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    posted a message on The Redstone Path I

    New Update!


    V1.1.3
    Update to let everyone know the sequel is available + tweaks
    Done some additional minor tweaks
    Added most of the URLs to the sequel in the end.

    Posted in: Maps
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    posted a message on The Redstone Path II

    Hello, I am back today with a new sequel to my other map "The Redstone Path"! This time, you will have a more epic journey than the last.
    I do recommend playing the first one though as you may get confused in the beginning on what's going on.


    Story:
    You continue your journey after being teleported by a strange device. You look around your surroundings and see you were transported to a hellish world. You have no choice but to get out of here before something bad happens. Your objective is simple. Get out of here and find the way to home before it's too late. Find a lever that unlocks the path to home, collect pieces of redstone, and escape this unknown world.


    Requiements:
    Minecraft 1.9 or higher
    Play in Singleplayer (Multiplayer may work, but you will need to use commands in some areas)
    Everything else will be set in the map


    Features:
    8 Main Chapters
    3 Challenges
    Detailed terrain and structures
    3 Main Objectives
    3 Side Objectives
    Ambient/Atmospheric Effects
    Two endings
    Unique Items


    Trailer:


    Screenshots:




    Download:

    Download Here

    Posted in: Maps
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    posted a message on The Redstone Path I

    One last update!


    V1.1.0

    Most likely the last update
    Seperated Chapter 8 from the "Extreme Hardcore Parkour" challenge
    The "Unknown Lever" is now easier to find (The "Extreme Lever" takes its place)
    Completing the challenges will now reward you with a collectible
    Hopefully fixed all spelling issues in all books
    Changed some wording in some of the books
    Changed some of the spawn a bit
    Changed timed stone button in Chapter 4 to be wood button (Easier to notice and is easier to go through)
    Changed the "Extreme Parkour" first 2 challenges
    Changed a lot of the redstone challenges
    Added a "Extreme Lever" to access the "Extreme Hardcore Parkour" challenge
    Added unique items in all chests (Doesn't really progress you, just something to collect, encouraging a little more exploring)
    Added rules for Multiplayer and CO-OP
    Added a very well hidden small tomb in Chapter 8
    Added Hint books (they are hidden well and start from chapter 2 and ends in chapter 6)

    Posted in: Maps
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    posted a message on The Redstone Path I

    Another new update!


    V1.0.3

    Added "changelog.txt" to the zip file
    Slightly better Multiplayer support (Will change servers difficulty to Peaceful and puts everyone in Adventure Mode.)
    Fixed more possible exploits
    Fixed some additional lag spots
    Fixed Extreme Redstone level where you can place Redstone in spots you shouldn't place it on.

    Posted in: Maps
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    posted a message on The Redstone Path I

    New Update!



    V1.0.2

    Possibly fixed some lag issues
    Fixed some incorrectly used words in Chapter Six
    You can now jump off the castle in Chapter Five

    Posted in: Maps
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    posted a message on The Redstone Path I

    Hello and welcome to my new adventure map! The Redstone Path is a adventure map I made completely out of boredom and it came out like this.

    Requirements:
    Minecraft 1.9 or higher (Utilizes 1.9 blocks and commands)
    Play in Singleplayer -Multiplayer may work fine but you will need to use commands
    Everything else has already been setup in the save.

    Story:
    You are a person who up in a strange land not knowing what happened. You can't tell if it's just a dream or if it's real, but what you know is this place is not home. You explored some of the area near and try to find a way out. The objective is simple. Find a way out of here, collect Redstone pieces to unlock more locations and find a lever that unlocks the path to home.

    Features:
    8 Main Chapters
    Two bonus challenges
    Nice detailed looking terrain and structures
    Two Main Objectives
    Three Side Objectives
    Ambient sounds and effects.
    About 25+ minutes of gameplay
    Two endings
    Unique items
    All Vanilla (No resource pack usage or any mods)


    Trailer:


    Images:



    Downloads:

    Download Here

    Posted in: Maps
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    posted a message on What shaderpack should I use?

