people from bukkit (when an API is a relatively trivial thing to add on, that could have easily been done in-house) but not the optifine guy (requires a far more advanced skillset, which mojang obviously lacks).
As for Java, I'm happy with it as we likely wouldn't have gotten bukkit and most of the plugins we love, without it. And most importantly, it means that it's not a Windows-only game. I'd pay double for something that runs on Linux. Mojang gave me that at half the price of your typical game, with the bonus of endless updates that continuously keep the game fresh. What they really need now, is multicore support. -
Mar 19, 2013_Maltheus_ posted a message on 1.5.1 Snapshot Ready for TestingPosted in: NewsQuote from Random_Guy_32
I suggest you to try out 1.5.1 pre-release. Jeb fixed some performance issues.
Oh, I will. But I think those are mainly rendering fixes, whereas my problem is more likely hopper overload. Without all of the hoppers, my performance is fine. -
Mar 19, 2013_Maltheus_ posted a message on 1.5.1 Snapshot Ready for TestingI'm eager to go home and try this, but I don't think it'll help the lag in my storeroom. That might have something more to do with the 16-20,000 hoppers I already have in place. I get at best 8-13 fps and I haven't even added in the potion room yet. But it's looking amazing.Posted in: News
What I'm wondering is, will that many hoppers hurt the server (when bukkit is ready) or do y'all think it's mainly a client-side issue? I guess I can see it being both (or even more server-side), but I hope it's more client side or I may have to cut down on the height of it. -
Aug 1, 2012_Maltheus_ posted a message on 1.3.1 is Now Live!I think Mojang needs to put off the mod API until 1.5, put a moratorium on ALL new features and concentrate on nothing but bug fixes for 1.4. Fix the lag, fix the chunk errors and fix the lighting. While you're at it, just make boats unbreakable already. It doesn't add anything to the gameplay to have them break apart like that. And enough with the floating landscape. I'd like my Extreme Hills to stop looking like a griefed map (or like something a noob would build).Posted in: News
Don't get me wrong, I definitely got my $30 worth for this game, but I'd gladly pay another $30 or more to get these age-old bugs fixed. Mojang needs to acknowledge that they have a serious QA problem.
As for the client-server thing, I understand their reasons for doing it, but it shows a lack of sophistication among their development staff. They could have easily merged the client-server code, without having to run the game in client-server mode. All you need is a simple interface to abstract out the server connection. Any Java programmer worth a paycheck, should be doing this out of habit.
Mojang has created one of the greatest games of all time. Now they just need to hire a few professionals to finish it. -
May 29, 2012_Maltheus_ posted a message on Emerald Blocks on the Way?Perhaps people need to "annoy" Jeb into fixing some of the bugs that have been with us forever. Didn't realize he was so sensitive.Posted in: News
Trading will only be useful to me if I can buy gold or powered track. Everything else is easy to obtain on its own (except diamonds, which you don't really need much of). Right now, diamond pickaxes are the only thing I would bother trading for. But I'd let the testificates ravage my the lower pixels of my skin if only it meant a little more gold. Or better yet, make the powered rail recipe output 16 instead of 6 rail. -
May 25, 2012_Maltheus_ posted a message on Snapshot 12w21a Available for TestingPosted in: NewsQuote from Gh0straccoon
I hope Jeb will change the new gravel texture to a seperate block which you can craft with 4 normal gravel. He should call it pavement or something
This would be the best way to make everyone happy. I've spent too much time laying out gravel roads to have them now look like corrugated metal. -
May 22, 2012_Maltheus_ posted a message on Testificates, You Are Minecraft & MoreI would have liked the introduction of a silver ore that trades at 16-1 to gold. Gold and silver are already considered money, so it makes sense. And then it would be easier to get gold for powered track by trading them suckers some cobble.Posted in: News
Now all we need is a module for a derivatives trading scheme so that I can take out multiple bets on the testificates defaulting on their mortgages after a zombie overrun. - To post a comment, please login.
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It's not the "community's fault". The man had a nervous breakdown. He was under no real pressure. He had hundreds of millions and little to do with the company at this point. He claimed that selling it would mean that he'd no longer have to read twitter. If he couldn't the handle jibes coming from a bunch of 13 year old kids, then I can't imagine how he's going to handle all of this money. Managing $2+ billion is a whole lot more pressure than he had before, he'll still break down and read about himself, but the comments will be far more crushing now.
It''s almost as if he was trying to intentionally destroy his own reputation. He could have raised almost as much, through an IPO (if not more) or sold to someone less hated (like possibly Valve). This is a man, who is on record as saying:
Got an email from microsoft, wanting to help "certify" minecraft for win 8. I told them to stop trying to ruin the pc as an open platform. I'd rather have minecraft not run on win 8 at all than to play along. Maybe we can convince a few people not to switch to win 8 that way.
To sell out to them shortly after, and in the context of his "persecuted hero" complex, I think he just up and snapped. Many people are self-destructive. It sounds like there was a little bit of "I'll show them" in his decision. And I expect he'll end up regretting it someday (since I don't think money was his motivation) when he grows up or gets back on his meds.
