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    posted a message on What's a fast way of getting ender pearls in the overworld?

    Honestly? I'd just kill them in the desert until you have enough to get to the End, at which point Ender Pearls will no longer be an issue. Either that or farm crops to trade for emeralds to trade for Ender Pearls, then go to the End.

    Posted in: Survival Mode
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    posted a message on Why does it get more expensive to repair weapons and tools accordingly?

    Right, that's what was confusing me about the example on the left, in which using the unenchanted item as the sacrifice cost 33 levels and using the enchanted one as the sacrifice only cost 25, assuming it's the same two items with the positions swapped.

    Posted in: Survival Mode
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    posted a message on Why does it get more expensive to repair weapons and tools accordingly?

    I understand how the system works in general -- or at least I thought I did -- but I'm puzzled by the costs in CheshireWesterfield's first picture: Why does repairing the unenchanted tool with the enchanted tool cost 33 levels but repairing the enchanted too with the unenchanted one only cost 25? The former should only be the prior work penalty + 2 levels to do the repairs, whereas the latter should be the prior work penalty plus the cost of adding all the enchantments. (Would be useful to know what enchantments they are.) Right? So it seems like the one on the right (the 25-level one) should have been more than the one on the left, assuming they're the same items in both cases and thus have the same prior work penalty?


    (The example in the second picture makes perfect sense to me, since in that example the repair costs more when using the enchanted item as the sacrifice.)

    Posted in: Survival Mode
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    posted a message on Mega Dome: Newest Addition to Nautilus Colony

    Thanks! Great tip with the leaves and the shears. I used water breathing potions, etc. when I was clearing the ocean monument I made into my base and it went fine.


    Of course, that means if I build outside my base I have the violent, laser-shooting fishes to deal with...

    Posted in: Survival Mode
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    posted a message on Mega Dome: Newest Addition to Nautilus Colony

    Awesome as usual!


    I'm curious: do you do the building underwater, or do you drain that section of ocean and then re-fill it? Thinking of trying some underwater building myself and wondering how to go about it. :-)

    Posted in: Survival Mode
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    posted a message on Different items displaying in different resource packs in different blocks?

    Thanks! It turns out it wasn't the new pack that was set to use variant images for the flowers (I'd deleted that directory anyway), it was Faithful32. Once I moved those files (didn't delete them in case I want to reinstate them) everything worked as expected. :-)


    Still not sure where the white dandelions were coming from since no pack has those, but at least the problem is solved.

    Posted in: Discussion
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    posted a message on Different items displaying in different resource packs in different blocks?

    I'm not sure how to phrase that subject line. :-)


    So I downloaded a new resource pack, decided I liked some of the flowers, and deleted everything but the flowers I liked. Then I loaded it as a resource pack higher on the priority list than my normal pack (Faithful 32) so the new flowers would show up instead of the Faithful 32 flowers.



    To the left, the allium texture from the new pack. To the right, the allium texture from Faithful 32:



    To the left, the dandelion texture from the new pack. To the right, white dandelions that don't exist in any texture pack I have installed that I know of:


    Put your spoiler here.


    This is happening with poppies, too.


    Right now I'm running the snapshot so I don't have Optifine running, thus I'm not running mods of any sort.


    Any thoughts on what could be causing different flowers to show up from different texture packs?

    Posted in: Discussion
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    posted a message on Data values confuse me.  Help?

    Ah, OK, thanks! I understand now. I thought it probably had to do with conversion from a different base, but I wasn't sure how exactly.

    Posted in: Discussion
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    posted a message on Data values confuse me.  Help?

    So, I've been re-designing my house in Creative before I begin major renovations in Survival. I decided to try using the fill... replace command to swap out various blocks quickly so I could compare different colors of material, and I became confused about some aspects of data values when trying to swap log types.


    According to Wiki:



    The block data for wood blocks consists of two facing bits (high-order) and two wood type bits (low-order).
    Block 17 (minecraft:log)




    Bits
    Values


    0x1
    0x2
    A two-bit field storing a value of 0 to 3 specifying the type of wood:
    • 0:
    • Oak Wood
    • 1:
    • Spruce Wood
    • 2:
    • Birch Wood
    • 3:
    • Jungle Wood



    0x4
    0x8
    A two-bit field storing a value of 0 to 3 specifying the orientation of the wood:
    • 0:
    • Facing Up/Down
    • 1:
    • Facing East/West
    • 2:
    • Facing North/South
    • 3:
    • Only bark







    OK, so what I'm confused about is how to refer to the two different kinds of data in a command. From Googling I know that log 1, log 5, and log 9 are spruce logs facing the three different directions, for example. I understand the pattern there -- first you cycle from 0 to 3 for the three upward facing logs, then 4 to 7 for the three east-wet logs, etc. But could someone explain mathematically what's going on here? How the different bits are translating into decimal numbers? I see a lot of block data values work like this and I want to make sure I understand how to refer to different blocks in commands.



