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    posted a message on 1.8 Updates: Endermen or Farlanders?
    This poll is bogus. Its based off the idea that Notch is considering Farlanders as an alternate name, when, in fact, all he has done is comment on a particular petition. Indeed, his only response was to suggest that rather than change the name from Enderman, he could change the name "Farlands" instead. Doesn't really sound like he's considering it at all.

    I dislike the name Farlander because, to be fair, the Farlands are basically a glitch, and are basically impossible to reach anyway. Basing a mythos on a glitch that is inaccessible in Vanilla Minecraft... why? The only reason this name gained any sort of support is because a few kids on /v/ liked the idea, and then a bunch of other people supported it to inflate their "4chan changes the world" ego.
    Posted in: Minecraft News
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    posted a message on Digital Diamond: Music Box Craft
    Need to build a second one so the playback speed can be doubled.
    Posted in: Minecraft News
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    posted a message on Ore Finding Wizardry.
    Quote from RLS0812

    to most folks, redstone is useless ...


    I guess if they're 'folks' they would think so...
    Posted in: Survival Mode
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    posted a message on Ore Finding Wizardry.
    I find it amusing that he doesn't seem to be able to remember that the y coordinate is height. Seems like if this was something he did all the time, it wouldn't be a problem.

    Also, unless I missed something, didn't he literally walk right past another block of redstone on the same layer before deciding on the one he used? Why skip over the first redstone?

    And why would anyone mine out that area but leave the redstone in place?
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    Hmm... Here's a crazy idea. Develop a mining strategy that allows you to efficiently excavate an area and extract valuable resources, which, at the same time, creates a mob trap behind you. The biggest issue is that it would be as complicated as hell, but I think it could work. Basically, mine in a pattern that leaves plenty of room for monsters to spawn and is positioned such that the next branch of the mine is in such a position as to optimize spawning in the branches prior. Maybe try to set up lighting so that you can just place a water source at the surface, remove all the torches, and the water source can be used to push mobs down to a simple killing/collection type doohicky.

    Now to design a theoretical model...

    Edit: To get around the issue of monsters spawning in nearby caves, I was thinking that such a mine could be a dug vertically, such that any caverns that might pose an issue would be discovered in the process, and even incorporated into the trap. Hell, could a simple 2x2 spiral staircase (with a few offshoots in which mobs could spawn) work? It'd be easy enough to flood with water... Or maybe a 3x3... 2x2 would have the mobs getting stuck on the ceiling. You'd expose quite a bit of ore with that design, and then you could just dig another one enough blocks away that the first was mostly within the optimum spawning radius... though there is the issue of drops disappearing in five minutes... I guess you could just gather mobs at the bottom, and try to keep them within in the radius where its very difficult for them to despawn prior to the application of some method of euthanasia...
    Posted in: Survival Mode
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    posted a message on The Art of War [Check Current Topic List]
    I'm going to note that the effectiveness of a mob trap is pretty dependent on where people are in relation to the spawning chamber. A trap ranging from bedrock to sky level is only going to be effective if you very carefully control where players are standing in relation to the spawning areas.
    Posted in: Survival Mode
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    posted a message on A Few Questions
    Quote from Amazing128

    Hi everyone!

    I was wondering several things. One: DOes anyone know how big Ethoslab's Mob trap is? Two: Does anyone have a good design for a pretty big house that doesn't look retarded?

    It'd be awesome if someone can respond.


    I know he has at least two different mob traps, one for passive and one for hostile mobs. I've only recently begun to watch his videos, so I don't know if there are more. In any case, he has how to videos for most of his contraptions, so watch those and he'll probably share the information within.

    Design your own house.
    Posted in: Survival Mode
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    posted a message on does anyone else dislike great trees?
    If they're to much of a pain to collect all the wood from, just get the easy wood in the main trunk, and burn the rest. Pretty sure all the burning glitches have been patched, so you won't be left with floating burning logs either.
    Posted in: Survival Mode
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    posted a message on Problems with mob spawning AGAIN
    Do understand that there exists a specific region within which mob spawning is optimized. Mobs will not spawn within a certain distance of you, and if you are far enough away they are very likely to despawn. It could be as simple as you building the mob trap in a bad location that makes it likely for mobs to despawn based on where you're standing.
    Posted in: Survival Mode
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    posted a message on lets build a minecraft track to far lands
    This has been noted a few times, but I don't think those working on it quite realize that when people say it will take 'x' days, they mean real world days, not Minecraft days.

    Look, its a neat idea, but without cheating you don't have a chance of success. With cheating, you wind up investing a ridiculous amount of time anyway, with a giant railway people will only ever ride a fraction of the distance (unless they want to keep Minecraft running for a week or longer at a time), will be very easy to mess with, and will probably wind up being blocked by an animal before they even ride for a half an hour, unless you build guard rails, which is an even larger time investment.
    Posted in: Survival Mode
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    posted a message on Mondays should be Minecrafts official "release day"
    Quote from Hwen123

    All updates should come on Monday, easiest way to make Mondays awesome, also Fridays are overused.
    (and Thursdays are stupid)


    Monday's are actually really bad update days for any company running a five day work week (assuming day's off on Sunday and Saturday). It basically means that you have to have the update ready to go at the end of the previous week (in which case... why not release is Friday?) or that you have to finish the update on Monday, after not having touched the code since Friday. Now, in Minecraft's case, I somewhat doubt that development is totally stagnant over the weekend, but it's still not a great day.

    One thing I will say is that, in general, updates should come when they're ready. I don't care what day of the week an update happens- I'm just glad to have gotten the content when it was ready to be released, not when it was dumped out for the sake of meeting a deadline.
    Posted in: Survival Mode
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    posted a message on American Or British?
    Holy Britannian Empire
    Posted in: Survival Mode
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    posted a message on Minecraft vs. FortressCraft vs. Terraria
    Obviously I don't agree with you %100, but more or less, yeah.
    Posted in: Survival Mode
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    posted a message on A lot of stuff Minecraft really is missing...
    Quote from Colonist

    Minecraft is realistic. Or is it?

    It could be WAY MORE REALISTIC. I know this would be a definite no, but other humans would be great. I know there are mods for that and etc, but it would be great to NOT HAVE TO INSTALL A MOD FOR IT. Well, there are other things, too. We need slopes. We need deer. We need more animals. We need to beable to make more complex machines. We need to have BETTER FENCES. We need to have gases. We also need to have more realistic fire. Everyone knows anything that burns lets off carbon monoxide. So, if you are near a fire of more than 6 blocks of fire, you should slowly die from it and the smoke. Lava and natural fire does not produce this deadly side-effect.


    The bolded statement is incorrect... learn2science.

    Minecraft doesn't need to be realistic. Maybe some of the features you have suggested would be relatively decent additions to the game, but I don't really think any of them are particularly necessary.
    Posted in: Survival Mode
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    posted a message on Any decent techniques for getting glowstone?
    Build your portal as close to the map's upper limit as possible. If you're lucky, you'll wind up above most of the glow-stone deposits, and will just need to carefully mine down into them.
    Posted in: Survival Mode
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