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    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    Xolvoa can do whatever the heck he wants. If he wants to eat lots of donuts, he can eat lots of donuts. If he wants to go shopping all year, he can go shopping. and If he wants to make lucky blocks, even for the quick buck, then he can make lucky blocks for the quick buck (doesn't make sense based on his past quote though)....it's his life.




    Well all I am saying is if you don't like something why are you supporting it? He said he doesn't like people making money off of lucky blocks why support those youtubers ?



    Quote from TheTrueTPK»

    Xolova, if you are reading this, I have a question. I heard you are making lucky block mods for youtubers. Is that true? If so and they don't like doing lucky blocks. Then why are you doing it then?

    ------

    It's been a while. (tl;dr at bottom, important memo below that)

    Before I say anything here, there will be a lot more information coming quite soon about moving forward, AoA and so on. On the topic of late projects involving Youtubers, I've done a lot more than you probably would have expected. Firstly, I want to make it clear I didn't 'leave' AoA behind for other projects. There were some serious issues in life that had to be dealt with before moving forward, that are finally starting to resolve.

    As for projects, many people are probably aware of Atlantis Rising, a giant overhaul of Minecraft that I am creating for Atlantic Craft. This has had a lot of development bumps along the way (more than I've experienced with anything before), but is a very large scale project. Although it hasn't been shown publicly yet, the work caught the attention of some other Youtubers. It turned out to be greater than what was expected when first entering the project. I will say on this, I started in Feburary and there was an agreement for me to get paid for the work along the way. To this day, I have received nothing for this project. I'm told it will happen once it goes fully public, whenever that may end up being.

    Along this way, a background worker whom works with JeromeASF and other Youtubers became interested in hiring me for a small scale project. There have been quite a few of these along the way, that nobody would've ever expected I've created as usually they are a small utility style mod that seems like 'background-features' within the gameplay. I should also say, they paid upfront which seemed wonderful after months of working without anything. In life, you've got to earn unfortunately, and AoA alone could not support me. The work kept coming, with the first sizeable one being 'Total Coliseum', a mod that adds 20 customizable bosses to Minecraft.

    After a while of just doing stuff here and stuff there, a mass-load of content had to be filmed a few weeks beforehand as the team was going on a vacation afterwards. At this time Jerome was doing lucky block videos, which I had not contributed to whatsoever. However, at this point I was asked if I was interested, it may surprise you I was not. When I became aware of what was being paid per block however, I was rather shocked because to me it seemed really high. The reason I got involved was because I made an agreement for this mass-filming to give block creation a shot. In the time that most of the other creators (there is actually a fairly large team working for this group of dedicated Lucky Block creators) created 1-2 blocks, I had delivered over 20. This led them to wanting to rehire me at the same pay-rate continuously because I was able to provide them with content far more reliably than other creators.

    Even along-side all that work, I've still created other content for them (recently I made a PVP hide 'n' seek server mod for them). Yes, I did this work because it was highly productive for me to do so. I do like standing behind the work I've created for them, and it does irk me at times that the L.B. scene is what is highly popular, but I decided to put that aside for my own benefit.

    This all doesn't mean however that my main passion projects have been ignored. The time that these other projects take up in comparison to AoA is very minuscule. There is a lot I'd like to do with AoA moving forward and some changes I'd like to bring to freshen it up and provide a better user experience (things as simple as coal & red-stone generating in all AoA dimensions). As I mentioned previously, there will be more info on AoA coming soon.

    tl;dr: I've been busy with life. :)

    The last thing I'll snip in here, one of my biggest gripes about modding is the uncontrollable restrictions and conflicts that apply. For example, if Minecraft updates and changes a lot of inner-working code, then Forge does the same, I have no choice but to recode a ridiculous amount of content. The bigger I make AoA, the bigger this problem becomes. Even things like mod conflicts that I have to constantly think about, as the more different types of content and systems I add, the more mods I risk interfering with.

    There are also things I'd personally like to rework about Vanilla that would make AoA far more immersive and themed, but I cannot as once you edit Vanilla, virtually every single mod can have a conflict with you. A really strong example of this is the grace system in Minecraft, where entities cannot take damage too often, which caused me to create a system for guns that allowed entities to lose health quicker. The system has caused me a million headaches and issues along the way, but unfortunately that's what I have to do with the restrictions I'm given. There are a several more that come to mind on the spot (hitbox sizing, crafting using 9 items at a time, the vanilla armor protection values, etc).

