Quote from AidoP_MM
Thanks for the reply. I was aware of the buggy voxel selection and it was on my mental to-do list.
Probably should have used for loops for the grids, but after the half-hour of copying and pasting I still didn't think of it...
I find the limit "Useful" as even half the amount of voxels has been known to crash minecraft... (Lame excuse, I know)
Anyway, I'll put these on my to fix list and it might be fixed next week.
Thanks for the reply and sorry I forgot to post the source code. (Keep the internet free!)
Its my first useful program that works.
Also another tip: make classes. for everything. Voxel? should be a class. Good luck!