In addition (sadly) Mojang's biggest weak-suit is coding pets in a way that makes them consistently work. We're still at a point where even wolves kinda suck, and they were added in mid-beta.
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Apr 2, 2017Worldsshrugged posted a message on "Majestic" Super varied terrain prone to enormous mountains and floating continents mixed in w/ normal land apparently at randomPosted in: Customised Worlds
God, the Minecraft Forum website designers need to improve their stupid attachments system; they said they'd make browsing pictures that people upload breezier 2 years ago.
Great preset, anyway. I'd try it out myself, but I'm sure it would completely overload my computer. Did you think of putting certain minerals in only the highest mountains as a gameplay quirk to make finding diamonds or so and so more interesting? I once did that with lapis, making it generate only in the highest hills of a low base preset I made.
Sep 25, 2016Worldsshrugged posted a message on 1.11 News and Updates - [Information from Mojang AB]Posted in: Recent Updates and Snapshots
I was a bit hesitant to post this, worrying that people would have some problem with it or because somebody could make all my work obsolete with their own post, but now here it is, and with a bit of work left out. So, here's all the Minecraft screenshots I took at the crack of dawn with great difficulty this morning, but without the yet-another-laborious-step of me adding descriptions to a Minecraft Forums post. For now, here's just the pictures:
And so we now wait for Wednesday.
Update: Yes, I have realized. Somebody else made a picture post. Luckily it wasn't the same images at all. Edited post to better arrange the images to show a more chronological order.
Aug 23, 2016Worldsshrugged posted a message on 1.11 News and Updates - [Information from Mojang AB]Posted in: Recent Updates and Snapshots
Alright, I'm gonna talk Jeb's map.
Was testing stuff and it looked cool, so it should probably stay =) http://i.imgur.com/m9pXv1r.png
Alright, so the Wiki already informs us that, oddly enough, maps currently don't work in The End. That means this picture appears on the surface to confirm only that maps are going to become a bit more useful.
HOWEVER, my deduction is that there's a few more secrets hidden in this screenshot. Look a little closer, there are brown rectanguloids on one part of the rim of the off-center island, and those things aren't widespread enough to be chorus plants! I think those brown pixels hint at a new structure. I mean, why else would they be in Jeb's screenshot?
Think about it; chorus plants don't generate in small insignificant bunches like that, and there's no way Jeb would be building random pillars with in-game Minecraft controls if he was just going to move away from them and take a single screenshot with something else heavily overshadowing it. We already know that Mojang Co aren't letting on any information until Minecon, but I know they just love slipping grains of sand through the gap under the door (I think it also directly happened in a recent tweet). I really think those dots near the center wouldn't exist if they didn't mean something.
There's also random shadowy things around some of the edges of some islands, but I don't think that's anything other than the map's render style.
Jun 10, 2016Worldsshrugged posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]Posted in: Recent Updates and Snapshots
Accusing me of complaining now. That's awful, dude.
May 25, 2016Worldsshrugged posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]Posted in: Recent Updates and Snapshots
Well, duh. Obviously it's not a bug when the particles come out of unfallen sand. It's the stuff falling out of ANVILS that doesn't make sense. What, is it made of unsealed iron dust? Is it sweating?
May 23, 2016Worldsshrugged posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]Posted in: Recent Updates and Snapshots
I think the Strays and Husks are a fantastic idea. Not only are they making more uses for Smite, but having quirky variations of something we've had in Minecraft for ages is probably about as fun as installing Wrath of The Lamb for the first time. I mean, they're still Zombies and Skeletons, but they're fresh. The game has probably needed more undead for a while now... These things add more variety to the game, and dare I say, difficulty. Only more difficult if you set up shop in a cold or hot biome though. It's probably time to invest in some custom preset element challenges.
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Nov 20, 2017Posted in: Recent Updates and Snapshots
Really excited for the new water physics tbh, the way water currently works is weird, with a single source block that magically spawns more water that spreads out, and stuff like fences underwater leave this really ugly air bubble looking thing and hopefully that's finally fixed
Nov 19, 2017Posted in: Recent Updates and Snapshots
I was curious about this as well since signs are such an integral part of so many farms. I don't think this will ruin minecraft since it was never an intentional feature. I think we will have to be more clever with farms going forward with this update. Not to mention this update isn't out so we don't know yet if signs are affected.
