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    posted a message on My very own Realistic Rivers world preset code! (with some bugs to work out)

    I really gotta get in on this; for some reason I never even thought about doing anything with the river size slider.

    Posted in: Customised Worlds
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    posted a message on Looking for a someone to do Minecraft Vidoes with!
    Quote from ChrisParkYT»

    I am still looking for someone to record videos with :)


    Oh, really? Would the videos go on your channel or the other person's channel?
    Posted in: Let's Plays Help
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    posted a message on Way to disable the new combat?
    Quote from Striker_Z»

    It really isn't just waiting though. In between cool down stages you are forced to dodge attacks or block with the shield. Not to mention you do have a chance to miss (Thought my game lagged but apparently its a thing for an attack to be unsuccessful if you swing a little to early). And you can't just mindlessly run into hordes of enemies. The whole point to the combat being updated was to make Minecraft more challenging. Spamming attacks and potions is not challenging. I personally like this because with PvE you can no longer be OP. Plus the old combat in PvP was bad. Winning depended on two things: Who had the better gear, and who started spamming first. Now different weapons have different effects, along with different positive/negative points to them. New combat PvP forces you to be strategic, timing your attacks and dodging an opponent when they attack you. PvE with new combat, makes you take a new approach to hunting mobs, and gives a new level of danger. Minecraft also is not meant to be "fast paced" either, so this combat style makes sense.


    Not to mention the obvious thing about all this: 1.9 had a change that finally made the game harder. People have been concerned about Minecraft being too easy for its own good for over 3 years, and now it's apparently unentertaining to stand less of a chance against monsters. When I backdate to a version prior to The Combat Update I can only marvel at how adeptly I mow down hordes of useless monsters who were clearly made from bewitched plasticene.
    Posted in: Recent Updates and Snapshots
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    posted a message on I'm Upset About the New Launcher. (I know, petty right?) Well Here's Why.

    Your concern is that with more and more W7+ launchers coming out and no new bundles that can handle Vista in the future, any launcher you could still get working would eventually become deprecated and impossible to find or use, right? I'm not entirely clear on this.

    Posted in: Recent Updates and Snapshots
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    posted a message on [NEW SMP] AEROCRAFT - Like Mindcrack and HermitCraft - STARTING SOON

    Alright, I'm in. I wanna try that damned Elytra thing out.

    Posted in: Let's Plays Help
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    posted a message on [NEW SMP] AEROCRAFT - Like Mindcrack and HermitCraft - STARTING SOON

    Seriously. Even if I don't decide to get in, I really hope other people find this.

    Posted in: Let's Plays Help
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    posted a message on 1.11 News and Updates - [Information from Mojang AB]

    I was a bit hesitant to post this, worrying that people would have some problem with it or because somebody could make all my work obsolete with their own post, but now here it is, and with a bit of work left out. So, here's all the Minecraft screenshots I took at the crack of dawn with great difficulty this morning, but without the yet-another-laborious-step of me adding descriptions to a Minecraft Forums post. For now, here's just the pictures:







    And so we now wait for Wednesday. :)


    Update: Yes, I have realized. Somebody else made a picture post. Luckily it wasn't the same images at all. Edited post to better arrange the images to show a more chronological order.

    Posted in: Recent Updates and Snapshots
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    posted a message on [NEW SMP] AEROCRAFT - Like Mindcrack and HermitCraft - STARTING SOON

    Has anybody shown an interest in the server yet? I think the free Elytra concept is actually really cool.


    I'm actually kind of on the fence about joining this, though, as there is another server I really look forward to and am preparing to become part of by the end of this year. There's no like, rules against belonging to more than one SMP, right?

    Posted in: Let's Plays Help
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    posted a message on 1.11 News and Updates - [Information from Mojang AB]
    Quote from ZaffreAqua»

    Good. I'm done with mapmaking updates, even as a person who tinkers with them. Glad Survival is getting more love. Deep down I'm actually hoping for terrain gen changes so we don't have endless spam of only forest, plains, dark oak, and extreme hills.


    Yeah it gets old real quick. 1.7 was certainly an improvement, but it's just not as stunning as I used to think it would be.
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.11 News and Updates - [Information from Mojang AB]

    Minecon's going to arrive with all the news this weekend! Are you excited?


