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    posted a message on Alchemical Reactions - Make all the things!
    Cool mod,i actually like the fact that it gives use to gold and enderpearls beyond Vanilla Minecraft and i posted this beacuse i have an idea for the Tinker's construct Integration (Might be too hard, but i dont know anything about modding) And it is making a block similar to a Smeltery controller, with a similar GUI only that it has 3 Tanks, in one goes Tinker's Reactatant made from Aluminium beacuse it is a common material (And beacuse every mod seems to have copper and Tin) And gold nuggets, in the other one goes Cobblestone or any ores and in the third one goes lava. Then the materials you can make appear in the menu where you would normally smelt stuff and you click on them to get them. Plus my idea for making the block is using 1 ingot pattern from Tinker's construct in the top, 1 Tinker's reactant in the middle and the rest of spaces made from seared bricks. Please tell me if this is possible.
    Posted in: Minecraft Mods
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    posted a message on Request: More armor bars mod
    Quote from thebaum64

    I really do not see the point... reinforced armor would be better
    I think reinforced armor is a mod that gives you stronger armor, what i meant is to be able to see the difference of defense Protection applies to your armor and also be able to see how much stronger modded armor is from diamond, for example you only have 2 defense bars from a piece of armor, but then you apply protection to it and the armor bars change to show 3 defense bars, and also for modded armor that is stronger than diamond, it will show a second line of armor bars to see exactly how much better it is. If misunderstood what you said please reply, but i think this is what actually happend
    Posted in: Requests / Ideas For Mods
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    posted a message on Request: More armor bars mod
    Hello, and i made this post for a reason: More armor bars (Read the title before you post, just in case ;D) What i mean by that is not making Vanilla armor super OP, but for example, adding a second line of armor bars and making them turn Red, then green and then Yellow (for Extreme difficulty mods like DivineRPG Or Orespawn) depending on the armor and counting protection for armor bars, for example if you have full diamond armor with Protection 1 your armor will go to the second bar, if you have full modded armor that is stronger than diamond by like, half a bar of armor or more, then the first bar of armor or half of it will become red, with super armor like Ruby or better armor from mods (Like orespawn, once again) It becomes green, and with even more armor it goes up to yellow. If that is not possible or there is a mod for that (wich i could not find) Please tell me, thanks for the help.
    Posted in: Requests / Ideas For Mods
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    posted a message on PokeRadar for Pixelmon[1.7.2/3.1.4]
    Hi, i like this mod but i get a crash every time i install it, Crash Report: ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 05/02/14 23:25
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: pokeradar.MwForge
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:75)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: pokeradar.MwForge
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)
    ... 33 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 39 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 28740512 bytes (27 MB) / 126095360 bytes (120 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.35.938 Minecraft Forge 9.11.1.938 5 mods loaded, 5 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.35.938} [Forge Mod Loader] (minecraftforge-9.11.1.938.jar) Unloaded->Constructed
    Forge{9.11.1.938} [Minecraft Forge] (minecraftforge-9.11.1.938.jar) Unloaded->Constructed
    pixelmon{2.5.7} [Pixelmon] (Pixelmon_2.5.7.zip) Unloaded->Errored
    pokeradar{1.1.0} [pokeradar] (Pixelmon_2.5.7.zip) Unloaded->Errored
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Nothing010

    Stupid bats... Pigmen don't hurt u when not hostile...
    Well, that is why i hate jungles...Like if they weren't the worst place to spawn before, but Jungle bats are the Easier way to farm for Jungle Shards, beacuse making a spawn room and killing them with traps might be easier than trapping a Jungle Dramcryx
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Nothing010

    Aren't they neutral? U dont need to attack them
    They are Peaceful, you loose hearts when they touch you but they will not hunt you, the problem is their moves and not being able to see them if you do not have torches
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I wan't to report a bug i found in 1.4.7: When a Skeleton gets full set of Divine Armor, he will not die even to a Halite Blade, while it does not happen on zombies or Zombie Pigmen, and it does not happen with stronger armors like Halite Armor. And also, if you are adding story, ¿Will it count for all the Twilight Dimensions and Iceika/The Dungeons Of Arcana or just Vethea? (since it is considered as a dream)
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    This Question might seem foolish, but i think it needs to be asked: Will you add a Story for Vethea? Beacuse with all the new things being added, even Heliosis and Arksiane, i thought a story would be added
    Posted in: Minecraft Mods
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    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Quote from rich1051414

    You should have also took a picture of the Console. But first, try checking the box, reinstall modpack, under the Start Modpack button.
    Well, the Console is Empty, no text or anything, And i also have tried to reinstall the modpack, but nothing happend, and also it finished installing all the mods before the Error.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Hey, i keep having this issue: http://img833.imageshack.us/img833/7319/errorpz.png just after getting my PC to work, and i did not have Username or Password beacuse i didn't want to put them in the Screenshot
    Posted in: Minecraft Mods
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    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Hey, is the server for people with Premium accounts or for everyone?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Quote from rich1051414

    It installs the modpack for you, at an alternate location, so you can still use vanilla at the same time. That's all the changes it makes. It never communicates any usage data to anywhere, and only accesses the internet to download the modpack and to login. Also, it automatically keeps your modpack nice and updated. Also, it uses better encryption for your locally saved passwords, with encryption based on hardware ID's, on top of those used by vanilla minecraft. It also uses exactly the same login methods as minecraft itself.


    ??? Care to explain? ask for help? give details? People on linux, mac, and pc have all successfully used the launcher. Please explain your problem. Also, no that will not work. We use custom versions of various mods, and custom blockID's and providerID's for dimensions. Provide some more information and I will figure something out.

    Well, it is not something you can fix, my Administrator account on this PC got stuck and i do not have administrator permisson, so i can not download any launcher on the page, just the original mods, i already had some of those
    Posted in: Minecraft Mods
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    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Hey, i have a question, since i can not install the modpack from here, will i be able to play in the server if i install all the mods separately?, and also, in what version are them? If somebody can pass me a list, i would be really grateful
    Posted in: Minecraft Mods
  • 0

    posted a message on [SOON 1.5.1] NaruCraft V 0.3,5! ~ALPHA (Ninjas in Minecraft!)
    Good mod! Hey, is it compatible with 1.4.6?
    Posted in: WIP Mods
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