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    posted a message on A server maker in Minecraft without using .jar files!

    a) This is why they created Realms. Easy, click and you get a server. Unfortunatley, it is the nature of servers that if you can't handle using the .jar file, chances are you aren't going to be able to handle port-forwarding and network setup, or anything else to keep the server accessible. It isn't very hard, but it does require a bit of learning.


    B) Alternatively, there is the "Open to Lan" button, which is effectively a "click here to create a server on your computer" button. The same rigamarol is required as the standalone server if you want anyone outside of your LAN to access it, though.


    c) Minecraft: Java Edition (Or PC edition, alternatively) still runs on java. A while back they simply started including the necessary java internally instead of needing it to be installed globally. So it is still running on Java, and Java is still there on your machine, it just isn't globally accessible to everything anymore.


    d) Minecraft: Windows 10/PE/console/etc is programed in some kind of C, I think. And note that they haven't released server software to anyone other than a couple select partners. There might be a reason for that.

    Posted in: Suggestions
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    posted a message on Elytra should be repaired by Dragon's Breath instead of Leather (Balancing)

    No support.


    For the record, I found Elytra maintenance so annoying (and so rare) that I built a command-block shrine on the only End-City boat we've found on our server that gives any player that touches it an unbreakable Elytra. So they still need to get to the End and find that city, but once they've done that, they can actually enjoy it instead of worrying about it. Also so that more than one person on our server could play with them.


    As an Op, I spent several hours in creative mode cruising the End looking for End City ships, and never found another one. It still seems incredibly dumb to introduce an item (with an entire flight mechanic) and then put so many ridiculous limits on it AND make it so rare that it is impossible to have one until after spending several hours in the End. Or days, if one is unlucky.

    Posted in: Suggestions
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    posted a message on MCEdit 1 vs MCEdit 2 vs MCEdit-Unified

    Wow, no-one has anything to say on this. Ah well.


    Just for the record and anyone else looking for an answer on the same subject: I successfully used MCEdit-unified to port in the structures and town from the old server into the new one. It did it reasonably well, although some of our larger structures needed to be broken into multiple pieces because MCEdit froze when handling things that were too big.


    I can't tell if there is a way to give MCEdit more RAM or not, or even if it is a 64bit application or not. I'd be happy to give it 4 or 5 Gb of RAM. (that's about what my MC client gets allocated)

    Posted in: Minecraft Tools
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    posted a message on MCEdit 1 vs MCEdit 2 vs MCEdit-Unified

    OK, I'm just wondering which one is handles Minecraft: Java edition the best for doing some simple block-copying of structures from one world to another.


    It is kind of confusing since the wiki page on editors is woefully out of date and doesn't even mention MCEdit 2,


    My goal: We are currently merging several of our worlds into a new one. So I'll be copying structures and creations from several worlds into another. Most of the worlds are 1.8/1.9/1.10 vintage. Not terribly complex. (no mega redstone machines or anything like that). Some very impressive structures, though.


    I am running the latest 1.12.2


    Here's what I can tell from the websites:

    MCEdit 1: Stopped development years ago. I can't even find a download link for it.

    MCEdit 2: Appears to be still in beta development. Last updated in July 2017, no info on where it is right now.

    MCEdit-unified: Most recent update is in January 2017, mentioning updates for MC v1.11.2.


    So based on that, I'm inclined to go with unified, but it is rather hard to tell what's going on or which one would be the most uptodate.

    Posted in: Minecraft Tools
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    posted a message on Minecraft 1.12 Update Opinion Thread

    I suppose so. So far I've been somewhere over five years in MC and I haven't changed my texture pack beyond a tiny pack that replaces the painting images. So it'll be kind of odd to actually start using a full pack. I've always kind of like the fact that what I see is what everyone else on our server sees.

    I guess the part that bothers me, really, isn't the brightness of the new colours. That part's fine. It is the fact that they are different colours. For instance, that light blue isn't just a brighter sky-blue, it is now almost more of a teal. Changing brightness is one thing, but changing the actual colours... No, not a fan of that.


    All that being said here's a change I would like to see: A new way to get blue dye. Ideally, something like the double-tall flowers that produce some of the other colours. It is kind of frustrating how few things can be used to make blue.

    Posted in: Recent Updates and Snapshots
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    posted a message on Flight problems in survival server

    I don't have any experience with mods, but you may very well have a conflict between them. If you have a variety of different things that all provide flight with the same button combination, it is possible that they are interfering with each other and as a result, nothing is happening.


