All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Lag playing through Technic launcher
    Go to launcher options, enable "Increase PermGen Size", and set the amount of RAM to 1 GB. Allocating more RAM can actually decrease framerate.
    Posted in: Mods Discussion
  • 0

    posted a message on Grey Goo Mod
    Wait for the mod author to update the mod to 1.6.2.
    Posted in: Mods Discussion
  • 0

    posted a message on Mods suck
    The fun thing about Minecraft is that it's a Sandbox. You can essentially do whatever you want. Some people install mods that make the game easier. Other people just change the game completely. There's no "right" way to play the game.
    Posted in: Mods Discussion
  • 0

    posted a message on Failed to login: Error
    I can't join most servers at the moment. If I do, I get an error message saying "Failure to login: Error".

    Please don't lock this thread, this is a legitimate issue people are having, and I would appreciate it if we could find a solution.
    Posted in: Server Support
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Desert novas should be able to be grown on sand with the growth spell (and possibly Bonemeal as well). I'll be honest, I don't remember if I had it in AM1, but I know it's in AM2...it's worth a try anyways. If it doesn't work, try surrounding one block of grass with sand, and try the growth spell on the one grass block.

    Because of Growth's method of operation, it may take a few casts to get results.


    Already tried that (Including surrounding a grass block with sand), didn't work unfortunately.

    Thanks anyway. I guess I'll be waiting for AM2.

    Quote from Scors

    Worked for me in AM1. Helped out when I was building my first island home.


    Anyway, just wanted to pop by and say hi!


    What? How? Did you do it in any specific biome? And did you use Growth on Sand, or on Grass?
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Is there any chance this mod will become a bit more friendly towards SMP players? For example, I play in a server where there's literally one desert to be found, and all the Desert Novas have been taken already. This means I cannot make Purified Vinteum, which is incredibly essential in a lot of things.

    Due to this lack of Vinteum, I also can't research new spells. And all the towers have been raided already, so I can't get new spells from those either.

    Come to think of it, a lot in this mod is based on exploration. There's hardly any way to advance in this mod if all the others have already raided all the towers in a 6000 block radius.
    Posted in: Minecraft Mods
  • 0

    posted a message on Weirdest two things i have ever seen in Technic
    Oh, I thought the square part was a quarried out area.

    The chunk probably got corrupted.
    Posted in: Mods Discussion
  • 0

    posted a message on Weirdest two things i have ever seen in Technic
    Oil can be useful, but not for very long. Sooner or later, you'll have to switch to a better power source like Magmatics or Biofuel.
    Posted in: Mods Discussion
  • 0

    posted a message on things to do in tekkit
    Quote from unsocialman

    I think Feed the beast is a lot better.


    That's not what he asked.

    Also, fixed that for you.
    Posted in: Mods Discussion
  • 0

    posted a message on Hexxit for Magic Launcher
    You could always just download Hexxit and modify it. Maybe publish it as custom modpack/custom zip to keep them separate.

    Or just copy the coremods, mods and config folders over to a vanilla installation in Magic Launcher. Just make sure you install Forge as well.
    Posted in: Mods Discussion
  • 0

    posted a message on Difference between FTB and Tekkit?
    Quote from Xbony2

    2. If you think gregtech is hard, just wait till the ultra hard pack. That'll be ten times harder (hopefully).

    But anyway, there isn't much to do in vanilla ic2. What's their to aim for? A filled MFSU, Quantum armor, a reactor and electric tools, and maybe a mass fab. Pretty easy to get IMO.

    In gregtech, there's way more things to aim for. Quantum chest, charge-o-mat, chemical reactor, computer cube, industrial centrifuge/electrolyzer, sonictron, all the automatic machines, AESU, IESU, dragon egg energy thingy, magic energy absorber/converter, light helmet, rock cutter, tesla staff are all awesome things to actually aim for.

    If you want a modpack that makes it so you have to do practically nothing to get stuff, I highly recommend big dig. I heard it's very easy, which makes it boring after a day of playing.

