• 0

    posted a message on Looking for server running 1.6.4
    My laptop cannot run 1.7 in any fashion, it sucks, is there any server that won't update past 1.6?
    Posted in: PC Servers
  • 1

    posted a message on >No longer a boring night
    >Late night crafting...
    >Bored as ever...
    >Remember prank wars...
    >remember drza is building a ship next plot over...
    >check prank wars roster...
    >drza is signed up...
    >begin to hatch evil plan...
    >literally...
    >take full inventory of eggs from community egg generator...
    >server is empty except illuminationD, he doesn't suspect a thing...
    >make haste to unfinished ship...
    >break in, rebuild wall quickly...
    >begin to throw eggs in the sky, on the boat, in the hull...
    >maniacal laughter...
    >more eggs...
    >more laughter...
    >finish off 4th round of eggs...
    >go back to base...
    >prank complete...
    >nobody will suspect a thing...
    >egg generator will refill within minutes...
    >I don't collect all my chicken eggs...
    >I am not the suspect...
    >Pranking is love...
    >Pranking is life...
    Posted in: Survival Mode
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    posted a message on Creative Mode Improvement: Hold Down R To Replace Existing Block
    Quote from Mathy

    Sounds good, but one question: Why does it have to be creative-only?

    Err... two questions. How about if you double-tap R it toggles?
    I agree with the second question, but what's the point of adding it to survival? It removes part of the need for tools and you don't get the blocks back either.
    Posted in: Suggestions
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    posted a message on Creative Mode Improvement: Hold Down R To Replace Existing Block
    What if instead of holding down a key, you used a command or used R as a toggle for it? MC Classic had /paint (which is exactly the same as this idea), it also had cuboid, which was the most helpful building tool I've ever had in MC (That's now only available with WorldEdit). I seriously like this idea!
    Posted in: Suggestions
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    posted a message on Improved Dungeons (my version)
    This could work if each spawner type had a special touch to it, like how cave spider spawners are surrounded by spiderweb, also if a code was created that would generate the dungeons themselves worked in the sense like mineshafts, strongholds, and villages do. Honestly, if the stronghold generation was reworked for a system of dungeons, that'd be hilariously epic!
    Posted in: Suggestions
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    posted a message on Village building improvement
    Quote from ShlohGaming

    Is there an alternative way to bump up the thread?
    By both using F2 in-game to take the pictures and by possibly proofreading the post, just in-case you have grammar or spelling errors, if nobody replies, bumping the post is useless
    Posted in: Suggestions
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    posted a message on Stone/Wood Armor
    Quote from creativcrafter

    Lol sorry guys I'm a noob on the forums, if I had known this had already been posted I wouldn't have posted :(
    Before posting suggestions, always search the forums first
    Posted in: Suggestions
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    posted a message on [Multi-Genre] Diversity [1 Million Downloads]
    [BIASED RATING IS BIASED]
    I completely bias this rating on the fact that
    1. I only played the arena portion, AND...
    2. I could only play the arena portion because screw spider jockeys
    Not to mention...
    3. When you die, rooms you already progressed through DON'T STOP SPAWNING
    And also...
    4. When you spawn in 10 flying enemies that shoot fire at you, it just doesn't work...

    The blazes killed me, and after I *finally* ran back to the spider jockey arena the ladder was freaking GONE, NONEXISTENT, REMOVED. The buttons wouldn't supply ladders and I did not want to reinstall diversity for a third time (the first time because apparently in adventure mode, you can still place blocks, which is what happened when I missed the chest with the freaking introduction wool)

    ~[END BIASED RANT]
    Posted in: Maps
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    posted a message on New Boss (Overworld)
    Sorry to leave the details broad, but I'd like them open for discussion

    Now that 2/3 of the worlds have bosses (Ender Dragon, Wither), how will we balance out an overworld boss?

    Notch stated that they were working on less dangerous dragons (https://twitter.com/...154763351818240), but what about another kind of boss?

    I have a poster from J!NX that shows about every mob in-game (minus the withers), but I also noticed a gigantic spider coming out of a cave, were they poking fun, speculation or hint hint? I think a giant spider boss would be very interesting as an overworld boss, possibly residing in an abandoned mineshaft, you'd only know you were getting close by the amount of cobwebs or something similar.