    I don't know how easy it is to manage that many mods, but if you can, I would recommend testing things out by stripping out all the mods until just a single mod that provides flight is left, and testing it on a NEW world. Do that with each of the mods that provides flight, and if they all work individually but don't work together, then you've got yourself a mod conflict of some kind.


    Second question to think about: Has there been any point when you could fly with all these mods? Or is this a situation where you've installed a whole bunch of mods all together and things aren't working?


    caveat: Don't try running your main world without all your mods active - it may cause problems with your world. Use a new world for testing out mod combinations. "Problems", as in corrupting the world, causing things that mod-dependent to disappear, etc.

    Posted in: Server Support
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    posted a message on New to the craft

    Generally speaking the PC (or sometimes called the Java version) has the most features and gets new stuff first. That being said, all the rest are quickly catching up, and they are all maintained equally. Default settings (and applying updates when prompted) will keep whichever platform you are on at the current version for your platform.

    Posted in: Discussion
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    posted a message on Why was Beta 1.7.3 liked so much?

    Memory is a fickle thing, but it seems to me that back in the day the terrain was more entertaining. More caves, more crazy stuff. But that aside, I like the way it is now.

    Posted in: Discussion
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    posted a message on Minecraft 1.12 Update Opinion Thread

    Well, I'm not fond of the changes to wool. Light blue in particular I rather like the way it is. All the new stuff, however, looks great. Both the concrete and terracotta will add some interesting construction possibilities.


    And that quickbar change is just plain useful. : )

    Posted in: Recent Updates and Snapshots
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    posted a message on Is Minecraft Dying...?

    No, it isn't a sign of the overall decline. It might be, of course, but it isn't necessarily so. It could be just that the people making youtube videos have gotten bored of MC. Given that they are a microscopically small segment of the population, they aren't really representative of anything.


    It could also be indicative of the fact that people are getting bored with watching people play Minecraft. Let's face it. Playing MC isn't hard. It is dirt easy, really. The hard part is making fancy redstone machinery, or making something look good, or generating enough innate creativity to figure out what to do when one doesn't have a game telling them "you must do this." Watching someone else do something that we can all do is boring. Which is probably the only MC videos I watch are either redstone tutorials or of people doing crazy parkour stuff. That's something I can't do, and hence it is more entertaining.


    Also, there is a limit to how many videos we need of people doing effectively the same thing over and over again. Especially when so many videos are of people playing spleef or other games. People could instead, you know, go play them.

    Posted in: Discussion
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    posted a message on I got it! One of the problem why game gets boring

    Except then there are some of us, like myself, that are somewhere around a thousand or two hours, and I have yet to use a mod other than optifine. I tried a couple shaderpacks with that, too. But I neglected to update that a couple updates ago. So I'm back on pure vanilla. I'm even on the default texture pack. I just threw together my own little pack just to replace the paintings because I thought they were ugly, but otherwise, I'm still playing the vanilla game...

    That being said, there have been stretches, weeks, even that I didn't touch the game. Maybe even a month or two here and there. Some days, I play Minecraft like other people play solitaire: Just strip mine away for an hour or two because I want to burn time without thinking too much. But it isn't solitaire. It is my own little server that I keep running even when I don't play for a few weeks. Because there are family and friends that ocassionally jump on and work on their own stuff. And we share the resources that get stockpiled from all that solitaire-style mining. So in some ways, it is kind of like having 6 sp games by six different people all overlapping. And that keeps the game more interesting than the updates do.


    Speaking of major changes, though. Elytra! That is something that I'd count as an entirely different change. That isn't just a small change to farming or fighting or whatever. That's Flight! And the most recent update with the rockets! That was awesome. In my view, they made just one very big mistake with Elytra: They burried them so far in the End that they make Dragon Eggs easy to get by comparison. So this massive, huge, fun thing that they added to the game they turned into an obscure, super-rare item with a short time limit of usefullness.


    Despite the fact that we play on survival, I put a command block and trigger in that end city that gives any player that makes it that far an unbreakable Elytra. They still have to work for it, but it isn't that hard since the Dragon is dead and it isn't that hard to follow my path in the End. Just have to dodge some Shulkers. But I firmly believe that the power of flight should not be anywhere NEAR as hard to get as it is. (I explored a huge swatch of the End via creative mode flight, and in all that time exploring, I only found a single Elytra beyond the one that I found originally. Two. In as big an area of the End as one can explore in about 6h of creative mode flight. Talk about trying to keep a new feature in the game irrelevant to most players.

