Skyboxes seem to persist displaying, even after I've removed them from my pack, properties files as well.
Hard to tell, but, changing the images may actually be adding them in again, over top, without removing the previous versions.
Even after deleting and replacing the pack with an empty (or non-existant) sky0 folder, they're just hanging out up there like a bad habit.
[update - not solved.]
I reinstalled MC several times, recompile the texture pack, includes no sky0 folder, still gives me my new screwed up boxes.
I go to an old version of the pack before I added sky0 the first time, add an empty folder just to see what it does, and it displays the skyboxes I was using as my starting templates, and first textures of this kind, from another pack, completely ignoring that the sky0 folder is definitely empty.
There must be a HD patcher or MC cache somewhere that is storing these textures, anyone know where it is?
Hey Kahr! Not sure if you're reading through all the comments on the thread, but I have a little suggestion, if you don't mind.
Now that Randomobs uses a properties file, I'd love to be able to set weights for the different mob skins. This would allow for "easter egg" varients that are very rare, similar to the natural spawning pink sheep in the vanilla game.
Anyway, keep up the awesome work!
As usual, Wayuki is right.
Could weights like this be added to other things as well? Like skyboxes?
Really, any option that ensures randomization or delay is what I'm after.
Havn't fully read the thread, hope I don't ruffle any feathers with an answered question...
31stCenturyMatt - Are you aware of TerrainControl, the configurable map generator?
In the case of maps created by TerrainControl, custom biomes show up as 'Unknown Biome: X'
X representing the biome's ID number as I've presented them via TerrainControl.
Clearly your program can't take much(if any) more information from what TC provides it, since these new formats aren't Anvil supported.
Here's my request/suggestion -
Just like I can select by Biome on the Anvil formats, can you get it to add to the list: any other custom biome it detects?
If you need clarification on something, please ask, I know this may be pretty vague.
HAI I'M WESSEXSTOCK THIS IS MAH FAVORITE SURVUR I MAKA DA MAPS AND PUNISH DA GREIFERS
Lovely to meet you guys, I'll be trying to help in this thread from time to time.
We're obviously updated to 1.2.5 at this point, we we're only behind by about 5 days because, like every other server, we rely on a few plugins that have to be updated themselves, or else we'd have to disable/remove them, and its smater to just wait =]
Sorry bout that! /Unbanned.
you too, DuskVEA, as long as that is your Minecraft name, if not, please send it to [email protected] and we'll fix you up.
I just had Cayorion change the settings to default you as hidden on the map and add the ability to /dynmap show if you wish to help you in traveling places.
This will harbor a much less hostile experience, especially if you travel far from spawn to settle down.
We're also releasing new maps, that means more distance between players and less likelihood of being murdered by highwaymen.
Here's a promo of our recent world addition, for those users that havn't been with us for a while:
We're open to more suggestions, but especially ones that work with the resources we have, instead of just 'ADD MOAR PLUGIN!' Mo plugins; mo problems during the monthly MC updates, more potential bugs, and more work keeping us stressed, which makes YOU stressed.
This doesn't mean we don't want to add more, we just have to be VERY careful about compatibility, stability, and dependability on the authors. We prefer open-source plugins because of this.
I've been VERY BUSY working and completing a related minecraft project.
My Suriname Jungle and Great Rift Valley maps have been drastically improved and are being added to the MassiveCraft server!
I'm now part of the moderation crew and I'm having an excellent time with everyone. We've set up a creative world and industry system devoted to pumping put BOBjects.
The map will be added along with new server hardware in the coming weeks. Please join us on MassiveCraft in anticipation for this new map release, because it won't be released in the thread immediately, but probably shortly after.
Crap. Thanks for the prompt reply! TC is installed, so I guess it's as you say - monsters wont spawn in the custom biomes of Suriname Jungle. The only areas animals seem to spawn is in the rare and small mycelium biomes (and they're those weird swamp cows at that). Is there no way to change the settings for a pregenerated, custom biome? Or is this something hardcoded into minecraft, or TC....(you're making it sound like no fix is possible, without creating a new map) D:
Ya I'm fairly certain that's the case. I've never gotten the complaint I think because few others actually use my maps with TC installed. Like I said I'll try to create a solution for this in the future.