Nov 18, 2017Posted in: Recent Updates and Snapshots
Not all transparent blocks, just ones that do not have a full block sized hitbox. And even then we don't know if it works for all blocks yet as far as I know.
Feb 4, 2015Posted in: MapsAutomator's Random RPGWorld leveling with randomly generated dungeons*** For Minecraft 1.8.8 ***Recommended Render Distance 14 Chunks
The Most Complex Vanilla Minecraft Map8,709 Command Blocks / Zero lag
Unbelievable Lucky Block Effects and Events!!!Villagers Build!!!Complete Set Items Upgrade when Equipped!!!Tons of Special Magic Items!!!Dungeons are 100% Randomly Generated!!!Fun Quests!!!World Levels-up!!!
Make this change to server.properties: enable-command-block=true
Copy resources.zip from map and paste into your resourcepacks folder here: Options > Resource Packs > Open resource packs folder
OptiFine enables the use of shaders but at a cost - Several dungeons will under-generate when using Optifine
The Smallest of donations are greatly appreciated, Thank You!
Sep 11, 2017Posted in: Maps Discussion
Hello. I've been a lurker of your thread for a while now. Can I just say how much I love your work and your reviews ? Each new post was like Christmas, and each reading provided me with advices, insight, and great laughs for each of the maps you bravely played through.
I am a bit sad to hear you'll stop making reviews but after reading your last one, I do understand why. You have inspired me to create a review thread as well as I love reviewing stuff.
Your writing is amazing and I think you're very talented. Do you write stories other than here ? If so, believe me i'd love to read them as well.
Thanks you for your dedication, i wish you great things and good luck in the future, recovering from Unconquerable.
Hey, thanks a lot, it makes me really happy to hear you enjoyed them. I hope to read some of your reviews in the future, too.
As for some of the other stuff I've done, if you want more criticism of terrible things, in the guise of a screenshot let's play, and are enthusiastic about Fire emblem, then I used to do fire emblem ROMhack LPs, and one day I came across a hack called Corrupt Theocracy... Found here. It depends on if you like Fire Emblem games though, depending on your experience with the series it might be hard to follow.
In terms of stories, I made a forum game called Destroy the godmodder which became somewhat popular and can be found here. It isn't really a story though as much as it is a silly forum game.
Again, thanks a ton! I'm always glad to inspire people to avoid some of the mistakes these mapmakers made or make their own reviews. It makes me feel like I've made the world a better place.
Aug 25, 2017Posted in: Suggestions
I kinda stopped at "History". There doesn't need to be a backstory for a mob where everything else in the game has 0% origin stories going. The reason for this thing existing made no sense to me. What makes you think creepers are weak? They put gaping holes in everything we create.
The spelling and grammar made this unbearably confusing and I don't think we need a second creeper in the game.
Jul 16, 2017Posted in: Suggestions
One of the biggest criticisms Minecraft had was that combat was left-clicking your opponent until they died. This once upset me because it was true.
With that being said, the new combat system requires timing and thinking. No longer would you rush into a crowd of mobs wielding nothing but a diamond sword and come out on top. With the old combat system mobs would just perish until there was nothing left of them.
Now that simply doesn't happen, now you have to carefully consider whether to so much as go out at night with your stone sword on the first night of your minecraft world. The game is better for it, because PvPing is now a skill that people can genuinely appreciate.
Jun 1, 2011Posted in: Resource Packs
I once decided to make a texture pack featuring the old textures from before the Halloween update in 2010, and Nostalgia-Craft is the result!
There's two versions of the pack, an Alpha and a Beta version, both aim to capture some of the feel from Minecraft Alpha and Beta.
A mountainous region
The good old cobblestone texture
Reunite with your favorite flower species
Yes, they're also in the Beta pack, same with the deliciously colorful dyed wool spectrum
Various old-styled blocks (the chest is a proper block in the current version)
Signs of civilization
Just watch this splendid review by GameChap!
