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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from valsis»

    Hey there Vulpis,

    As far as I'm aware, Optifine is never made compatible with snapshots because, as snapshots warnings say "they can corrupt your world".

    Now, try to picture this from a developer's perspective "why should I waste my time developing a mod for an unstable build of a game instead of waiting for the stable release and then work on it?". Think about it this way ;)

    You might have to wait till the next release is out for an update.

    Best regards,


    Yup, I knew all this already, and quite agree with the logic, which was why I was asking the question in the first place (as in 'is there a file to edit or a setting to tweak to make the current version of Optifine even run with the current snapshot?'...as I said, I don't normally even futz with the snapshots in the first place. :-) )
    Of course this is kinda moot now that 1.11.1 has released, and I just have to be patient for the next Optifine release. :-)

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    sp614x, I know you only do Optifine releases for the full MC releases, but *is* there any way to get Optifine to work with the snapshot releases? I don't normally play snapshots, but the smelting change in the new one really makes me want to use it now instead of waiting for the full release to eventually come out, and I want to be able to use Optifine as well.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from ByblosHex»

    I've placed the optifine jar in my forge mods folder, but it isn't loading optifine in minecraft unless I use the optifine profile. Any ideas?


    Did you *extract* it and put it in the forge folder?
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Shadrala»

    When i put the Prewiev Version in my Avant 3 Modpack it crashes on startup..

    Any hints why? The Forge Version is the one wich stands in the changelog as supportet


    Did you extract it, rather than dropping it in the install directory?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    I'll have to check out the new version quite soon, especially if the torch effects have been increaseed. I'm really liking Vibrant for the most part, with the one issue being how it handles the day/night transiton particularly where torches are concerned. Fully indoor areas lit mostly or entirely by torches (though I have noticed the effect with jack-o-lanterns as well) shouldn't change just because of the time of day.


    That said, since TORCH_INTENSITY seems to be a thing, maybe you could provide a slider for it in the shader options, so people don't have to edit files to adjust it? Otherwise, beautiful work!

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    You forgot the other reason for using Java in the first place. It's portable across platforms, or is supposed to be. You don't have Windows Minecraft and Mac Minecraft and Linux Minecraft, you just have Minecraft, with a unified API and the Java under it being specific for each platform. If you switched to C++, you'd either lose that, or have to program that same API for each platform, and then have the MC code call that. Of course you also have issues with the need to be recompiled, etc. JGranted, Java's still not *quite* as portable as it should be, but it's getting there.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from whitemagehealu»

    The texture pack doesn't have connected textures.

    That would be it. Shame...I like Faithful, but I like my connected glass, too. Thanks for the answer.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    Updated preview OptiFine A3 for 1.9: Download


    - fixed connected glass panes
    - fixed pumpkin and melon stem colors
    - fixed texture scaling with mipmaps
    - fixed memory usage with AF and AA


    Hrm. Does anyone know if the Faithful Pack breaks/disables connected panes for some reason? I use default, I get connected panes. I uses Faithful 32x32, I lose connected panes.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Christoph0»

    That's weird because i only edit one number "#define TORCH_INTENSITY 10.0" -> "#define TORCH_INTENSITY 20.0". Tried it with notepad++ and the build in editor, same result. I also tried this with an other shader and it stopped working, too.


    Looking at the file Sildur mentioned, I think I may see the problem. It's the old CR vs. CRLF thing. I'm not sure of how Notepad++ works, but it may save it in the wrong format. Also check the file extension, and don't forget to re-zip.


    Edit: Annnd trying to make the same change in Notepad (not ++, but the stock) seems to not work, either. I'm gonna need to dig out the old CRLF widget, I think...

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Sildur1»

    Open composite.fsh, search for float torch_lightmap and increase the last value of
    float torch_lightmap = max((1.0/pow((1-modlmap)*16.0,2.0)-(1.0*1.0)/(16.0*16.0))*TORCH_INTENSITY,0.0);
    0.0 to something like 0.05 or higher.

    That should help for now.

    Torch light? Will this also brighten torches placed in caves? Just tried out your shaders (Vibrant and Enhanced Default) and the latest OptiFine tonight. I love the Vibrant shader...outdoors at leas, while ED seems a bit meh there. But when I get into my mining area which is well lit in vanilla and ED, it's reallly dim and reddish in Vibrant, and the light doesn't seem to go as far, even though the numbers from F3 say otherwise.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Okay, this is weird. I just installed the latest preview of OptiFine. I know it's installed because I have the Optifine account in the pulldown, the version shows up in the F3 info (A2) and pressing C gives me the zoom function...but everything else is plain vanilla, and I can't find the options for any of the Optifine settings at all. Any ideas?


    Edit: Deeeerp. Found it.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from DustinHKibbe»

    I kinda see what peterix is saying though. It would be nice if people who use MultiMC (like myself) could just add it without the additional step of having to extract it. Although I admit, it's a pretty easy step lol. The casual gamer who might otherwise use and love MultiMC, might try to add Optifine as the very first mod he ever uses, see that it doesn't work, say "MultiMC sucks", delete and never use it again. That isn't good for MultiMC.


    And on the other end of the spectrum there's people like myself who want the shaders, and not jump through hoops with Forge, MultiMMC, MagicLauncher, and the like just for the one mod. (Heck, I'm a little annoyed that I need OptiFine instead of just using the shaders directly like a resourcepack, but that's me being picky). Though I also agree with jikuja that if the instructions for installation have changed (having to have it extract a file to drag-and-drop instead of drag-and-drop directly), that *should* definitely be updated on the front page.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from LoRaM100»

    You'll never get through to this guy!!! It's his way or nothing!

    Save yourselves time and trouble... just add him to your ignore.



    Amusingly, I was reading the Not Always Right and its sister sites before checking on OptiFine progress...those posts came off as the same 'That Customer' who knows your job better than you do from there.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Just on a side note, it seems like some people are confused in that the file from the download link is the *installer* for OptiFine, not Optifine by itself, and are just dropping it into their mod folder and wondering why it doesn't work. So much for trying to make it convenient to those of us who have it as the only mod!

    The 'Extract' button is in the installer for a reason...the file from *that* is what needs to go into the mod folder.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Heh. It figures. I get back into Minecraft with the 1.9 update, decide to give shaders a shot...and Optifine which is needed for them to run is still being updated. Oh well, no worries...I'll just use the default look until it's ready. Looking forward to what it looks like with shaders, though.

    Posted in: Minecraft Mods
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