    Personally what gets me most is the thought of seeing the livestream. There is a livestream, right? Last year I watched one just as they were revealing End Cities in it, and pretty soon I was taking screenshots of that stuff for the other News and Updates thread. It's amazing how you can never accurately imagine what they're going to announce that the next version will have, but a few months later when you've already played the new Minecraft update for a while, everything seems mundanely familiar.

    Posted in: Recent Updates and Snapshots
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    posted a message on YouTube Channel Partner Application (Yogscast Like YouTube thing)
    Quote from xXEldritchXx»

    if you feel that you filled it out for no reason then e-mail me a response to the alt application that is also on this thread

    OK, I'll do that as well then...
    Posted in: Let's Plays Help
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    posted a message on YouTube Channel Partner Application (Yogscast Like YouTube thing)

    Hey, the application as Google Doc link works, right? I'm worried that I filled that thing out just now for no reason.

    Posted in: Let's Plays Help
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    posted a message on Cart Hooks

    I know what you're saying, even if the post didn't make it abundantly clear. Something every game with a railway feature in it should have is the possibility of connecting whatever cars/carriages there are in the game together, so that they can travel down the rails without being accidentally separated; and in real life this is just referred to as coupling. A quick Google Images search for 'train coupled' will make the exact meaning apparent.


    Obviously, if furnace minecarts were still in the normal game, this would be incredibly useful because they would finally be able to pull lots of cargo down the line in tandem. I really feel like that kind of thing is overdue...


    Even barring the use of furnace minecarts in a survival world (which can't be done anymore) this would still be really good for use with having a bunch of minecarts all be affected by a singular source of momentum and start traveling as one. Example: a minecart "train" rolls down the hill because just one minecart at the front was pulling down at the beginning of a slope.


    Knowing that, I see no reason why Mojang shouldn't add this to the game, but the problem is minecarts are so problematic in terms of physical performance, they freaking removed the furnace cart from survival mode! As much as I'd love to see all the best minecart features of past and possibility make a comeback, I just don't think Mojang has what it takes to make it happen. If they can't even leave a motorized cart in the game, I feel like it's unlikely they'll even consider the coupling of minecarts. Minecraft has a fair few half-broken features in it that need to be taken good care of, and the stuff to do with minecarts in general is one of those that suffers the most.

    Posted in: Suggestions
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    posted a message on Looking for YouTuber for a SMP server with bigger youtubers

    I actually can't imagine that somebody with over 600 subscribers would even feel the need to browse this subforum for this kinf of thread. Who does this appeal to?

    Posted in: Let's Plays Help
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    posted a message on ~Builders Wanted~ ~Fantasy Medieval Theme~ ~RPG Map~

    *Updated with three new images*


    Name: Edward
    MC name: Edwardos
    Age: 20
    Location: New Zealand. Eh boi waddup!?


    Build Experience: I have been playing Minecraft since before the end of its development cycle of Alpha. That was back when I didn't know how to build anything that good at all, but I mean, it's been 6 years. Since then I've gone much further and by now I have not just an understanding of how to build properly but an excess of ideas and my own reasonably recognizable style. Starting from 2012 I've been building challenge maps, and the most impressive thing I've ever built in one is probably Woodfort from my unfinished map Freezing, a large castle made entirely out of wood materials. So far, the number of challenge maps I've finished and released is only six.
    What you can bring to the team: It's pretty hard for me to answer this one because I don't really consider building structures in Minecraft a kind of finessed profession in which people train to acquire specialized skills which they can only get over a long and dedicated history of work. I'll tell you one thing though, I'm not some BdoubleO fanatic who believes they built something extremely nice just because they packed hundreds of vertical support pillars against a wall and put a bunch of illogical potholes in all the floors. There's more to building something cool than adding way too much 'detail', or making sure each box of planks has borders of logs (which is kinda useful sometimes, but if it's the only way you ever frame a wooden building it gets old real quick). Also, I know how to make passable giant railroads and 1-meter-high sitting stools for use in pubs built from only a topslab and an armour stand, so yeah.


    Semi-functional lighthouse on a server, 2011.


    The 'Wardhouse' mansion, 2014 survival multiplayer.


    Woodfort from the upcoming Freezing CTM, 2015.


    I just put three images in this post, but even so I still feel like adding two extra better images for some reason.

    Posted in: Server Recruitment
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