A fairly simple idea. Mobs can come in hordes (groups of 10+, depending on the rate of time spent in an area) and provide a solid challenge to your game. Like the current system for mob spawn, the odds and amount of mobs in these hordes would increase. If you stayed in your area for 1 day, the odds of a horde would be slim. After that it gradually increases, until mob hordes become a genuine threat. There are multiple types of mob hordes, which themselves have different odds of spawning in.
30% of Mob Hordes- Zombies/Baby Zombies
20% of Mob Hordes - Spider Horde 10+ Spiders/Spider Jockeys
15% of Mob Hordes - Skeletons
15% of Mob Hordes - Mixed Skele/Zombie/Spider
10% of Mob Hordes - Enderman Hordes
10% of Mob Hordes - Creeper Hordes
Since Creeper Hordes can be especially devastating, and the others mainly just a pest, their would be an option to selectively disable some types of hordes.
And "Lost Mountain" is now found! Thank you for posting the download. I went into it with NBTEdit and confirmed that the seed originally posted had the last two numbers reversed. The actual seed is:
Seed: 105051239075216831
I created a new AMPLIFIED world in snapshot 13w39b and spawned right at the base of that wonderful mountain not far from that falling lava flow, at:
x = -208
z = 256
y = 64
OP likely originally spawned it with an earlier 1.7 snapshot than this but it still seems to spawn with 39b.
Thanks for sharing it! btw: There is much more terrain like it all around it, takes time to generate though.
I've tried this seed and that location with everything from 1.6.4 to 13w39b with Amped, regular and Large terrain.. Nothing even close.
From now on I'm calling this 'Lost Mountain'..
OP: If this world is for real then please create a free Mediafire.com account then zip up your world folder and upload it then link it to us here so that we can download it and examine the files to see if we can't figure this out. Thanks! (And please save it with the player at those coordinates looking at the mountain so that it looks like it did in the first pic)
It is a true mystery, and I'm sorry for those I've "wronged" in whatever sense of the world. This generated for me, and the mediafire link will be in the OP and this comment.
Well on your picture I see snow in the distance, but it stops when it gets lower meaning it is a snapshot feature. It seems to me you generated this in the snapshot using 'amplified' and then downgraded to 1.6.4.
That is likely what happened, but I strongly recall it not being so.
How are Slimeballs and Slime blocks not related? There both made of slime aren't they?
And this is definitely not a wishlist. I've seen wishlists and they mainly compose of a bunch of non-related ideas. If anything this thread is vague. The poster doesn't say how many hearts the slime golem has, or how many hearts of damage its thrown slimeballs do.
This is just a sample of the immense natural birch and oak wood mountains you can find in this seed. So I don't get called a fake, the seed is in the screenshot along with the coordinates.
Enjoy!
The potion idea is really clever, and with that I'd add a command /hideeffect to remove the visibility of the effect on the item. (If that is a problem created by this, it might not be in your mind)
I like the idea of dyeing food, but I don't see the added cauldron step as necessary. I think it should be automatically dye-able, unless I'm missing a step in the logic.
remove slime block and slime golem. All you are doing adding that stuff is making slime the suprior mob. I like the throable slimeballs idea but other than that, no support.
I'm not trying to make slimes a dominant mob, I'm just putting together a logical use of the fairly useless slimeball, and comparing it with the value of snowballs.
My idea is fairly simple, and it comes from 10 minutes of me branching my ideas off from one another.
1. Slimeballs.
-Slime balls can be thrown and would apply slowness to a player for 2 seconds. It would be a tactical PVP item.
~The time would not stack, and it would reset everytime it is hit.
-Said slimeballs would stack up to 16, like their snowy counterparts.
2. Slime Block
-4 Slimeballs = 1 slime block. Slime blocks can be smelted to produce slime bricks, a semi-transparent green jello-esque type block.
~Slime blocks can also be placed, but are solid and non-transparent.
3. Slime Golen
- The typical Iron Golem format. It throws slimeballs (with the slowness affect) at all hostile mobs except for Slimes. It leaves a trail of slime around, like snow, and when shoveled it creates a slime ball.
- The Slime Golem would have equal hearts as its snowy counterpart.
- When exposed to rain, or is in a desert biome, it dies.
~When dies in rain, leaves a 2 by 2 slime puddle, which is made out of the Slime Trail.
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Ended up with 279 points.
Great, fun map! Loved the voice elements you put in.
9/10
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30% of Mob Hordes- Zombies/Baby Zombies
20% of Mob Hordes - Spider Horde 10+ Spiders/Spider Jockeys
15% of Mob Hordes - Skeletons
15% of Mob Hordes - Mixed Skele/Zombie/Spider
10% of Mob Hordes - Enderman Hordes
10% of Mob Hordes - Creeper Hordes
Since Creeper Hordes can be especially devastating, and the others mainly just a pest, their would be an option to selectively disable some types of hordes.
Thoughts, questions, suggestions?
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Tada!
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Here is the mediafire link.
http://www.mediafire.com/download/1o4otud7bswphby/WHATISYOURNAME.zip
It is a true mystery, and I'm sorry for those I've "wronged" in whatever sense of the world. This generated for me, and the mediafire link will be in the OP and this comment.
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That is likely what happened, but I strongly recall it not being so.
Odd.
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I have an idea, but it seems far-fetched
Could it be possible that my minecraft.jar has created some sort of hybrid 1.6.4 world that includes elements of the snapshot?
Because I honestly have no idea...
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Good point, I'll update that info.
Ideas are all based off of each other, with a similar idea.
You are basically saying that wooden tools just require wood and aren't closely related.
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Enjoy!
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It would be 1.6.4.
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The potion idea is really clever, and with that I'd add a command /hideeffect to remove the visibility of the effect on the item. (If that is a problem created by this, it might not be in your mind)
I like the idea of dyeing food, but I don't see the added cauldron step as necessary. I think it should be automatically dye-able, unless I'm missing a step in the logic.
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Thank you =)
I'm not trying to make slimes a dominant mob, I'm just putting together a logical use of the fairly useless slimeball, and comparing it with the value of snowballs.
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Did I not say that?
I'll correct it if so.
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1. Slimeballs.
-Slime balls can be thrown and would apply slowness to a player for 2 seconds. It would be a tactical PVP item.
~The time would not stack, and it would reset everytime it is hit.
-Said slimeballs would stack up to 16, like their snowy counterparts.
2. Slime Block
-4 Slimeballs = 1 slime block. Slime blocks can be smelted to produce slime bricks, a semi-transparent green jello-esque type block.
~Slime blocks can also be placed, but are solid and non-transparent.
3. Slime Golen
- The typical Iron Golem format. It throws slimeballs (with the slowness affect) at all hostile mobs except for Slimes. It leaves a trail of slime around, like snow, and when shoveled it creates a slime ball.
- The Slime Golem would have equal hearts as its snowy counterpart.
- When exposed to rain, or is in a desert biome, it dies.
~When dies in rain, leaves a 2 by 2 slime puddle, which is made out of the Slime Trail.
Comments/Criticism/Suggestions/This Really Isn't Usefuls?
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Is the seed wrong? I can check it, I swear its real. Others have said nice seed so I assumed it worked properly.