More video reviews!
Download and installation:
1. Download the pack from the Google Drive link
2. Simply put the .zip into the Minecraft resource pack folder.
UPDATE: New better tall grass and shrub colors (by ElementalChaos)
UPDATE: Updated for 1.7 Choose if you want pre-1.7 cobble or not.
UPDATE: Made bricks/furnace have old texture, also made the title screen logo like the old one. You can now choose if you want invisible tallgrass/shrubs (will make harvesting seeds a bit akward)
UPDATE: Made a version with the old gold/iron/diamond block side texture, but the side texture is on top and bottom too.
UPDATE: Made a version that uses textures from waay back (classic 0.0.14a for example)
UPDATE: Made a version from late 2010
UPDATE: Now compatible with beta 1.8
UPDATE: Main version compatible with 1.9 prerelease 2
UPDATE: Vines now match the normal leaf in the main version
UPDATE: Main version and Classic version updated to 1.9 prerelease 3
UPDATE: Made a painting like the old one, and changed flint in the classic version
UPDATE: Main version and Classic version updated to 1.9 prerelease 4, They now have SQUARE moon/sun
UPDATE: Invis. tall grass and late 2010 version updated for 1.9 pre4
UPDATE: Updated all 1.9 versions to include the old explosion and old-style chests
UPDATE: Finally got the old spider in the classic version, thanks Thoth_djehuty100!
UPDATE: Changed wild grass color a bit, and updated all the packs to 1.9 pre 5
UPDATE: Updated the pack to 1.0.0 and made some changes in the item.png's
UPDATE: Improved the leaf & gravel textures in Classic version
UPDATE: (Classic version)Made the torches look like those from indev, and made pigs look like they did in 0.24
UPDATE: (Classic version)Made slimes look like they did in Alpha 1.0.11
UPDATE: (Classic version)Made cows have the old texture.
15dec11: (Classic version)Made creepers dark like in survival_test, added two packs
12jan12: Updated all versions to 1.1
16feb12: Put original white End Stone texture (For end portal frame too) in Classic pack
26feb12: Updated the normal version to snapshot 12w08a
01mar12: Updated all packs to 1.2
23mar12: Updated all packs to 1.2.4
17may12: Updated all packs to 12w19a, and included fix for chicken, pigman and creeper texture
28jul12: Updated all packs to 1.3, Classic WIP version now has more accurate spider texture
11aug12: Added Infdev item sprite for doors to Classic pack
16aug12: Classic pack: brewing stand now looks like the old one, and emerald is ruby
23oct12: Updated all packs to 1.4.1, discontinued the "tallgrass-less" packs.
26oct12: Old item frame/carrot textures in the Classic WIP pack.
13jan13: Updated all packs to 1.4.7 and 1.4.6.
25jan13: Updated main pack to 1.5
05apr13: Updated Main, Midbeta and Classic to 1.5.1 (late 2010 version discontinued)
05apr13: Added old-style trapped chest to all packs
28apr13: Added old diamond armor to main and midbeta packs
23may13: Old water/lava for all packs, a few edits to Classic pack
26may13: Fixed zombie/pigzombie textures in Classic pack
04jun13: Added old redstone lamp texture to classic pack
28jun13: Updated all packs to 1.6, added old sounds
01jul13: Normal and Classic pack got old chest sound (door)
17jul13: Old level up sound added to all packs
03sep13: Oldest cow sounds + a few old textures added to the classic pack
25oct13: Updated packs to 1.7
03nov13: Renamed sound folder to sounds, added "has" to player left/join messages in classic pack
03feb15: Updated to 1.8: Discontinued Classic pack.
Main/Midbeta renamed to Alpha and Beta versions.
Added old mineral blocks (gold/iron/diamond).
Fixed furnace/dispenser/dropper top texture.
Minecarts are now silent.