    Any thoughts on the subject?
    Posted in: Suggestions
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    posted a message on Why does music disc "Chirp" sounds like "Interlude with Ludes"?
    I was never complaining, I like the minecraft discs and TCV, but I was so puzzled to why they sound the same when they start. But then again, Interlude with Ludes is a pretty creepy song!
    Posted in: Discussion
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    posted a message on Why does music disc "Chirp" sounds like "Interlude with Ludes"?
    So recently I was listening to all the music discs, and when I came across chirp, I thought my iPod was playing "Interlude with Ludes". So I checked my song list and compared the two, and the beginning is very similar.

    "Chirp" by C418

    "Interlude with Ludes" by Them Crooked Vultures
    Posted in: Discussion
  • 0

    posted a message on Survival is messing with my mind
    When I navigated around back to my cobble-plated bunker, only half of my tunnel was there still, then I encountered an armor wearing skelly :3
    Posted in: Survival Mode
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    posted a message on Survival is messing with my mind
    Recently, I created a new world, bored with my old one. I had a decent start by mapping out underground tunnels on graphing paper, so I knew where I was/what I was doing. The first weird thing was the slimes, they spawned everywhere on the surface, so I went outside only when I needed wood. Next, blocks regenerated, but thats lag, but the worst part, when I started a "random tunnel" (simply mining in a long random tunnel) I placed a sign saying:

    Warning:
    He who enter
    here shall
    be lost

    Next thing I know, the game crashes in full-screen mode while mining which required me to restart my laptop, and regenerates the stone in the tunnels also. I literally feel like I cursed myself because of that sign ;_;

    I wandered around my forest until I found my home, dafuq happened though?
    Posted in: Survival Mode
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    posted a message on Hypixel Adventure Map - Herobrine's Mansion
    This is a freaking epic map, but my computer can only run it at 5 fps, and down to 2 when monsters are attacking. Also I had a panic attack when a baby zombie attacked me o.o
    Posted in: Discussion
  • 0

    posted a message on Trolls, Bears, and Coyotes
    I got to thinking, what are some other aspects of the game that can be used optionally to make the game harder, not just on the easy-hard damage levels. I've come up with some new hostile mobs and their features.

    --------------------------------------------------------------------------------------------------------------------------------
    Trolls:
    [This is partially based off Skyrim trolls]
    [Uncommon/Rare spawn chance]
    Trolls would be found in snowy/mountainous areas and caves (Less likely in caves)

    Health: 20-30 Hearts (40-60 Points), Chance of Resisting Potions (Currently unknown value), Can drop a maximum of 4 blocks

    Attack/Damage: Around 5-6 Hearts (10-12 Points), Leather armor isn't strong enough and has a 25% reduction (Unless you think that is OP)

    Attributes: Slightly slower than the player, but 1.5x to 2.0x the size of the Player.

    Drops: Troll Fur (Possible Alchemy), Trolls Eyes (Possible Alchemy)

    Weaknesses: Fire damage (I know, that's the same as Skyrim)
    --------------------------------------------------------------------------------------------------------------------------------
    Bears:
    [Common/Uncommon Spawn Chance]
    Found in all forests except Jungles/Rainforest. 1% of spawning as a Polar Bear

    Health: 15 Hearts (30 Points), Spends time around water catching fish

    Attack/Damage: Around 4 Hearts (8 Points),

    Attributes: Starts at low speed, but gains momentum the longer it runs.

    Drops: Leather (Or a pelt you can make into leather)

    Weaknesses: [None/None Suggested]
    --------------------------------------------------------------------------------------------------------------------------------
    Coyotes:
    [Starts as Neutral, after so many ticks it becomes Hostile to the Player]
    [Lower chance than wolves to spawn]
    Found near deserts and plains.

    Health: 10 Hearts (20 Points)

    Attack/Damage: 2 Hearts (4 Points)

    Attributes: If it see's another coyote it goes to join its pack (3-6 in a pack), hunts other animals

    Drops: None

    Weaknesses: If the Player is near fire, the coyotes won't attack, but they will still wait around him.
    --------------------------------------------------------------------------------------------------------------------------------
    Posted in: Suggestions
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