    You're not going to get good performance from most shaderspacks since a 5450 is really weak you'd probably get 10 fps or lower. If you want a good looking shader that runs good with shadows and everything try KUDA shaders but you would want to lower render distance to Short or Tiny. If you don't want to sacrifice render distance try Sildur's Basic shaders which just adds some post-processing and waving leaves and grass.

    Posted in: Mods Discussion
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    posted a message on Shaders Mod (updated by karyonix)
    In the 2.4.1 alpha if you change the renderresmult to anything other than 1.0 it won't scale properly.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from cyber_survivor

    Same
    My graphics card crashes every time I use vibrant shaders, and this is on my gaming computer! D: Plz fix!


    What's is your graphics card?

    If you have a Nvidia card make sure the drivers are up to date
    If your video card is AMD Radeon HD 5000 series and above make sure your drivers are up to date
    If it is AMD Radeon HD 4000 series and below you won't be able to run most chocapic based shaders thanks to AMD moving the drivers to legacy
    If it is a AMD Radeon HD 4000 series or below I'd give De Delner's Cuda shaders lite a try or Sonic Ether's shaders will work fine as well
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from JonnyBrando

    Ahh, yes, I remember reading that .... the thought completely slipped my mind!


    Hmm, strange, Chocapic's should be less stressful than SEUS (and there are a lot of derivatives of Chocapic's now).

    Have you tried Chocapic's DEV shaders? They add some new features and tweaks.

    I can't run Chocapic's shaders V4 and above because they crash my drivers. I tried telling Chocapic but he never answered back. If I want to run his shaders I'd have to use my really old Nvidia card that runs them at 7 fps and I won't really be able to get a good video card any time soon due to money being a problem at the moment. Although I did try CUDA shaders V4 Lite and they do work almost. V3 Ultra did work flawlessly though.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    I am able to run SEUS 10.1 Ultra at normal render distance at 30 fps but can't run most chocapic based shaders
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    For some reason when I run a shaderpack I keep getting this error spammed in the launcher log
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CD5) at pre-useProgram
    It's not causing any issues as far as I know but it keeps spamming the error over and over

    I'm using:
    Minecraft 1.7.10
    2.3.18 forge edition of the shaders mod
    OptiFine 1.7.10 HD U A4
    Forge 1189

    Specs:
    Windows 7 Ultimate x64
    XFX Radeon HD 4890 1Gb Gddr5 (with the latest drivers 13.9)
    AMD Athlon x64 x2 4400+ 2.3Ghz
    3Gb of Ram
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Your Light shaders are really messed up for me

    No Shader:

    With Shader:

    Entities are invisible
    And there are no shadows except on ice and water

    Specs:
    ATI Radeon HD4890
    AMD Athlon 64 x2 4400+
    Windows 7 64x
    3GB Ram
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Invictus_Trax

    In fact, programs cause different load on your graphics card and it's shaders. Even a graphics card stating it has just 90% load can be at it's limits. Some programs take low use of the Hardware, causing a lower power consumption and therefore lower temperatures. Some programs take a very effective use of the card, consume more power and let the card run hotter. Furmark is the best example for such a program.

    Depending on your Graphics Card, termperatures from 80°-94°C can be considered as normal. Older cards then the Radeon 7000er series and GeForce 600 series may run close to 90°C, the Geforce 700 is mostly limited to 80°C or 83°C (this limit can be changed). The Radeon R9 290s cards are specified for 94°C.

    Normally, the fan should run faster as hotter your card gets to prevent it from overheating. As long as the Card does not throttle (wich normally happens arround 100°C) the temps can be consideres as acceptable.
    Wich graphics Card do you have?


    ATI Radeon HD 4850 the highest temperature it will go up to 120°C without shutting down while SEUS gets extremely close to 120 usually around 116-120
    The stock cooler with it was bad making the average temperature 85°C but got a good VGA Cooler making it stay around 57-58°
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Quanni123X

    Graphics cards are designed to run at extremely hot temperatures. They can survive and thrive at ~80-85c.


    I know that, it's just the SEUS brings it to the triple digits and makes it close to the point to where my pc would shutdown. But when I used other shaders like Chocapics or Sildurs (before they were forced to remove the SEUS code out of their shaders) they never hit triple digits they stayed around 80c unlike SEUS
    Posted in: Minecraft Mods
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