    Posted in: Discussion
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    posted a message on Is Minecraft Dying...?

    Overall? I think Minecraft is perfectly healthy, and is going to continue to be so for a long time to come.


    That being said, I think that the urge to play multiplayer with random people may well be on the decline. I loved doing it when younger. Nowdays, playing online with other people is almost exclusively something I do with friends and family. Family in particular.


    And youtube? Blah. Watching other people play the game is extremely boring. Sometimes useful, especially for redstone stuff, but still about as interesting as reading ikea furniture assembly manuals. The only surprise to me is that so many people have actually been successful at it.

    Posted in: Discussion
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    posted a message on Post-New Launcher, breaking glass & Glowstone causes crash

    Thanks. I guess I had a lot of time on my hands since I couldn't spend it on Minecraft. :)

    I'd like to think that once someone looked at the files being blocked they might notice that those three files are from a single /ad/ location. I don't know if there's any other files from there or not, but if not, then that's a fairly clear correlation.

    To be fair to the security suite, I'd rather not shame it over this. The anti-banner ad is an optional feature that I chose to activate, and it blocked something with a web address like that really looks like a standard banner ad. So pretty much working as intended. For most stuff on my computer, if some random program that doesn't display ads suddenly starts downloading stuff from an ad server, I want it blocked.

    As far as that goes, however, it is the 2016 version of commercial (as in paid for) security suite from a company that generally sits in the top 5 of pretty much every anti-virus ranking I've seen.

    To be honest, I'm more concerned about the mechanism they are using, and when it changed. I've had the anti-banner thing active for years now, and with the arrival of the new launcher this is the first time it has caused a problem. So I'd like to know if this is something that changed with the new launcher.


    Thank you to gerbil for the explanation as to how the downloads work and why there are files coming from a /ad/ folder. That seems like a problematic implementation of things, given how common ad blocking stuff is getting these days. I've got the domain whitelisted now, so I shouldn't have any problems, but someone else might...

    Posted in: Unmodified Minecraft Client Support
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    posted a message on Post-New Launcher, breaking glass & Glowstone causes crash

    Apparently after two days of fighting with this thing, I think I found the problem, thanks to that imgur thread detailing how to open the console and have it stay open. I posted this when I was about to give up, but I guess it was half an hour too soon.


    I noticed that the three files that were failing to download were all coming from

    http://resources.download.minecraft.net/ad/(insert long alphanumeric filename here)


    The key word being "ad." So I whitelisted the entire Minecraft.net domain in my adblocker, and presto, after two days of fighting with the new launcher, I can now break glass and glowstone blocks again.


    Now, I hadn't changed any settings in my adblocker recently, so my guess is that for some reason a trio of files, at least one of which is somehow connected to sounds or breaking glass somehow, for some reason download from a folder named "ad". They aren't critical files, as in the game starts without them, but they are fatal as in when the game needs them, it freezes completely.


    So anyway, whitelisting *.minecraft.net/* solved my problem, as best I can tell. Either that, or someone at Mojang just pushed out a mini patch to some file and changed the way things download in the past half hour. Either way, I'm playing again and breaking glass and glowstone, so I'm happy.


    edit: That is the adblocker built into my security suite, not some browser thing.


    Thanks.

    Posted in: Unmodified Minecraft Client Support
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    posted a message on Post-New Launcher, breaking glass & Glowstone causes crash

    I have filed this as a bug under: https://bugs.mojang.com/browse/MC-113559


    The tl;dr version: Everything worked great until the new launcher arrived. Now the game crashes whenever I break glass or glowstone. After a complete uninstall/re-install, it now crashes after breaking a couple glass or glowstone blocks in succession (in creative) or one block in survival.


    There are also plenty of screenshots and info there.


    That being said, now that I have figured out how to get the console up so I can see what the launcher is doing, it looks like the same three files are failing to download again and again: Each time I launch Minecraft, it tries to download the same three files every time. It says that it downloaded them successfully, but every time it launches it says that they are only size 43 when they should be 7043, 8060, and 7592 respectively.

    Posted in: Unmodified Minecraft Client Support
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