• 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]

    Tat's the main issue for now:


    Main issue:
    - mods fail to be loaded from the .jar, at the moment they need to be put right in the versions/(version)/ folder as indicated in the README

    Read the README



    The error you quoted is not important at all

    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Egor305

    Where i can get v2.1 (one that for Alpha 1.2.6)?

    http://dl.dropbox.com/u/19090066/minecraft/readme.html#versions
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Valencium

    Hello, I am unable to use NoClip on a single player world. This is my config:
    # ==================== fly mod - aka. Flying =================================
    # Uncomment to enable mod:
    modFlyEnabled		 = yes
    # Turns fly mode on.
    keyFlyOn			 =
    # Turns fly mode off.
    keyFlyOff			 =
    # Toggles fly mode.
    keyFlyToggle		 = F4
    # Allow vanilla MC fly toggle
    optFlyVanillaFly	 = yes
    # Fly up.
    keyFlyUp			 = Y
    # Fly down.
    keyFlyDown		 = T
    # Flying speed modifier key.
    keyFlySpeed		 = H
    # Flying speed modifier is a toggle.
    optFlySpeedIsToggle = no
    # Running speed modifier key.
    keyFlyRun			 = H
    # Allow vanilla MC sprint toggle
    optFlyVanillaSprint = yes
    # Running speed modifier is a toggle.
    optFlyRunSpeedIsToggle= no
    # Toggle NoClip mode.
    keyFlyNoClip		 = G
    # Whether NoClip mode is enabled by default.
    optFlyNoClip		 = no
    # Running speed multiplier with speed modifier. [0.1 .. 10.0]]
    optFlyRunSpeedMul	 = 2.0
    # Vertical speed multiplier with run speed modifier (ladders & water). [0.1 .. 10.0]
    optFlyRunSpeedVMul = 1.5
    # Vertical movement speed. [0.1 .. 1.0]
    optFlySpeedVertical = 0.2
    # Movement speed multiplier. [0.1 .. 10.0]
    optFlySpeedMulNormal = 1.0
    # Movement speed multiplier with speed modifier. [0.1 .. 10.0]
    optFlySpeedMulModifier= 5.0
    # Jump speed multiplier. [1.0 .. 10.0]
    optFlyJump		 = 1.0
    # Jump speed multiplier while running. [1.0 .. 100.0]
    # NB! Speed is not the same as height. For example: 1.25 is enough to get over a fence (height 1.5).
    optFlyJumpHigh	 = 1.25
    # Tag shown when fly mode is active.
    tagFly			 =
    # Tag shown when no clip mode is active.
    tagFlyNoClip		 =



    In addition, why might info mod be reporting that it'll rain and thunder in the next 0 seconds, and that the world name is MpServer?


    Already noted in the known issues section of the OP. As for the rain, I have yet to update that yet, am not sure if I even can. The world name is like that due to changes in the code, as it runs an internal server in single player.

    Quote from AssassinSpartan

    HI, I have been using this mod for quite some time but I finally ran into my first problem. For some reason I cannot turn off clouds. Any ideas why?


    Changes in the code have done this. I am working on issues with the mod from largest to smallest so some things have not been done yet.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from treesgobark

    ore locator is not working for me still. I have modloader and this active. stars are hidden in the blocks still. help?

    Edit: I also have the latest version 6.5.1


    Hit Y then O, are you using modloader to load the mod? I am using magic launcher and it is working. I will test with modloader.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    New version uploaded V6.5.1, fixes ore locator mod, forge version coming soon.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from KaiserYoshi

    Does anyone know how to add the new mobs (wither, witch, etc) to names.txt, for cheat-hightlighting and such? The entity list in names.txt does not seem to use the same data values as listed on minecraftwiki.


    I will have to add those, it is on my todo list.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Hikari Ryunachi

    ok, so I should check back tomorrow? (Oh, and how do I get it to work with Forge? I need Forge to use TooManyItems, but Forge doesn't seem to like this mod.)


    Just earlier today I posted the forge compatible version, look a little below the regular download link for it.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Yea, the readme is rather outdated, I have been concentrating on code. I will probably work on the readme tomorrow(sunday). Plus adding some fixes I have found such as disabling drowning damage, fire damage, and all damage with the options in cheat mode, and cleaning up redundant or un needed code.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Skaro

    As in you fixed it as of this post, or as in it functions?
    In a previous post you mentioned it works, but it missing the new recipes.


    I was mistaken, apparently it auto grabs the recipes from the game code without me(NolanSyKinsley) needing to add them, all is well =P
    Posted in: Mod Packs
  • 1

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Skaro

    Now all thats left is recipe mod and I can update :3
    Thank you!


    Recipe mod has been fixed
    Posted in: Mod Packs
  • 2

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Forge compatible beta Zombes Modpack has been released, link is in OP.

    Note, I do not use forge, I ported it over, gave it a rather quick test. It has the same issues as the regular modpack.
    Posted in: Mod Packs
  • 1

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Someguy72

    I am using this mod pack and the latest version of Forge (6.0.1.337).

    When I load a world, it just hangs at 'loading world'. Minecraft does not crash, it just freezes there. Any ideas?


    This version is not compatible with forge, I have yet to make the forge compatible version for 1.4.2 I will start work on that tomorrow.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Thaurane

    thanks zombe ^.^ very happy to see the mod update so quickly this time!


    I coded to music this time, so I think that may have helped a bit =P That and the great work done by the people over at Minecraft Coder Pack!
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from TheDeadDemorid

    It does the same for Show/hide Monsters line


    Noted
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Ahh, yes, Forgot about that.... Fixed
    Posted in: Mod Packs
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