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    posted a message on Amazing 200+ Block Tall Mountain! (13w36b)
    Nice find!

    There's also a surface dungeon in the nearby desert with a shrine almost directly on top of it. The chest contains four music discs. It's at coordinates:

    x: -3042
    z: 922

    Another surface dungeon next to a village (with three music discs) at:

    x: -2390
    z: -829
    Posted in: Recent Updates and Snapshots
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    posted a message on Mo' Creatures - v10.0.5 With Bear mounts!!!
    Quote from bloodshot45

    Incompatibility issues are not on our list of top priorities right now. But I'll definitely look into it after the bulk of our multiplayer bugs are fixed =)

    All the mounting bugs have been fixed. I am now working on fixing the horse inventory.


    Awesome. :) Do you have an idea on when/if the big cat models will be updated? (Apologies if this has already been answered in the thread)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    That's why you either explore it and take that risk, or turn back and prevent it from spreading.


    But what's the incentive for exploring it, if all it does it cloak everything nearby? I think it would be best if there was a benefit (ie. some form of unique resource) that can be found in such naturally infected biomes in order to justify the risk of exploration - just a suggestion. :)
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    Here's a preview of a really cool biome I just finished:


    Parasitic Heap



    Parasite blocks spread over grass, dirt, stone, sand, sandstone, gravel, logs, leaves, planks, cobblestone, and every type of ore. Beware of living close to this biome, as it'll eventually spread to your settlement.


    There's gotta be a limit on how far that can spread though, surely? Otherwise it would just spread beyond the biome every time you're close enough for it to load, and completely cover *everything* nearby...unless it's restricted in some way, it sounds like it would potentially be nothing but a nuisance.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Angrytotem

    I played around with the new update today and flew around for I know an hour in creative, and only had the "sudden halt of world generation" error once, and was able to just save and exit and come back, didn't happen again after that. So iunno wtf the deal is, if you fixed it somehow or what, but it looks like I'll actually be able to use and enjoy this mod now.....it really IS a bad ass mod.

    The new Garden biome seems to be pretty common, I really wanted to see the promised lands biome, but no luck....maybe next time. Thanks for creating such a great mod...this mod really should be part of the default game. :)


    Try the seed 2601137229142122608. There should be a Promised Land biome close to spawn at (-208,69).
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Amazing work TDWP. :) The sparkles of the golden leaves in the Promised Land biome are a great touch.

    I'm not getting the chunk error anymore - it seems to have been fixed with this update.

    One question...I'm not sure how feasible this is, but have you thought about adding a toggle to the main menu so players can choose which biomes they want to include?

    Edit: Never mind, just remembered you answered this in your FAQ!
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW
    The only thing that I can think of it being is server lag. Because Minecraft singleplayer now runs a server and then acts like a client on said server, I imagine that it can get overloaded quite easy. However, I've played in multiple worlds for about 30 minutes each, just flying in a straight line, and chunks would generate fine. Not to mention, I don't know if it's a specific biome that's causing the lag, as I've gone through worlds with only one biome, of each biome (To get screenshots and test them and whatnot), and the worlds were created just fine, as well as chunk generation.


    In my experience, there doesn't seem to be a specific biome that causes the world generation to cease functioning - I've had it happen in various biomes (lush desert, mountain, wasteland, forest, beach, ocean...). The distance from spawn at which it occurs seems to be arbitrary as well.

    I'll try playing again now, this time keeping an eye on the memory usage of javaw.exe. It probably has something to do with this.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    That's right! I forgot about that. I had the idea for a flower biome like that with giant flowers a long time ago, but never really tried to implement it. That'll definitely be one of the two. I'll be renaming the current Garden biome (The one that looks like Minecraft Alpha) to Lush Valley, and naming the flower biome Garden.

    As to the people suggesting a "leaking nether" biome or something of the sort, I don't want to have nether materials obtainable in the overworld.

    And for floating islands, it wouldn't really be possible, as I'm not sure how to do advanced generation code like that. Also, I don't want to touch cave generation, so that's out of the question.


    Hmm...for the last fantasy biome, perhaps a "Gallifrey" inspired overworld, with red sky, golden grass, silver trees?

    Or...hmmm, something like Lothlorien perhaps, with giant silver-barked trees with golden leaves?
    Posted in: Minecraft Mods
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    posted a message on It feels like I'm re-experiencing 1.8
    Quote from RexBox1337

    Did this happen during former big updates too, and might it be just the community not being able to handle big updates?


    It happens with almost every major update. I've been around since 2010, this is nothing new.
    Posted in: Recent Updates and Snapshots
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Angrytotem

    So is anyone else still having the problems where the world just stops generating and you drop off the world? Has anyone found a work around for it...I really want to enjoy this mod...but that's killing it for me.

    Quote from Angrytotem

    Someone made this suggestion earlier.... that doesn't work, it stops generating at the same exact spot every time.

    I'd also like to note when I exit and save, when I come back...it starts me back a little bit...like I went back in time....I can't use beds or anything when this starts happening.


    I'm having this exact same problem, right down to going "back" in time when exiting the game. It happens in various seeds. It's unfortunate, because this is a perfect mod in every other respect.
    Posted in: Minecraft Mods
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    posted a message on Community Spotlight - Dark Room Ep4 - Glimmar's Steampunk Pack
    Not bad! I've seen that dragon head illusion before though...you can get paper copies from here:

    http://www.grand-illusions.com/opticalillusions/dragon_illusion/

    Nice idea to use it in Minecraft. :)
    Posted in: Minecraft News
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    posted a message on The Winged Lion
    Oh wow, I totally forgot I made this topic. :x Thanks for the kind comments everyone! Sadly the world file isn't available any more, because it's been such a long time since the Aether mod was updated.

    I'm using this statue though (well, an improved version of it) in another build, so hopefully when that's done I can make it available. :)
    Posted in: Screenshots
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Quote from Sir_Momo

    Hey there, thanks for using my fix, for me there was no difference ingame except the torch-lights.


    I've just tried this fix - it does indeed work quite well! The outdoors is noticeably brighter, but it's certainly manageable:





    Cheers! :D
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    Quote from Sir_Momo

    I found a way to fix the torch-light.

    This will only work with version 06 for Windows, i did not test any other versions or operating systems.

    open up the composite.fsh file in minecraft.jar/shaders/

    1) Uncomment "#define SHADOW_FILTER" at line 21. (Just delete the two // slashes.)
    2) goto line 832 and replace it with the following text: "shading = shading/21.0 + 1.1;"
    3) ...
    4) profit ???


    Proof:

    before:


    after:




    Cool, thanks, I'll try that when I'm on my other computer later. :)

    Apart from the torch light, did you notice any other significant effect on the shadows as a result of un-commenting that line?
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.10 via OptiFine]
    The indoor lighting issue is a well known problem, guys. The torches actually do still give off light - the problem, however, is that the shadows are added on top of the lighting engine that already exists within Minecraft.

    I have one suggestion...this could be incredibly naive of me (I have no expertise whatsoever in GLSL shading), but could it be possible to fix the "gloomy indoor lighting" issue by simply treating the torches as a complete absence of shadows, rather than their own light source?

    ie. subtract these "shadows" around each torch to increase their brightness:



    Then again though, I guess that could result in a big performance hit, since that requires the game to "scan" for torches in order to subtract the shadows. Hrm...

    Quote from Arrowjohn

    Is this compatible with optifine?


    Em...I'd suggest reading the opening post again, heh. This actually requires Optifine! :P
    Posted in: Minecraft Mods
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