    What can I do about this? Either decide to make AoA incompatible with everything else and change Minecraft as I'd wish, or create my own environment to work in. While I've actually been offered a job creating a 3D-sandbox adventure game as such, it's too much work for one person with little chance of successfully rising up with giants in the industry like Minecraft. However, there is a way I know yet that might fly. I won't go into detail here, but I will say I have been doing a lot of research and giving a lot of consideration to something special, with a unique twist that will make it stand out from the crowd. At the moment I do have a 50% completed solo title separate from this, so I'll have to figure out what to do moving forward there. That's all I'll say for now, rest assured I've not given up or left. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    Well, Pat and Jen's Discharge Shotguns magically turned into Discharge Cannons. :blink:


    It's not for off-camera deaths to happen, where people may 'undo' what the death by looking at the inventory beforehand and replacing items. Sometimes people take the wrong item. :P
    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from shadowdragon25»

    Any news about the update yet?


    Planning to get back into it rather soon, not much is really left.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from Joshuashake»

    I'm surprised that people are still that excited. My excitement is dying out very quickly. I wonder if it is going to come out before this year month ends.



    It will. A lot has been in the way lately, today things got worse when my health took a turn and I had a seizure and spent the day in emergency care. Rest assured, as of now I am fine but I have to take things easy for the next little while, I'll still see about getting this update out. Trust me, it's at the front of my mind.


    I'd just ask that everyone remains respectful and understanding during these times, as my personal health will have to take priority over this.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from yoshi3217»

    Anyways, here’s how I think TC works:

    As previously mentioned, TC will add 20+ bosses, however, you’ll probably be able to config their health, attack, and how effective their special abilities are...


    You can configure their difficulty (not their stats directly), their drops and how you obtain their spawn item. Jerome will be revealing all 20 before release (he may release some at a time before previewing all 20, it's up to him). Just like AR was created as per request of AtlanticCraft, TC was created as per request of Jerome.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from 3TMiners»

    Woah, I've been gone to long. Someone explain this all to me.


    Aliens.

    Maybe one day at least. Years ago before Starbound's released I had a very similar idea except for an MC mod that was jokingly titled "StarCraft".
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    xolova I have to ask what education did you take? I know at least graphical designing right? java classes? what else?


    I never took any graphical design courses. I also learned to code in several languages many years before ever taking a course in it.
    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from shadowdragon25»



    Is AR a separate dimension that the player spawns in when starting the world? And AR is for 1.7.10 correct?


    AR is a technically seperate dimension, but the game treats it as the Overworld instead. It is for 1.7.10, and AoA is remaining in 1.7.10.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from AugiteSoul»

    And about the last pic? It seems very interesting, i'll probably try it as soon it's realeased. But i'm asking for AoA first. I don't want to pressure you also. (no sarcasm)


    So that one all I can say is it's seperate from AoA as it's for MC 1.8.9, easily portable to MC 1.9. It has been partially featured by JeromeASF to date. It's a customizable bosses mod, in short.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from shadowdragon25»

    You are no help.

    Personally I want the update first and then this other stuff, since the update is long overdue. But "I don't care about the others" is kind of rude.

    It'll certainly be released in that order. It was planned to be seperated from the start, with a possibility of a smaller reference of it in AoA, but I don't think most people will know the scale of AR as it's an overhaul of Vanilla Minecraft to take place entirely underwater from the start.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    A little heads up to everyone, tomorrow there is going to be something rather large revealed here. It will change a lot going forward but it should bring a lot of new excitement.

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    Youtube channels? Pressuring? I wonder who....

    There's been other series and other creations of mine featured around on some sizeable channels lately. There is much more to come in this regard too.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    how about everyone stops commenting till the update comes out. I think that's why he hasn't released it because, people are bothering him. everyone stop commenting till the update is completed


    The 'bothering' doesn't really have an impact. It's been a plethora of real life issues that have slowed me down on this, but I can say I have certain Youtube channels pressuring me to release it as well.
    Posted in: Minecraft Mods
  • 4

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from shadowdragon25»

    Agreed.

    Except for that last part. The reason Xolova started this mod anyways was because he didn't like having a team to hold him back for DivineRPG.



    I think it should be interperated in a way that doesn't demean other people. I prefer to work alone as I realized through the many people who went in and out of DivineRPG, that not everybody has the same vision, nor the same standards/work enthusiasm. Working long hours back to back also just entirely doesn't work for some people, and I will respect that. I'd prefer that rather than stomp on anyone elses creativity, they can do their thing while I'll do mine. Surprisingly it gets content out far faster, as there are never disagreements. If I were to start disagreeing with myself, I may have to see a doctor.


    I see a better path for creators when everyone focuses on what is in their best interested, and keeps their focus to their work rather than creating a situation that doesn't need to be there. Disagreements usually would be created out of a passion and respect for the creation at hand, with everyone believing their path is the best way to handle the product. On another note, when discussions turn into insulting other's ideas/work rather than supporting their own and taking a high road, it reveals a very clear insecurity in one's own work. If one truly believes in what they create, there is no need to try and prove it as the work will stand for itself. Long story short, stay positive and do what's best for you. Don't degrade others, let yourself create as you wish to create.

    Posted in: Minecraft Mods
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