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    posted a message on Garry's Mod Style Mod Installation

    First and foremost, as it has been mentioned before in years past, is mod API integration with vanilla. It's long been agreed upon, and let's be honest here, that if Mojang made or acquired a mod API, Forge would be able to do it many times better.


    Then you have the chances of dealing with people installing potentially malicious content on servers, or trackers.


    That said I'd have no problem with the FML developers to take this up. I'd be completely onboard with the idea otherwise.

    Posted in: Suggestions
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    posted a message on will macbook mid 2017 run minecraft smoothly

    I'm running on a 2015 Macbook Pro, and it works just fine. If you're getting a Macbook Air, forget it. Those are strictly working platforms. If you really want to be sure, get a 16GB ram instead of 8. I haven't ran shaders on mine, but it works with mods just fine, although you may want to allocate memory if you're running a huge modpack with +200 mods.

    Posted in: Discussion
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    posted a message on Introductions & Leavings

    I uh... Really am not sure what to say here.


    I've been on here for years but never really introduced myself. At this point, I honestly don't know whether to do so or not, considering what's going on.

    Posted in: General Off Topic
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    posted a message on What makes a 'quality' Minecraft mod for you?

    Depends on your preference, but...


    -Modder is interactive and responsive on their thread

    -Textures that actually fit with the game somewhat

    -Bugs are polished out

    -Has compatibility with other mods

    -Is properly balanced, so that we're not left grinding my eyes out for days if not more than a week in order to get somewhere, yet I'm not getting end-goal stuff only an hour or two in

    -If it comprises of dimensions, they aren't left barren wastelands with generic mobs and copy-paste content, with unique dungeons, minerals, and mobs

    -Introducing things that feel like something that could be implemented into the actual game

    -Has an ample amount of content, unless it's a "bridging" mod.

    -Has a way to find out about any lore, crafting recipes, and how to progress, all the while having an ample amount of content.



    As usual I've missed some but you get the point. However there is always exceptions. The Aether II for example could be seen as "professional" but it was always on shaky ground. Nowadays it's just a joke.

    Posted in: Discussion
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    posted a message on What version did you think Minecraft went wrong for you? [POL]

    For me, it's mostly several smaller things than one big thing. The exception to this thing however, is none other than 1.7. New blocks are great, and while I despise the poppy/rose changes and lack of mobs, both are overshadowed big time by the elephant in the room: Terrain Gen. It killed Survival overall for me. The terrain was a big plus for Minecraft in the past, but they destroyed it with that update. People go on about Beta 1.8, but never about 1.7. (Then again those people have left. I mean this forum is not far from being dead, as is the mature community.)


    Mojang over the years have lost thier touch big time, and it's really sad. This goes outside of just the game development. (DISCLAIMER: I actually like 1.9, 1.10, and 1.12 a LOT)


    You're also missing 1.8 in your poll. 1.8 is infamous for being a lag fest for old machines. (10/10 signature btw)

    Posted in: Discussion
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    posted a message on Is there really a point to it?
    Quote from Wolftopia»

    Leaving the forum because of the decline contributes to the decline.


    It's a vicious cycle. Sad as it is, I just don't see for MC's community to rise from its current state.
    Posted in: Forum Discussion & Info
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    posted a message on What happend to 1.13?

    I've seen jack all for news of upcoming stuff in 1.13 as of recent. I assume this is because they're ironing out the Bedrock/BT edition. Although I've been out of touch in some cases, as I frankly, like Geneo, don't touch Minecraft much anymore nowadays except for modpacks.

    Posted in: Recent Updates and Snapshots
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    posted a message on Strange pixelated rainbow mob found, 1.12.2 -- anyone else??

    Screenshots required for analysis, or this is another hoax.

    Posted in: Survival Mode
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    posted a message on What kind of music do you listen to?

    I prefer to listen to video game OSTs, sometimes movie OSTs if they're good. Honestly I feel like one of the very few people who do this.

    Posted in: General Off Topic
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    posted a message on Giant Spyro the Dragon Pixelart [480x490 | 66364 blocks]

    As a fan of the original trilogy, I approve.

    Posted in: Creative Mode
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    posted a message on Is there really a point to it?
    Quote from TheMasterCaver»

    I've had some ideas that I've never bothered posting because I know that nobody at Mojang will ever see them; for example, recently I've considered a suggestion to remove the ambient lighting in the Overworld (the dim, or not so dim depending on monitor and in-game settings) light you can see in what should otherwise be total darkness, which makes sense in the Nether and End but not in the Overworld. With the right changes even editing the gamma setting to ridiculous levels will not make total darkness brighter, only light levels 1+).

    For an actual example, I posted a suggestion for customization of caves prior to the release of 1.7 (later expanded to include structures) and Mojang never implemented it even though it was one of those things that would literally take 5 minutes to add (speaking as somebody who knows what code changes are actually needed, unlike most people who make suggestions; in fact, customization of most structures is already possible in Superflat worlds, just not Customized) and have little impact on gameplay (unless you have my unique playstyle), and I've seen posts by others on Reddit to add it as well, leading me to think that they do not look at most of the suggestions even there.



    It's truly a shame how many good ideas have been left to rot in suggestions. It also serves as a shameful reminder of some of the development practices and relatively out of touch Mojang is/has been. (Considering a single person can out-do the work of a fully funded team...) A bigger issue though more local IMO, is the toxicity. The people who main that subforum flip their excrement over even slight things and feel the need to be unnecessarily disrespectful.

    Posted in: Forum Discussion & Info
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    posted a message on Traincraft
    Quote from amerem»

    XD funny thing is its better than the old rails significantly but yeah its just temp. On another note would anyone be interested in some https://minecraft.curseforge.com/projects/jurassicraft2 Rollingstock? hauling Dinos around in some custom stockcars.


    Dinosaurs being stuffed in railcars? Hey, why not?
    Posted in: Minecraft Mods
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    posted a message on Minecraft servers have changed... A lot.
    Quote from YMbrothers»

    I thought of a reason why somebody hates these small community servers.

    (It's kinda like my experience, but of course, that's not my stance here)


    Imagine you put like 2 months of effort to a huge castle, added Shaders mod and post it into the forum.

    However, one day, the server suddenly closed. Where's the 2-month work? What did you get from it? A post?

    Not all people play these small community servers for short-term fun, they actually want them to stay.


    In essence, you lost your hard work when the small server closed. (Unlike large servers like... those 10k+ players server, they won't close in the future...)


    It would hardly seem to be that. Most players don't spend the majority of their time on a single project, most would get board by then. Back in the day, even small servers wouldn't have issues with dying out. Part of what killed the small servers is not just the dwindling community population, but when the minigame servers were getting big they destroyed the playerbase of a lot of smaller servers. To this day the larger servers still stifle the smaller servers from chances to shine.

    A fair amount of the servers in the Servers sub-forum are dead player-wise, or shut down completely.
    Posted in: Discussion
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    posted a message on Question About The Suggestions Forum
    Quote from Wolftopia»


    I've actually already Private Messaged a moderator, but I haven't gotten a response yet.


    I've actually seen your suggestions. They're pretty good! You should definitely "touch" the suggestions sub forum!


    It shouldn't take very long for them to respond. Sunperp in particular is quick most of the time.

    Hehe. Thank you. In the future, I might make a return to there, however the duration may be.
    Posted in: Forum Discussion & Info
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    posted a message on Did the version selection option split up the community?

    Comparatively the community that has stayed back is very small, not accounting for mods/modpacks. Saying it's split up the community is going way too far, let alone even using the word "splitting."

    Posted in: Recent Updates and Snapshots
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