03feb15: fixed leather armor item sprites
04feb15: older versions now listed in this post
23jul15: added old sponge texture
05jan16: fixed lit furnace not having stone top
11mar16: updated packs to 1.9 (fixed the huge blocks), changed host to google drive (less ads and more features)
15mar16: made old door sounds work again, they are now used for chests too
03apr16: fence gates also use old door sounds now, chests use the chest sound from pre-1.9
09apr16: added old rain sounds to both packs
29nov16: updated packs to 1.11 format and added chest models by SOM3GUY (requires OptiFine)
06dec16: updated link to MCPE Alpha pack
12dec16: alpha/beta: monochrome lightmap, old skeleton & bow model, alpha: tintless leaves for trees other than oak (thanks a lot to SOM3GUY)
11jun17: updated links for MCPE versions
Current version:1.11_1December 12 2016
(1.11) Alpha version download
This pack brings back the 2010 Alpha (pre-Halloween update!) feel, complete with sounds and textures!- pre-halloween update(2010) grass/leaf
- old gravel texture
- old brick/furnace textures
- old porkchop
- old painting
- old mojang logo & old-ish title screen background
- old title screen Minecraft title
- old explosion graphics
- old chests by SOM3GUY (requires OptiFine)
- old skeleton model and bow view/thirdperson model by SOM3GUY (requires OptiFine)
- monochromatic lightmap by SOM3GUY (requires MCPatcher or OptiFine)
- ghast fireballs/fire charge is flaming snowballs
- old fishing rod animation
- old dispenser
- old diamond armor
- old cocoabean
- fixed chicken and creeper feet
- fixed zombie pigman skin
- old leather armor
- old styled foodstuffs
- phaseless moon
- snoutless pigs!
- Old water & lava!
- Old reeds
- Old rose
- Old log top textures
- Many of the old sounds:
- block step sounds
- bow sounds
- mob sounds (including the old creeper sounds)
- player damage sounds
- fall damage sounds
- door sounds
- old sponge texture
- old level-up sound
- silent minecarts!
- other misc. sounds like flint & steel
(1.11) Beta version download
This pack makes Minecraft feel like it did in the beta versions of early/mid 2011.- Grass, stone, cobblestone, plank, gravel etc. textures from the beta versions
- Old sounds!
- a lot of stuff that I've forgotten and can't list, but it's there!
(MCPE 1.1) Minecraft PE versions (ported by MasterLazorX):
For older versions of the pack, you can check out
(1.7.10) Main version download (november 2013)
(1.7.10) Mid-Beta version (november 2013)
(1.7.10) Classic version (november 2013)
- pre-halloween update(2010) grassEVEN older versions (as far back as some of the originals!)
- Classic 0.0.14a leaf
- glass texture from when glass was first implemented
- classic brick textures
- armor from SURVIVAL_TEST
- early plank texture
- early gold block texture
- early plank colored boat & sign
- first cobble texture
- first sapling texture
- Infdev door item sprite
- old gold ore texture
- old double axes
- first piston textures
- first end stone textures
- old gravel textures
- classic wool color scheme (brown wool is purplish wool)
- old flint & steel
- old coal
- first pig texture
- indev torches
- old feather
- old slime
- old cow
- old redstone lamp
- emerald is ruby
- old brewing stand
- old bloody pigman skin
- old carrot textures
- old item frame
- old Enchantment table
- old spider Thanks to
- compatible with
- the rest is identical to the main version
(Minecraft 1.6) Normal version (july 2013)
(Minecraft 1.6) Midbeta version (july 2013)
(Minecraft 1.6) Classic version (september 2013)
(Minecraft 1.5.1) Normal version (may 2013)
(Minecraft 1.5.1) Midbeta version (may 2013)
(Minecraft 1.5.1) Classic version (june 2013)
(loss of archive during 2012)
(Minecraft Beta 1.7.3) Normal version (july 2011)
(Minecraft Beta 1.7.3) Late 2010 version (post-halloween update) (september 2011)
(Minecraft Beta 1.7.3) Classic version (august 2011)
(Minecraft Beta 1.6.6) Main (and only) version (june 2011)
You can use this Nostalgia-Craft banner in your signature if you want:
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