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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V5.50)
    Quote from McJty»

    It needs a pulse everytime

    would a RFTools timer work for this aswell? just so you don't have to constantly babysit the absorber?
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V5.50)

    I've a question regarding the time absorber from RFTools Dimensions.

    I'm trying to craft a noon dimlet and I'm using the time absorber for this, I've it currently set to noon but now I need to keep charging it.


    is it possible to just keep giving the time absorber a constant redstone signal to charge it, or do I actually need to keep giving it a redstone pulse everytime it's noon for it to charge?

    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k

    red coal is supposed to have a long burn time right? I heard people mention that, that for example 1 piece of red coal can smelt an entire stack of 64 items in a furnace. I tried using red coal but it produces the same amount of energy in generators as normal coal, and it also only smelts 8 items in a furnace just like normal coal.

    Posted in: WIP Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V5.50)
    Quote from McJty»

    That happens when you're holding the pearl for too long. Holding a pearl requires power and it drains that from the power it just generated when the pearl arrived. You should try to get the pearl to fire again as soon as it is received so that little power is lost

    alright, thanks for the information, now I finally understand what the problem is.
    Posted in: Minecraft Mods
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    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V5.50)

    what exactly is the problem with the endergenic generator when it mentions that the generator does not have enough energy to hold the pearl and how do I solve this problem? I tried searching for an answer but I've had no luck so far.


    I'm trying to build a generator design using SCM and I'm new to both the endergenic generator and SCM and for some reason I can't get it to work. when I do it the RFTools way it works and it generates about 10k/t but with SCM I can't seem to figure it out

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from AlgorithmX2»

    The wrench can rotate a design to any side or orientation, you just need to click on the right face.

    if you click on the west face, it will rotate around the east-west axis, if you click a top face, the top-bottom axis. For clarity I am talking about the individual faces, not the bounding box.

    aah, it's working now, thanks for the quick reply, I couldn't figure out how to do it at all
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    is it possible to change the axis of a C&B design? I currently made a design on the floor, but I want to apply it to the wall, but I can't seem to rotate the design upwards, I can only rotate it on the floor. I tried using the middle scroll, wrench and designs, but all did not work the way I wanted them to

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 5.2.4 (On Hold)

    quick question... if you open an obelisk and go to the eldritch dimension, is there just 1 boss or are there more?

    I opened an obelisk in Agarian Skies 2 but I've pretty much ran out area to explore and I killed 1 boss.


    I was wondering whether I need to open another obelisk to find more bosses or if I'm not searching well enough.

    if there is indeed more bosses.... it'd be pretty nice if there was an item that'd help you explore the dimension...

    Posted in: Minecraft Mods
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    posted a message on [1.8.9] Router Reborn 1.1.6
    Quote from 6210classick»

    both the energy & liquid router labeled as WIP so they might not work correctly but i assume it's the same as item router but for liquids.


    are the barrels & output tanks connected with inventory cables ?


    Quote from TomEVoll»

    it is functional,

    When
    using the extractor the red square is output side that is where you
    connect a pipe or tank, all other sides will be extracted from. (pipes
    will not be scanned and dont work as a wire on extraction sides)


    Use the wrench on it to change output side.


    would you perhaps know if it's possible to use a filter on the extractor? so it'd only input a certain type of liquid?

    Posted in: Minecraft Mods
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    posted a message on [1.8.9] Router Reborn 1.1.6

    does anyone perhaps know if the liquid router is already funtional, or to be more exact, the liquid router extractor?

    and if it is functional, is there perhaps a guide on how to use it.


    I'm trying to create an automatic witch water farm using Router Reborn and Ex Nihilo and I can send water to the barrels using the liquid router sender, but I can't seem to get the liquid router extractor to pull the witch water and deposit it into a tank

    Posted in: Minecraft Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Robijnvogel»

    Oh my bad. I did not read that message very right, but now I finally have:

    Yes, I have succeeded in emptying Warded Jars with the TE (Which stands for Thermal Expansion; live with it) Autonomous Activator. Sneak right click + aim low, high or standard works. Keep in mind that these AA now need a tiny amount of RF to do anything at all.


    would you perhaps be so kind to take a screenshot of your setup? I'm trying to this this setup myself but it doesn't seem to work for me.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Robijnvogel»

    Did I not just say that? Twice?

    :P


    has anybody gotten any succes at this? I tried using the AA to empty the jar, but I can't seem to get it to work.

    I tried both left click and right click, with and without sneaking, low, high and standard aim.


    I thought of trying out SFM aswell, but SFM can only simulate a right click, and not a shift-right click, which is needed to empty the jar.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from Robijnvogel»

    Just to be clear: Open Peripherals + Computercraft does NOT provide a method to empty warded jars. On top of that, Turtles can not mimic shift right clicking. Therefore CPUCraft can not really empty jars.

    If you want to void essentia using autonomous activators, however, one unlabeled warded jar + autonomous activator would be enough for all 48 (or more) aspects, right?


    whoops, my bad.

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    I haven't tested it yet so I'm not 100% sure, but you can empty a jar by shift-right clicking on it right? what if you set up a jar for disposal, and have an AA constantly empty it by shift-right clicking on it? wouldn't that work aswell?

    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics

    perhaps instead of voiding essentia you could export the extra essentia into a block similar to the matter condenser.

    it could either produce a resource which is required for end-game thaumic energistics by recycling the essentia, such as the matter balls in AE2, or something I was thinking of, it could produce dungeon loot or knowledge fragments but at a very high cost.

    perhaps there could be several modes that'd set the essentia cost, such as the modes for matter balls and singularities in AE2


    the block could be more challenging by having it only accept the primal essentia (air, fire, water, earth, order or entropy) so if you've any other type of essentia that you'd like to recycle, you'd first need to break it down using the alchemical centrifuge.

    Posted in: WIP Mods
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