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  • 1

    posted a message on Trying to add loot table to mob
    Quote from Juiseboy»

    I'm trying to summon invisible skeleton which has chest as its head and after it dies it shouldn't drop anything else than one golden nugget. I don't know how to add loot table command in the summon command. Help would be appreciated :)

    /summon skeleton ~ ~1 ~ {CustomName:"Gimmick",CustomNameVisible:1,ArmorItems:[{},{},{},{id:"minecraft:skull",Damage:3,Count:1b,tag:{SkullOwner:{Id:"33a84c61-263c-4689-a62c-3b8044e1ff4d",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDVjNmRjMmJiZjUxYzM2Y2ZjNzcxNDU4NWE2YTU2ODNlZjJiMTRkNDdkOGZmNzE0NjU0YTg5M2Y1ZGE2MjIifX19"}]}}}}],ArmorDropChances:[0.085F,0.085F,0.085F,-327.67F],Attributes:[{Name:generic.movementSpeed,Base:0.24},{Name:generic.attackDamage,Base:6}],ActiveEffects:[{Id:14,Amplifier:0,Duration:20000000,ShowParticles:0b}]}


    Ignore the [noparse] thing, I can't remove it]

    [noparse]/summon skeleton ~ ~1 ~ {CustomName:"Gimmick",CustomNameVisible:1,ArmorItems:[{},{},{},{id:"minecraft:skull",Damage:3,Count:1,tag:{SkullOwner:{Id:"33a84c61-263c-4689-a62c-3b8044e1ff4d",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDVjNmRjMmJiZjUxYzM2Y2ZjNzcxNDU4NWE2YTU2ODNlZjJiMTRkNDdkOGZmNzE0NjU0YTg5M2Y1ZGE2MjIifX19"}]}}}}],ArmorDropChances:[0.085F,0.085F,0.085F,-327.67F],Attributes:[{Name:"generic.movementSpeed",Base:0.24},{Name:"generic.attackDamage",Base:6}],ActiveEffects:[{Id:14,Amplifier:0,Duration:20000000,ShowParticles:0b}],DeathLootTable:"mctools:entities/gimmick_loot"}[/noparse]

    The above command shouldn't work because I haven't tested it yet.
    (PS: I can see that you are using a generator, am I right? :)
    Just asking, so I can improve my ability to distinguish them.)

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on applying particle effects to players wearing amour via the use of scoreboards (i need help :( )
    Quote from Ratchetbear1»

    command block three:
    (Chain, Unconditional, Always active)
    /execute @a[score_test_min=1 ~ ~ ~ /particle happyVillager ~ ~1 ~ 0.25 0.25 0.25 1 1 force

    /execute @a[score_test_min=1] ~ ~ ~ /particle happyVillager ~ ~1 ~ 0.25 0.25 0.25 1 1 force
    You missed a square bracket.
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on [No good solution due to a bug] Multiplayer friendly custom crafting with chest minecarts
    Quote from Gdavid04»

    The problem is that it's impossible to test if other slots are empty, so placing something in the other slots results in losing it when crafting.

    It's impossible within 1 command.
    yeah, 27 + 2 instead.
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Any way to check for player travel distance/speed?

    /scoreboard objectives add 1+1=2 stat.walkOneCm

    This detects players walking ONLY, you can reset it.

    To detect them sprinting, flying, sneaking etc. you need additional scoreboards similar to the one above.

    Also, /teleport. That's all.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on PvP: 1.8 vs 1.9

    It's between a jitter clicking contest and a true skill-based PvP.

    (Ah, in servers, it's between jitter clicking "hacks" and accuracy of hitting players)

    To be honest, I hate 1.8 PvP. It cost me money to buy more mouse and it's also ping-based in servers.

    I don't really enjoy the clicking speed either

    Posted in: Discussion
  • 1

    posted a message on Summon leashed mob
    Quote from Xannot»

    Is it possible to summon a mob that can't normally be leashed with a lead attached to a specific fence block?

