• 0

    posted a message on [Active][1.7.10][SSP/SMP][Forge]yogpstop's Mods (QuarryPlus,and more...)
    What difference in that markers?
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Hi AlgorithmX2!

    So first of all I am so terrible in english, sorry about that! bless me google translate

    Yep I have a suggestion (not listed here as I think).

    I will be like very-very happy if you will add just one quiet simple block-manager that:

    1) Connects to the system and consumes power to work like Crafting Terminal for example
    2) It's UI is like.. ok I think that I'll better just show you:
    3) It will KEEP that number of items as you set and will let use them for autocrafting, but not to send via Export-s somewhere else.
    4) It's superpower is to be awesome =)

    Example!

    - Set all the Cobblestone from Quarry to travel into Recyclers.
    - Add this block to your system.
    - Set like.. 200 Cobble always to stock in ME system.
    - OH MY SWEET BABUSHKA, I now able to autocraft Furnaces, Pistons and stuff and at the same time ALL the Cobble that over 200 quanity is recycling!

    And this is just 1 of MEGABILLION uses that you can... you know... use now! :3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from Zodiak69

    I made the logo:



    First time in Photoshop, don't be offensive %)

    Original

    And of course, GREAT mod, thank you!

    I mean you can use it if you want. In OP here for example. =)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    I made the logo:



    First time in Photoshop, don't be offensive %)

    Original

    And of course, GREAT mod, thank you!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4] Better Enchanting Mod
    Quote from mikepike8585

    Guys should i update this mod

    YEP
    Posted in: Minecraft Mods
  • 0

    posted a message on Factorization 0.8.108
    So I was adding this mod to my client, it crashed with ID conflict, I corrected ID's.
    Then it crashed again:
    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 18.01.13 17:14
    Description: Failed to start game

    java.lang.NullPointerException
    at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
    at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:456)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 281000680 bytes (267 MB) / 464388096 bytes (442 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_U_B4 48 mods loaded, 48 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forestry [Forestry for Minecraft] (forestry-A-1.7.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.188-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Additional-Buildcraft-Objects [Additional Buildcraft Objects] (AdditionalBuildcraftObjects.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Advanced Technologies and more+! [Advanced Technologies and more+!] (Advanced Technologies and more+! 0.7.3 BETA.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.2.207.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
    NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ObsiCraft [Obsidian Craft Mod] (ObsiCraftV113.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Errored
    SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
    snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 7700 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Do you know why? I see only that RedPower errored, but why? Aren't they compatible?
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.3 Rank Update : 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Here is some WW2.png edited by me (without those awkward .jpg bugs around the letters):


    ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.3 Rank Update : 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    I can't download WW2 Pack - mediafire error "OOPS!" every time! Help please!
    Can someone share it with RGhost for example?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] MINECHEM v1.5

    "When you can create porkchop from slimes"
    Posted in: Minecraft Mods
  • 0

    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    Quote from steelfeathers

    Okay, I went and added the new iron block, gold block, and enchanting table to the customizer. Since I'm getting a tidal wave of downloads at the moment. :biggrin.gif:
    What will be your next textures?
    Zombie still the same, and some food... Like your pack, but I want full-changing of the standart textures! :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [TexturePack] Cute Texture Pack Version 1.0.0
    It's like you just trollin'
    Posted in: Resource Packs
  • 0

    posted a message on Mod Spotlight: The Halloween Mod!
    Creepy Halloween to everyone! :D

    It's pitifully that in Russia we don't have this holiday :(
    Posted in: Minecraft News
  • 0

    posted a message on [1.7.3] IndustrialCraft [v8.55]
    After disable the shield:




    8.50 Version.
    They deal no damage.
    I can stand on them.

    Sorry for my english.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MAP][ADV] Mysterious Island
    Oh my God this is EPIC! :laugh.gif:
    Posted in: Maps
  • 0

    posted a message on [1.7.3][SSP] Survivalism [v1.4.5] [Update in progress]
    Please help me understand this option:

    # Safe - This mod leaves existing worlds alone. In order to force enable it press CTRL + R. There is no disable key as a deliberate choice.
    Posted in: Minecraft Mods
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