alright, the final product! sry if it was a little late, but here it is! feel free to colour it anyone who knows how to do that :/
- Xolova
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Member for 11 years, 6 months, and 14 days
Last active Wed, Aug, 23 2023 09:57:04
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BlackghostLT_2 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods -
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BlackghostLT_2 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods -
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BlackghostLT posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods -
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Arob105 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsI'm guessing he will pick more than one winner.
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Endervikin posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsEven though im exited as much as you guys about the update lets still be friendly to Xolova,Because he gave us this awesome mod and we have given him nothing.And some of you may be mad about how long the update has taken to come out,but remember that Notch and the creators never added this much in their entire career and Xolova added more than them and this is a spare time thing.
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EatingSilencerforBreakfast posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
Dinosaur Breeder. -
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witherlord00 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsHammerheaded Rock Man
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3TMiners posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsXolova said that once 2.5 is out, Everlands, Playtopia, Ethereus, and Labricorn will be added. So does that mean some will be added in 2.4? SO much confusion!?
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EatingSilencerforBreakfast posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsI have a theory regarding the new ghostly runandor. Since Xolova's profile pic is a ghostly runicorn rider, maybe this new dimension's realmstone will dropped by the mobs of the soul scurry event?
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_Fleega_ posted a message on Adventure Ascending ◘ OFFICIAL Advent of Ascension Server! ◘ 24 Dimensions To Explore ◘ 30 Bosses To Fight ◘ [NO LAG] ◘Posted in: PC Serversmost likely the overworld nether and end
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Just putting this out there, Scimiguy has received my permission to have a new team update this mod (as I am the current rights holder for this mod). I haven't been associated with the development of DRPG for years, but the rights to update the mod and do as they wish with it are theirs.
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New Team:
Tslat/Scimiguy - Programmer
Rapisoft - Short Musical Cut-outs
Square Enix - Short Musical Cut-outs
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Front page updated with new version.
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Just putting this out there, Scimiguy has received my permission to update this mod. I've given him the source and other unreleased content. This doesn't mean I'm totally dissociating myself from AoA, but since I won't be working on it myself it makes sense that someone with the desire to do so can.
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This is actually very true. Switching the designers (not developers) for a mod/game can actually result in a very different outcome. It's extremely unlikely that two people had the exact same design path in mind, and it would likely get taken in a different direction.
As I've mentioned, that isn't 100% the case. It's possible AoA will update as a mod, but the new thing on it's way is a far far better replacement. I'm not unveling details yet, because most "mod to game" conversions in the past from modders across most games have been an absolute disaster and it sets a really bad precedent. The notable ones that weren't were ones where there were giant amounts of funds behind the creation (see Dota, PUBG, H1Z1, etc). That being said, we won't be falling into that bad precedent.
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The last time I did it (with DRPG), members of the team that took over updating it saw it as a method to copy code, textures and so fourth, to create their own rip-off or copycats mods rather than actually updating it. As for open source, I'm fairly certain the same thing would happen on a much bigger scale given the number of forum PM's I've received asking for code they can copy. It's seriously depressing.
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This is a bit of a retired/reworked plan. These were mods that were made under contracts, the releases on a couple got fuddled and one got halted entirely. It's a real shame because Atlantis Rising was really cool (will maybe still happen one day, there is talks about someone else finishing it).
I'd say don't worry, because what I have coming is lightyears ahead of where AoA is.
I think I remember showing people, but it probably appeared to be a run, while having a lot of 'hidden' methods for enabling things that weren't there. This happens a lot in demos when things aren't entirely functional, where you build temporary activators to perform actions (placeholders).
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Also, no idea who that guy is, doubt he's my neighbor since they all are above the age of 85.
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There wouldn't be much of a point, as it wouldn't be any more playable than the last released version. None of the unreleased content is finished, it's all partially complete.
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They can be put up, I don't mind. As for legal stuff, Mojang/Microsoft own it in the entirety. The wiki they do not, nor the art on it, but they own the actual content itself.
It's not about that. I could probably sit there and work on AoA full time for a few weeks and get it done, but that serves me little purpose. Don't get me wrong, I had so much planned for AoA and I wish I could have brought it all to the fans, but it isn't a realistic goal in sustainability terms. If I were to complete AoA in my free time, it would probably take 20-30 weeks to complete. That's not a commitment I am currently willing to make.
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Unfortunately I've been very committed to not releasing information until I'm sure it's ready, but I can give a bit of information. Last year I posted something regarding the fact that modding was not sustainable with a project of this size. Simply put, it takes too much time to keep updating when third parties make massive overhauls to the base system and a rewrite has to be done. Changes this large out of my control only create headaches, so I had to come up with another plan to create content.
I'll be 100% honest, I'm not sure if AoA will ever update again, or finish the existing update (it's possible I'll take the time to do it at some point). That being said, my plans didn't end there. The last year has been huge for me in undergoing a far far far bigger project, which I can say involved going all in and founding my own games studio. I'm not going to go into details yet because I have business partners in this that aren't ready to disclose their involvement yet, but there is a lot going on for me from here. In the next few weeks (I really mean this time-frame, I'm almost sure of it) there will be a big overhaul of my Twitter and some announcements about this stuff. The studio isn't just starting now, we've been working on two projects (full fledged games) for the last year and a bit. The first of the two is very near complete (which is super exciting), the second which is more to the style of AoA, will be coming at a later date. While I can't say much yet, I can say this second project does have a lot of relations to AoA spiritually, while providing a completely new experience where the possibilities are limitless (as I am no longer bound by third parties or the limitations of existing games). A key thing for me was that this wasn't a reinvention of any existing game or copy/clone, etc. I wanted to do something new. There are some really, really, cool new things, I genuinely can't wait to show them. The amount of content is pretty insane too, as per my style.
That being said, I really apologize to anyone who has felt abandoned, I look forward to providing you with some truly exciting new experiences in the future.