Seed : "Panchea"
overlooking starting village:
huge cavern directly below starting village ( small cave entrance SW of village )
location : approx x = 15 , z = -100
Map so far ( @ village ) couple of hilights,
Addendum : Penthouse Dungeon
Thats a dungeon in there :smile.gif:
approx x:145 z:512
Found a small cresent island with a small ravine leading to underground waterfall @ x:-430 z:430
Found a overhang with waterfall on coast, region of overhangs and cliff formations: pic taken at x:-344 z: 675
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Nov 24, 2010_H_ posted a message on Health update IS OUT! Still Alpha! Hey0 + saves broken!Posted in: Alpha - Survival Multiplayer DiscussionDid this patch fix the block regeneration bug?
It appears so, yes.
Nov 24, 20101) Enemy mobs Are InvisiblePosted in: Alpha - Survival Multiplayer Support
and have no Audio.Known
2) Spawn-Point is at chunk (0,0) : player re-spawns at (8.5,64,8.5). Instead if at point/chunk defined in Level.dat.
3) Floor-plates are buggy again ( although buttons still work ) * this might be a local thing because i swear they were working at start of New version test-session.
4) Fall-distance that has previously been counting up due to no fall damage causes all players to log in on the new version to crater straight away, dying instantly.
5) Sheep do not show 'shaved' version after being hit.Known.
Edit ( Known Bugs)
Nov 18, 2010This has happened to me too. My 'outpost' portal also makes me appear in the same Nether-Portal as my home-base, its frikkin miles away. The system before worked fine, although you had to dig-out/build a platform if the Nether-Gate area was unsuitable. The linking system should work as before but the Nether-Gate simply carves-out and builds a suitable landing zone to match 1st time.Posted in: Alpha - Minecraft Halloween Update
GateA -> NetherA
NetherA -> GateA
GateB -> NetherA.
Nov 7, 2010_H_ posted a message on Redstone Wiring : Corner Connection. Bug/SuggestionBump *Edit* : Cross-roads block-type and gfx reuse.Posted in: Suggestions
Nov 3, 2010It was the "Halloween Update" not the "Architects Update". Monsters, The Nether, Portals, Oh My!Posted in: Alpha - Survival Single Player
I've bitten the bullet and gone ahead with using boosters in my minecart system (I was also waiting for powered mine-carts to improve).
Chairs are pretty useless ATM seeing as you cant actually sit. Also, 'Chairs' are already constructable with current parts (Steps and signs). There are a lot of things you can create using the current block-set.
And the obligitory : "It Isn't finished yet"
Nov 3, 2010You didn't pay for the game, you paid for a cut-price, early-access to the ongoing AlphaPosted in: Alpha - Survival Single Player
Alpha : Main features fleshed out, many features unimplemented and or placeholder. Bugs. Zero Gurantees.
Beta: All features implemented if not totally finished (some placeholder), bug-testing and balancing phase. No "Show-stopping" bugs.
Release: All features implemented and no place-holder art. Game balanced and bug-free.
Nov 3, 2010Posted in: Alpha - Survival Single PlayerQuote from Haxelnut »Yeah, its a new feature.
Also, awesome map. Thou how do I use seeds, where do I put them? Do I have to edit level.dat files in the world folders?
See this thread:
Post Your *.Dats
Nov 3, 2010Yer, i'd like to have an option to change the day/night cycle (not linked to difficulty)Posted in: Alpha - Survival Single Player
Current : 20min Full Day/Night.
60min Full Day/Night: 1hr = 24hrs in game.
Perpetual Day: Peaceful only?
Perpetual Dusk: Mobs spawn but there is still light enough to work.
Perpetual Night: For apocolyptic atmosphere.
Realtime *: 24rs RL = 24Hrs Game (un-synchronised realtime)
Actual-Time: Time of day = actual time of day (synchronised realtime). - Would be good for SMP.
*Would benefit from a Sleep feature (if beds get added) so a player can skip to dawn if desired.
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