    I'm not sure if I'm making any sense here...

    Posted in: Discussion
  • 0

    posted a message on Difference Between Podzol and Mycelium?
    Quote from Jay29»

    So I can break the mycelium without a silk touch shovel and get dirt; making dirt infinite?

    No. The mycelium has to have a dirt block to grow on to begin with, like grass does.
    Posted in: Survival Mode
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    posted a message on Difference Between Podzol and Mycelium?

    Etho just talked about this a little in his latest video, too: if you grow a giant mushroom on mycelium, the mycelium will die, just like grass when a block is on top of it. Podzol will not. Important if you're planning on growing giant mushrooms on the same spot over and over again, as Etho was.


    I also happen to think podzol looks nicer, but alas, I have yet to find a mega tiaga in my world.

    Posted in: Survival Mode
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    posted a message on What's YOUR favourite thing to do in Survival Single Player?

    Building Nether railway tunnels/bridges. Don't know why, but there it is. Sometimes when I'm bored I go exploring to find beautiful scenic locations that would make awesome spots for new bases, then build railway tunnels in the Nether to get there. Usually I don't get around to building the actual base.


    ETA: I also find branch mining strangely relaxing.

    Posted in: Survival Mode
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    posted a message on Why is my guardian farm SO slow?

    My guardian farm is just the big central room -- with the treasure removed, of course. Put signs on the bottom to keep the water in, build an inverted pyramid underneath that funnels them into a lave blade and a drop, and you're good to go. (Of course, there are other ways besides the inverted pyramid, that's just how I did it, based on a design by another poster here, the idea is the Guardians will fall through the signs and then you can do whatever you want with them.)


    It's not a very efficient design -- I still have a ton of Guardians spawning outside taking up the mob cap -- but since my AFK fish farm is also in the base I made from the rest of the monument and I spent a lot of time there getting Mending books, I still have plenty of prismarine for my purposes.

    Posted in: Survival Mode
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    posted a message on Mending On A Sword?
    Quote from Alexk492»

    I want to put mending on my sword. I use that sword to get exp, and if I put mending on my enchanted sword, would I even get very much exp from mob farming?


    Is it a good idea to put mending a sword that will still be used to gather exp?


    Yes. Literally just got back from repairing all my gear (which all has mending on it) using my Unbreaking III Mending sword at my Ender Ender. You'll still get way more XP from mob farming than it takes to repair the sword. Using the new sweep attack you'll wipe a massive number of your farmed mobs out in one shot, and with Mending you won't have to keep using up levels repairing the sword.

    It only takes a little of the XP you get from your farm to repair one swipe of the sword (if it loses durability at all, which with Unbreaking III on it, it only does, what, 25% of the time?) and then the rest of the XP goes to raising your levels or repairing your other gear.
    Posted in: Discussion
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    posted a message on What Would Make Your Survival Mode Experience Better?

    I put building materials. Besides the usual "more stairs and slabs" I think there's a lot of items that would be nice to have in more color options. Right now signs, ladders, and chests only come in one color, for example, and if that doesn't work with your decorating scheme, too bad, you're stuck. We do have more lighting options now (but man I wish they hadn't put the purple in the End Rods, although I now have a texture pack that desaturates it and makes it more neutral) but given how vital lighting is in the game, more is always better. Doors are a bit of a bother, because while you do have all the different kinds of wood ones (cool!) if you don't want a wood door iron is your only choice. With fences there are a few more options, but not many, since the cobblestone walls aren't all that attractive.

    I also drool over some of the drawer systems I see in mods.


    That said, I'd really love for the ocean to have more things in it. More animals would be fun. And, yeah, more structures and things to see when you explore would be neat. Maybe some more "advanced" dungeons? Not necessarily as tough as user maps generally are, but I'm not very good at combat and even I'd like more situations in the vanilla game where I feel a bit more challenged with my end-game weapons and armor.

    Posted in: Survival Mode
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