    Like I say, greg isn't going to let you get machines from a few materials that are seriously common and easy to get. He's going to make you have to actually work for it.

    5. What's there to be confused about? I found it pretty self explanatory, and if you find logging in and clicking the launch button "confusing" then you, no offense, shouldn't being using a computer at all. A lot of modpacks are still used, no mater how old, by players like me who don't want to play without redpower because, for me at least, it's one of the mods they've focusing on.


    Believe it or not, you can download public third packs (nicknamed "private public") from the launcher, by entering the code in the private packs part of the launcher. The only twist is you have to actually have permission and proof of permissions to upload a pack. I suppose that would suck for some technic users who got used to redistributing without permission, but that's how it should be, IMO.


    2. Yeah, that's why I don't really play IC2 anymore. And like I said, GT isn't hard. I never said it was hard. And maybe there is more to aim for. So what? What do you really need those machines for? To power other resource-sink machines added by GT?

    And some people enjoy Big Dig. I personally don't, but that's just my opinion. It doesn't necessarily "get boring after one day" for everyone.

    5. It wasn't so much the interface as it was the deprecated modpacks which weren't even downloadable and simply gave "Unknown error" and the entire launcher crashing along with it. Not to mention those issues where the launcher logged your password, which meant that if you got an error and you posted it to pastebin, everyone could see your password. I know that was long ago, but still.

    You know, those "deprecated" modpacks are still in the modpack list. I don't consider that very professional.

    By the way, practically every big modpack on the Technic platform has permissions. So perhaps you should educate yourself before you attempt to give snarky comments. It's the modpack author's responsibility to get permissions anyway. If the Technic team had to check every pack for permissions, they couldn't get anything done. They just provide the ability to add a custom zip to the launcher in a convenient way.
    Posted in: Mods Discussion
  • 0

    posted a message on Difference between FTB and Tekkit?
    Quote from Xbony2

    Wow, someone has a lot to say.

    1. Smart guy here.
    2. Gregtech isn't that hard, you got nothin' to complain about there. Besides, the new Unleashed pack doesn't have GT anyway, so you can play that instead.
    3. The mod author isn't making his mod to get money or be popular. He SHOULD be making it because he wants to play with it. I'm just saying.
    4. First you say it's all hard because of gregtech, and now you say it's too easy because of compactsolars and advancedsolars? Which one is it? I'm kinda confused.
    5. I haven't had any problems with it. Please show a reference.
    6. The reason ICBM isn't in FTB is because that mod is mostly used for griefing, and not many people want that.


    2. You're right, GregTech isn't hard. And that's not what I'm getting at. It's the tedium. There's nothing hard or particularly challenging about spending 2 more hours in the mines, nor is there anything particularly hard or challenging about crafting items using the needlessly elaborate recipes. But it is tedious.

    5. I've used the FTB Launcher, and I found the Technic Launcher to work better overall. The FTB launcher interface was needlessly confusing the first time I used it (And I assure you, I'm not tech illiterate), and half the modpacks were not even playable. When I went to their forums to ask, they said "Well duh, obviously those modpacks are deprecated". If they're deprecated, then why leave them there?

    6. That wasn't his point, either.


    Anyhow, I don't even really play the modpacks of either launcher anymore (Apart from Hexxit). I tend to make my own personal modpacks. As for pushing out updates to my packs so my friends can play them too, the Technic platform does that perfectly.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.5.2] [Technic Platform] The Mini Me Challenge Pack!
    Maybe you should post a link to the pack itself, rather than a link to technicpack.net.
    Posted in: Mods Discussion
  • 0

    posted a message on a mod pack with tech and adventure
    Try looking through the Technic platform, there's lots of custom modpacks there. You could probably find one that suits you.

    Either that, or take a tech modpack like Tekkit or FTB and add some RPG-like mods to it, like Ars Magica, Better Dungeons and all that.
    Posted in: Mods Discussion
  • 0

    posted a message on My Hexxit Crashes Please Help!
    It seems to be an issue with LWJGL.

    Try updating LWJGL.
    Posted in: Mods Discussion
  • To post a comment, please or register a new account.