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    posted a message on ZC Minecraft Server
    WE ARE NOT LOOKING FOR STAFF

    ZC Minecraft Server is a survival server with 2 worlds and 1 creative world. You join as a guest and can access world2 and do mostly everything except using tnt, flint and steal, lava, and soul sand. World2 has no nether or End. Guests can only have 1 home and 5 protected chests.

    Our creative world is open to everyone, you can build in the free build area or make a modreq to get a plot.

    You can become a member by buying the lifetime membership package in buycraft for only 5 dollars. Members can access both worlds. Members can have 3 homes and can protect 25 chests. Members have a chance of becoming VIP's later on.

    Players can join the membership lottery and have a chance of winning lifetime membership, the lottery will occur once every week, on Fridays we will choose the winner.

    IP : zcms.no-ip.net

    I am very sorry for the ip issue, but i fixed as soon as i could.

    The server is in beta so be patient.

    I will add 2 pictures to this post soon.

    If you need any help in game and there is no staff member online then do /modreq and we will look into it.

    We have built a temp kotl in world2 until we get the game world up and running, the game world will have kotl, spleef and more mini games.

    To go to the kotl find the kotl teleporter in the Hall of Teleportation and step on the pressure plate.

    Website: http://zcminecraftserver.webs.com
    Buycraft: http://zcminecraftserver.buycraft.net
    Email: [email protected]

    List of ranks:
    Guest - default rank.
    Member - acquired by Buycraft.
    VIP - chosen by the admins.
    Moderator - chosen by the admins.
    Admin - chosen by Zerocool211.

    Server Staff:
    Zerocool211 / Head Admin and Owner
    Gumsidiamond / Admin
    Losulion / Admin
    MissFluffy85 / Moderator
    Papa_Meemo / Moderator
    monkeygirl63 / Moderator
    AnsarBD / Moderator
    Do /staff to see this in game.

    Here is the short list of rules:
    1: No griefing Or stealing.
    2: No caps, spam or advertising in chat.
    3: Swearing is okay to a point, excessive swearing is not.
    4: Don't be racist, rude or offensive.
    5: Do not use any hacked clients on this server.
    6: Do not use x-ray, it wont work.
    7: Do not ask for any items, gamemode or admin powers.
    8: Do not ask what plugins we have, A full list will be on our website soon.
    9: Do not use more than 32 tnt at once.
    Do /rules in game to see this list.
    Posted in: PC Servers
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    posted a message on (HELP)Crafting recipe not working
    Go into the crafting manager in minecraft source and find the recipe for the stone brick slab and copy that to your class then change the output to the block you are trying to create and change the 0 after block.stonebrick to 1 so both of the numbers are 1.

    You can also change the shape of the recipe by adding more "###" and if you want to have more items in the recipe then copy the character value of bla text and put a comma before the last ) and paste it there and put tbat item in like a normal recipe.
    Posted in: Modification Development
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    posted a message on Colors?
    The grass top is a gray image and there are probably some code in the class files that changes the color of the grass.
    Posted in: Modification Development
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    posted a message on Where are block and item textures defined?
    Quote from ModderWizardDude

    You can add .setUnlocalizedName("name") on the item declaration and that will set the texture


    No that,s for 1.5, in 1.6.2 you have to use func_111206_d and func_111022_d to load the textures, thats how minecaft does it.

    Panda the functions for loading the textures are in Item.java for all items.
    Posted in: Modification Development
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    posted a message on Can Anyone Help Me?
    Watch SCMowns tutorials he covers some of the things you want to do:

    Here is his thread : http://www.minecraftforum.net/topic/1552222-152-151-147-132-creating-mods-modloaderforge-scmowns-src-video/#entry18977058

    And you can find guides on youtube for most of the other stuff you want to do.
    Posted in: Modification Development
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    posted a message on Where are block and item textures defined?
    Go to the link below, there is all the information on how to define textures for items and blocks.

    http://www.minecraftforge.net/wiki/Icons_and_Textures
    Posted in: Modification Development
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    posted a message on [SOLVED]How to make an item that lets you fly only when held?
    This could be useful
    Posted in: Modification Development
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    posted a message on 1.6.1 Mod missing textures!
    have your texture files located in : assets/yourmod/texures/items and assets/yourmod/texures/blocks

    In order to get your textures to load from the textures folder you have to put yourmod like this .func_111206_d("yourmod:itemname") and .func_111022_d("yourmod:blockname")

    put .func_111206_d("yourmod:itemname") after .setUnlocalizedName("itemname")

    I had to do this in my mod.

    It's alright to have this code in the block classes but it's the .func method that loads the texture :

    public void registerIcons(IconRegister par1IconRegister) { blockIcon = par1IconRegister.registerIcon("YOUR MOD ID" + ":" + (this.getUnlocalizedName().substring(5))); }

    all you need is .func_111206_d() for items and .func_111022_d() for blocks in your main class.
    Posted in: Modification Development
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    posted a message on Where to start for making mods.
    ScratchForFun : http://www.youtube.com/user/ScratchForFun

    He has many tutorial's both for simple and more complicated things.
    Posted in: Modification Development
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    posted a message on Beginners Guide to Creating mods
    SCMowns : http://www.youtube.com/user/SCMowns2

    ScratchForFun : http://www.youtube.com/user/ScratchForFun

    Sciguy1121 http://www.youtube.com/user/sciguy1121



    They have really good tutorials on how to create mods for minecraft
    Posted in: Modification Development
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    posted a message on [SOLVED] Random Ore Drops Help
    I was looking for the code for random drop.

    Thanks.
    Posted in: Modification Development
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    posted a message on Texture Problem
    Quote from glegan

    for blocks add .func_111022_d("what texture is called"); after set Resistance
    for items add .func_111206_d("what texture is called"); after .setUnlocalizedName(".....") put it here
    hope this helps
    include the the dot



    In order to get your textures to load from the textures folder you have to put joe_doe like this .func_111206_d("joe_doe:itemname") and .func_111022_d("joe_doe:blockname")

    I had to do this in my mod.
    Posted in: Modification Development
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    posted a message on [MC/Forge][1.6.4] Gulliver the Resizing Mod (v0.14.3 *Oct 21*): changing your perspective of Minecraft [OVER 900,000 downloads]
    I am sorry for my last comment, i did not mean it like that. I would never "push" anyone to update their mods.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    NEI is one of my favorite mods, it's very useful, thanks chicken bones.
    Posted in: Minecraft Mods
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    posted a message on Hopper Ducts
    Nice mod, i will use it along the other mods i have installed.
    Posted in: Minecraft Mods
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