• 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from rainbow_dash_777

    hello just wondering if your going to add runic icor armour to kami. i love my kami armour but to be honest the completely negating effect from runic armour makes me tend to fine them much more useful.


    It would seem best balanced as a kami only enchant imo.
    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    I would suggest that you work toward a semi limited compatibility update, and then go from there.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Artifex Prime

    I think sunstone generation is a bit funky - I've only ever gotten one block. Given that it's a component in all light spells, I feel like it's supposed to be more common than one-block-per-Nether.

    What's odd is that there definitely WAS exactly one block, in the middle of a one-block lavafall, visible when I first entered (when I mined it, it fell into the lava below and was destroyed). But now a week later I've explored the Nether in every direction for many, many hours, and there is definitely no sign of it.

    None of my other mods affect the Nether except Mo Creatures, which just spawns creatures, it shouldn't mess with blocks at all.


    It replaces lava blocks in worldgen.
    Go flying over a lava lake, or swimming if you dont have a method of flight.
    (the tc4 wand focus of equal trade is insane when mining sunstone.)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Stargazeer

    Hi just refreshing my question on the staves, is there a way to actually craft a thaumium capped silverwood staff which even with full vis discount (full thaumaturge robes and thaumium capped silverwood wand) asks for more than 100 vis (115.2 to be exact) which as far as i know is all the highest tier of wand can hold. Is this a bug or do i have to do something else to lower the vis needed?
    Any and all advice would be appreciated.

    Only with addon mod wands.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Builderb0y

    Extra utilities can, and it does with hardly any lag. Things that produce/consume essentia could search through the pipe system, but limit it to one pipe per tick until it finds a place to store essentia in, or drain essentia from. This means you don't even need suction calculations. and even more importantly, will not break existing pipe systems.


    This^
    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    You could add a GUI like the harness, and insert a jar of essentia to power it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Will updating to 4.1+ reset players research on a multiplayer server?
    Assuming the server waits to update until all addon mods are also updated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I would like to see flux be harmless in the beginning, aka during/ right after a infusion/ clearing the crucible, but after a while, it should rapidly increase in volume, lethality, and begin tainting nearby nodes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Blazara

    I saw in a community mod spell list somebody had compiled that "Channel Dig" was a good mining combination. When I cast it my mana is drained but nothing physically happens. I'm playing on a server running the 1.0.14 version of the Direwolf20 pack. Is this simply no longer a spell, is there a magic level requirement, or is this an issue on my / the server's end? Cheers in advance.


    Channel only works on self i believe.

    Also, awesome signature.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT
    Quote from Flaxbeard

    Yes, it is :)

    Expect 4.1 changes, Runic Boots for the TX boots, moving around of TX research, and a bit of Necromancy content in the 4.1 update :)


    Anything new with taint?
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from ShEsHy0

    Is there a tutorial on how to operate Tesseracts in 3.0.0.2? For some reason, when trying to teleport items the (Golden/Iron or Stone) pipe that's connected to the sending Tesseract just spits them out instead of sending them through (in one case the items went into the Tesseract but then immediatly came back out and were spat out at the pipe), even though it shows as connected. Both sending and receiving Tesseracts are on frequency 1 and ignoring Redstone.

    *edit*
    Does the Tesseract even connect to BuildCraft pipes or do I have to use those Itemducts?


    Te3 does not support buildcraft pipes, or importing its power, although conduits can export mj.
    Posted in: Minecraft Mods
  • 0

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from Hikachan

    In survival mode this mod is too over powered IMO. It would be cool to have mobs wear powersuits also. Has this ever been thought of or discussed? Is it even possible? That would balance it out alittle more. What are some mods you guys use that aren't tech mods or magic mods that would balance out game play?


    Editing the config file to balance it.
    Posted in: WIP Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from FatBobTheSlob

    What happened to Vazkii? Why isn't he developing TT anymore?


    He is working on botania now, and passes TT off to a new team.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    the staff of the primal looks amazing. and the wand focus is madness. :D

    the only thing i have to figure out is, how youre supposed to get thaumium caps on the silverwood and primal staff. considering, it takes far more than a 100 vis, even in full thaumaturges robes to craft it.

    The quartz level staves hold 175 vis iirc. ( or wands from addon mods.)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Also, would updating a server with addon mods not updated for 4.1/ the new api be certain to crash the game, or is it all on the addon mods end?
    Posted in: Minecraft Mods
  • To post a comment, please .