    Using the Leash: data tag.
     /summon zombie ~ ~ ~ {Leash:[{X:0,Y:60,Z:0}]}

    IF this works, the zombie will be leashed into a fence post at x:0.5,y:60,z:0.5 .
    Sadly, I don't think this will ever work, since I haven't tested it yet.
    Posted in: Commands, Command Blocks and Functions
  • 2

    posted a message on Minecraft servers have changed... A lot.

    In the old days people rly are hosting servers to have fun with friends across the world (Kinda like NDS).

    NOW? They are just money-making machines that doesn't violate the EULA.

    And how did they do it? Google and install free open source plugins, combine and alter them (by "hiring" code developers with no incomes), and host the server forcing players to spend hard currency by causing gameplay disadvantages (doesn't violate the EULA directly, but well... indirectly...). Kinda like my dear Mainland China where people make replicas ( ofc, combining unrelated features) and sell them as their own brand.

    I wish we can retrieve the fun that we used to have in the old days. Sadly, none of these can be reversed.

    (In fact, it is still possible if somebody is willing to spend their hard-earned cash(perhaps) to host such a server.)

    [This reply is completely out of shape and kinda like some mumbo jumbo (NOT the youtuber). Spend about 5 minutes to get what I'm trying to say.]

    Posted in: Discussion
  • 1

    posted a message on HELP
    Quote from firass»

    i need to detect if there are zombies in a room using /testfor but i don't want to use the radius thing.

    can I just put the coordinates of the rooms corners?

    here are the coordinates of the room .. if some one knows the command please put them in it ( -1072 227 -263 ) ( -1151 212 -237 )


     /testfor @e[type=zombie,x=-1072,y=227,z=-263,dx=12,dy=-16,dz=27] 

    that dx,dy and dz is just the (difference +1) and the sign (positive or negative)

    Haven't tested it tho, try it anyways
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on [Help] I need some help in creating roller coaster elements for a theme park recreation
    Quote from TheMarshall95»

    Hello everyone,

    I'm building a real theme park in Minecraft (recreation) and I want to use some commands to make it more realistic (if possible,of course).

    First of all,there is a Drop Tower. I succeded to use the Levitation effect to "climb" the Drop Tower until the players reach a platform (which is a single block). Then they have to push a button that makes a piston to push the player and make it fall. In order not to kill the player when reaching the floor,i've thought of creating an area effect cloud with the Levitation effect (with a very high level,copycating the magnetic breaks that the actual Drop tower has).

    I have made some tests but they didn't work,so as a last resort I put a command block that gives the player a Totem of Undying when they are about to fall from the upper platform. Can somebody help me on the area effect cloud?

    On the other hand,there is a racing-wooden roller coaster (maybe now you know which theme park I'm building ;) ).

    In these roller coaster there are like two teams,so I succeded to make the scoreboard and all this stuff and it works perfectly. The only thing would be a redstone mechanism or something that avoids giving points to the loser team.

    (I mean,when the minecarts return to the station,in the end of the rollercoaster there are are Detector rails that give points to the winner team,but what I want to do is that when one minecart activates the detector rail, the other one can not enpower the redstone signal to activate the command blocks).

    About the points system? It's just to make the ride more interesting.

    If you have any questions,do not hesitate to get in touch with me or reply this post. Thank you.

    If you don't wants players to die, a permanent resistance lvl 255 can help.

    If you want to cut the winning system when the winner team is born,
    just use /fill to replace the detector rail with normal rails when one of the teams reach the goal.
    (Remember to make it back to detector rails when all teams arrived)

    If I misunderstood the question or something I missed, tell us.
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Giving Guardian's Levitate When Attacking

    Finally, I made this video...

    This is basically how you detect guardians staring at you.

    (In survival, staring mostly means shooting)

    So now, how to make them levitate?

    Change the /title command to this:

    /effect @e[tag=beaming] 25 1 2 true

    NOTE: The above command doesn't work in 1.13+

    Posted in: Commands, Command Blocks and Functions
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