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So long as I wasn't hosting a public project, no one would even know. Or care.
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This is what I'm looking for. I still have a copy of all the craftbukkit code, so I'll put it in myself, if I have to. But it will also require that all the clients get patched to access a different auth server. Or maybe just a custom launcher. Still, it will be sad to never see the 1.8 features in craftbukkit. Been liking those in single player.
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I expect to see the Halo model all over again. Buy out a popular game, dumb it down and limit the platforms it will run out, in order to promote their console. It will be all about marketing at the expense of gameplay.
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Learning a language is an entirely different thing from being able to program it well. If you've personally seen a large scale C++ project, written by people new to the language, that wasn't plagued with bugs, you've seen a miracle. The Unreal engine has been worked on for many years and they have the best experts in the industry working on it. Most C/C++ projects I've seen have one or two decent developers on it, wasting most of their time tracking down seg faults and trying to fix the unintended consequences of the rest of the team. It's essentially a macro assembler that should only be used for device drivers and high speed graphics operations. I loved it when I was a kid, but I've since seen too many projects go under for their decision to use it.
As for C#, I suppose I should have said that it was MS's clone of Java so that they can control it and not have to deal with the legal encumbrances. But Java is more mature, runs on far more platforms and is far more ubiquitous in the enterprise community. The only advantage of using C# is to take advantage of Microsoft only features, which necessarily means, limiting the amount of porting they can do. C# means I stop playing the game, no matter how much I love it. I'll never go back to Windows.
Not sure about the iOS version. Pretty sure the PE edition is handled by an entirely different team and it obviously more limited in scope.
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They won't recode the existing game. They'll release a Minecraft 2 or something, that will likely be DirectX based (C++ or C#, most likely). But that also means replacing all of the existing programmers (who won't be able to make the transition in the time frame they now need).
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Theoretically yes, but C++ requires a team full of geniuses to avoid endless memory and stability issues. And most teams are made up of mediocre developers. I've never seen a C++ project go smoothly. They always brag about the language but are always the long pole in the tent. With a decent QA team, even mediocre developers can turn out a mostly bug-free Java product. Unfortunately, Mojang seems to lack both of those and would be far more out of their depth on a C++ product (or even C#, since that's not their core competency).
And on the cost of C#, you still have to pay for Visual Studio, don't you? Or has that changed?
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C# is just a lower quality version of Java. And you'll get a lot less mods, since you have to pay big bucks for the development environment. C++ apps are typically less stable. Minecraft's problems come from a lack of professional developers working at Mojang. They need people with more than just modding backgrounds.
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It sounds more like he had a nervous breakdown over comments from 13 year olds on twitter. It's sad really. Reminds me of lottery winners who end up unhappy and/or broke, because they just couldn't figure out how to enjoy their good fortunes.
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Microsoft has a long history of dumping tons of money into things and them up. How many people do you know, using a Microsoft phone? They only survive because of the lucrative corporate contracts for Windows and Office.
As for increasing ports AND moving away from Java, those two things contradict each other. Java is the reason we have Linux and iOS versions. You can compile once and run almost anywhere. Any move to C++ will tie the engine to DirectX, which will drastically reduce the number of platforms it will run on. And Java is hardly a PITA to code in. It's simplicity and all the free development tools are the reason we have so many different mods out there. The ability to decompile it, is the entire reason we have Bukkit.
I'm fairly certain that the intent here is not to keep on releasing free updates forever, but to come out with a Minecraft 2 (which won't have any such promises attached).
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If they had to sell it to a big developer, I could have lived with Valve. They support Linux and OpenGL games. Microsoft will kill this game if server operators have to buy a copy of windows, just to host it. Notch was already rich. I can understand saying yes if approached, given the amounts involved, but actively courting Microsoft (so soon after complaining about FBs creepiness) is just a textbook example of selling out. As much as I was upset over the FB acquisition, the Occulus Rift didn't need to be used and wouldn't have hurt the game, whereas Microsoft has a long history of turning everything they touch into garbage.
Such sad news for the best game of all time.
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With Bukkit shut down and now this, I more and more think I'll just be stuck at 1.7 forever (1.8 has been fun on single player). I was hoping to one day import my maps into the next iteration of the game, but given Microsoft's track record, I don't imagine I'll want to even play it.
The only potential upside to this, is maybe they'll hire a couple competent developers and possibly even a (gulp) QA department. From what I've seen, Mojang is an amateur shop and the game has grown beyond that. All the bugs/issues we've seen with 1.8 have proven that.
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The Mojang team has simply run out of ideas. They need to finish up the API and leave the gameplay changes to the community already. I've never had a single problem with any update until they A) destroyed existing Taigas and this! Don't mess with the existing map, unless it's for some incredible new feature!!! That's always been central to minecraft. I didn't even care that much about the golem drops (which they had to turn tail on), but this ruins 10's of thousands of meters of rail for me and I don't have a week to fix them all.