The lodestone is probably the most attractive block in the game.
- Xorjt
- Registered Member
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Member for 13 years, 4 months, and 16 days
Last active Tue, Feb, 6 2024 09:28:18
- 1 Follower
- 701 Total Posts
- 144 Thanks
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May 20, 2019Xorjt posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
The big sad occurs.
I know I'm not even active or that known, but I've enjoyed my time here. This was my go to place for texture packs, and seeds.
I'll miss this. -
Apr 24, 2019Xorjt posted a message on Minecraft 1.14Posted in: News
Where's Worldsshrugged to tell me how bad this game is since it updated?
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Apr 11, 2019Xorjt posted a message on Minecraft 1.14 Pre-Release 1 and 2Posted in: News
Yay for cave sounds!
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Aug 16, 2018Xorjt posted a message on Minecraft 1.13.1 Pre-Release 1Posted in: News
So glad they fixed the mob spawning issue. Though... I did like slimes everywhere in my mountain base, and I made sure to snag a few stacks of slime balls.
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Aug 15, 2018Xorjt posted a message on Minecraft 1.13.1 Snapshot 18W33APosted in: News
I love all mobs spawning at any light level.
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Jul 21, 2018Xorjt posted a message on Minecraft: Java Edition Update Aquatic Released!Posted in: News
Seriously love the use of soul sand and magma blocks for water elevators. Makes layer 12 mines much easier to enter and exit.
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Jul 16, 2018Xorjt posted a message on Minecraft 1.13 Pre-Release 8Posted in: News
When is the pre9 post coming now? (I'm playing it right now, but no post.)
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Jul 1, 2018Xorjt posted a message on Minecraft 1.13 Pre-Release 5Posted in: News
Okay. Just release it. Jesus...
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Jun 20, 2018Xorjt posted a message on Minecraft 1.13 Pre-Release 2Posted in: News
I'd say one step closer to release, but in the theme of water, we're one SPLASH/STROKE away!
Or something like that... -
Jun 5, 2018Xorjt posted a message on Minecraft 1.13 Pre-Release 1Posted in: News
*small golf clap*
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Jun 1, 2018Xorjt posted a message on Minecraft 1.13 Snapshot 18W22APosted in: News
You could have quoted it instead of being pedantic and saying "dId YoU rEaD tHe ChAnGeLoG??"
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May 30, 2018Xorjt posted a message on Minecraft 1.13 Snapshot 18W22APosted in: News
What was this "really old bug"?
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Feb 25, 2018Xorjt posted a message on Minecraft 1.13 Snapshot 18W08APosted in: News
I am blown away at the amount of content coming in this update!
A long-standing player since 2009, and very few updates even stand near this one. I still put the beta 1.6.6 update as my favorite since it fixed nearly EVERY bug from alpha.
Maybe for the first time, I'll settle in the middle of an ocean for reasons other than farming.
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Feb 15, 2018Xorjt posted a message on Minecraft 1.13 Snapshot 18W07APosted in: News
Alright. I'll admit. This update is looking quite delicious.
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Oldest screenshot I have. From November, 2010. Using the Quandary texture pack. I still have the world too!
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Used to use Fraps, now I use OBS.
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Could you possibly change the panorama away from 1.13? Classic Minecraft worldgen would be a perfect backdrop.
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And you'd think with how many times this has happened, you'd become more aware, and prepare? Nah. No. Of course not. So let's just remove a mob completely because one player can't prepare for a specific interaction, and will ragequit for months.
Yeah okay.
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Bit of a bump, but I've been playing a new world with this pack and everything feels so right.
Thank you so much for keeping this updated!
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I always felt the cave systems in Bedrock were somehow more messy than Java. A lot more overlap.
I'll be honest, the only thing I think that Bedrock has over Java is RTX, and better performance when using render distance of 32+ chunks.
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Loading random seeds into Amidst and found this little gem.
Seed: -4962362107445229497
The small patch of green grass is where you spawn.
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Man you always go all out about your 1.6.4 caves. Every post. ... Anyways.
I guess the caves I've been constantly running into could be just chance that feels like they are more common then they really are.
I'm not asking for huge solid pockets that are thousands of blocks in size, and have caves be so sparse. No. I'm just wanting just ever so slightly less overlap of caves just because of the absolute mess they make. That and building around them is a pain. I know. I can just move to another location; but once I have half or most of a build finished then I hit a cluster of a cave ... yuck.
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While I'm beyond excited for better, and more expansive cave generation; I do hope that there are more pockets of solid underground.
I love building underground, and often hit cave systems that are a pain to work around and fill or block off. So, having less shattered overlapping cave systems, and just a few more solid areas would be awesome.
Back in 1.12, I'd disable cave generation, and it was bliss.
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My "niche" is resource gathering.
Anytime I'm in a group online, I always am the gatherer. Caving, mining, logging or making expansive crop farms... I'm all about filling chests with everything you can find.
Oh, and making organized storage rooms with a theme.
Literally everything else I fall flat on my face and I don't mind. I've been playing since mid 2010 and haven't stopped. As long as you're having fun, that's all that counts.
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I found digging at Y70 in an east or west direction is the best way to find structures in the nether, seeing as fortresses generate in North-South bands.Never mind. Just double-checked with amidst to confirm, and it seems fortress generation changed in 1.16.
MC 1.12 (This is what I was referring to.)
So yeah, maybe having something in game to find these wouldn't be too bad.
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L CTRL is for ducking, or sneaking, while L SHIFT is for sprinting.
Ages ago, I used to have Q as sprint, and L SHIFT as ducking.
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The biggest thing I can suggest is to get a "cleaner" mic. Sounds like I'm in a box, and you're talking to me outside of it.
That aside, I like.
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Building random things in the browser version back in 2009.
Always made underground dwellings out of the tiny caves back then.
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This isn't a plug for my video, but I did happen to record it years ago on an old server with my friends.
From 1:50 - 1:55
We still reference that when we play other games. Especially if we have to enter a small room.