I've been a bit busy lately, making new maps for MassiveCraft.com.
I've been 'hired' on as a pseudo-mod to help create new lands for the server.
0
Get it HERE!
0
0
Keep up the awesome work and keep adding new biomes!
Here's some more inspiration:
http://imgur.com/a/XlVjt
Is it possible to code in:
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0
Keep it up, friend!
0
Skyboxes seem to persist displaying, even after I've removed them from my pack, properties files as well.
Hard to tell, but, changing the images may actually be adding them in again, over top, without removing the previous versions.
Even after deleting and replacing the pack with an empty (or non-existant) sky0 folder, they're just hanging out up there like a bad habit.
[update - not solved.]
I reinstalled MC several times, recompile the texture pack, includes no sky0 folder, still gives me my new screwed up boxes.
I go to an old version of the pack before I added sky0 the first time, add an empty folder just to see what it does, and it displays the skyboxes I was using as my starting templates, and first textures of this kind, from another pack, completely ignoring that the sky0 folder is definitely empty.
There must be a HD patcher or MC cache somewhere that is storing these textures, anyone know where it is?
==============================
0
As usual, Wayuki is right.
Could weights like this be added to other things as well? Like skyboxes?
Really, any option that ensures randomization or delay is what I'm after.
0
31stCenturyMatt - Are you aware of TerrainControl, the configurable map generator?
In the case of maps created by TerrainControl, custom biomes show up as 'Unknown Biome: X'
X representing the biome's ID number as I've presented them via TerrainControl.
Clearly your program can't take much(if any) more information from what TC provides it, since these new formats aren't Anvil supported.
Here's my request/suggestion -
Just like I can select by Biome on the Anvil formats, can you get it to add to the list: any other custom biome it detects?
If you need clarification on something, please ask, I know this may be pretty vague.
0
Can't seem to delete posts anymore!
Have some ham, you supid website.
0
THIS IS MAH FAVORITE SURVUR
I MAKA DA MAPS AND PUNISH DA GREIFERS
Lovely to meet you guys, I'll be trying to help in this thread from time to time.
We're obviously updated to 1.2.5 at this point, we we're only behind by about 5 days because, like every other server, we rely on a few plugins that have to be updated themselves, or else we'd have to disable/remove them, and its smater to just wait =]
Sorry bout that! /Unbanned.
you too, DuskVEA, as long as that is your Minecraft name, if not, please send it to [email protected] and we'll fix you up.
I just had Cayorion change the settings to default you as hidden on the map and add the ability to /dynmap show if you wish to help you in traveling places.
This will harbor a much less hostile experience, especially if you travel far from spawn to settle down.
We're also releasing new maps, that means more distance between players and less likelihood of being murdered by highwaymen.
Here's a promo of our recent world addition, for those users that havn't been with us for a while:
We're open to more suggestions, but especially ones that work with the resources we have, instead of just 'ADD MOAR PLUGIN!'
Mo plugins; mo problems during the monthly MC updates, more potential bugs, and more work keeping us stressed, which makes YOU stressed.
This doesn't mean we don't want to add more, we just have to be VERY careful about compatibility, stability, and dependability on the authors. We prefer open-source plugins because of this.
Please help us grow!
1
MAP'S DONE!
0
Are you patching a clean minecraft.jar or one with modifications?
ALL mods must be added THROUGH mcpatcher using the + button or AFTER mcpatcher has been applied on a clean .jar.
0
CUT IT OUT!
0
I've been VERY BUSY working and completing a related minecraft project.
My Suriname Jungle and Great Rift Valley maps have been drastically improved and are being added to the MassiveCraft server!
I'm now part of the moderation crew and I'm having an excellent time with everyone. We've set up a creative world and industry system devoted to pumping put BOBjects.
The map will be added along with new server hardware in the coming weeks. Please join us on MassiveCraft in anticipation for this new map release, because it won't be released in the thread immediately, but probably shortly after.
Here's a sneak preview image:
0
Ya I'm fairly certain that's the case. I've never gotten the complaint I think because few others actually use my maps with TC installed. Like I said I'll try to create a solution for this in the future.
I've been a bit busy lately, making new maps for MassiveCraft.com.
I've been 'hired' on as a pseudo-mod to help create new lands for the server.