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  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from neosatan

    Found a bug: It's not possible to blacklist/whitelist items from ic2. Using build alpha 86 for 1.7.2.

    Quote from homem_makako

    I'm having the same problem. However not with Ic2 items, but with botania and blood magic items. I did notice the blocks show in the list, but items don't. For instance, the mystical flowers (botania) show normally, but the petals don't :(


    Are these being showing in the creative inventory all-item search tab? Because I'm simply listing the items in there. However, if there are specific items that are missing (not everything from a mod) you can search for ".inv" and it will list everything in your inventory.
    Posted in: Minecraft Mods
  • 21

    posted a message on Hardcore Questing Mode - Party Hard (3.2.0)

    Hardcore Questing Mode introduces a possibility to play a life based hardcore mode, but with more than only 1 life before your world gets deleted or you get banned from a server. Furthermore, you can complete quests to gain rewards, the rewards might be cool items or even extra lives.

    The quests aren't however included in the mod, it's up to you or a map maker to create them. To create them you will have to use the in-game editor. You can then export the quests to a file to share with your friends or the players of your map.

    Video explaining how it works:


    Download: Go to the download page for all versions as well as version history.

    Issue Tracker:
    If you find a bug and think it is the fault of Hardcore Questing. Please fill a issue at our issue tracker.You can find that here.

    The Team:
    Vswe,
    LordDusk,
    Newcastlegeek

    For more info check out the team page

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from nagyg001

    yes i tried it. it is the same. it is working if i use an advanced cable cluster, but if i want to use it for 20-30 blocks i have to spend tons of enderpearls, and as i see the main reason for cable camouflage block is this. a simple invertory cable with camo, nothing fancy. and it is working for one block.

    81 a is the build, so the latest one


    Only components connected through cables (or directly to the manager) can be controlled. That's why it will only detect the first one, the same goes when putting it into a cluster. However, the advanced cluster works as a cable as well. So if you want to camouflage multiple ones without connecting cables to the whole thing, put the camouflage blocks in advanced clusters.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from tebek

    i don't get it to work!
    wil make screensots! i want always 2 stacks of wood in my system


    Barrels always claim they have nothing more than 1 stack of items. Not my fault.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from tebek

    i hope that there come's a option for a condition when a item is below a amount false or true


    Ehm, just use the normal condition. The False pin will be triggered if the amount is below the set amount.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from Odovbold
    Is it possible to let SFM access the backpacks/force pack/forestry packs in my inventory via advanced inventory relay? It would be handy since most of my ores/farm produce/mob drops are stored there. BTW, SFM is really a great mod, can't live without it now, thanks!


    That's not really possible. I can't access the items within the bags.

    Quote from Crumbology
    Great mod, loving using it. Since the server I use updated to A80 i get constant crashes on accessing the fluid registry and the fluids in existing managers has changed, probably a gregtech change caused it but heres the crashlog anyway. http://pastebin.com/r1aAY90u


    I haven't changed anything with the fluids in quite some time now. However, if the ids of the fluids all of a sudden change I guess things will screw up.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from PhilHibbs

    I set the output whitelist to the same kind of tin ingot that the crafting recipe says it is producing, but still no tin. I added all 3 kinds of tin to the whitelist, still no tin.

    D'oh. Of course, thanks.


    Works fine for me. Put every single type of tin nugget you have into a normal crafting table. Check what result it gives you and make sure that's the result the crafting command is trying to craft.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from PhilHibbs

    The result is a tin ingot, and I've set the output to whitelist tin ingot with ore dict, but it might be a different kind of tin. I didn't think it mattered, as ore dict would take care of it.

    What I mean is, something that can act as a timer within a process, so I can do something like check a condition and turn a redstone signal on for 30 seconds and then off. For instance, if a redstone energy cell goes below 50% power (tested using a comparator and redstone receiver), then turn on the dynamos for 1 minute.


    The input items are ore dictionary. The output/result item is the item you've told it to be.

    Simply turn an emitter on and tell it to have a 1 minute long pulse.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from PhilHibbs

    I just updated to the latest A78 and I still can't get it to craft Tin Ingots from Tin Nuggets. Everything is using ore dictionary - input, crafting grid, and output whitelist. Silver, Iron, Gold, Copper, all these work, but not Tin. Any ideas?

    It's picking up the nuggets, because if I put an extra output on the end that is whitelisted to Tin Nugget with ore dict, they get moved.

    Also, has anyone come up with a decent timer mechanism? Something to do with cycling the output level of a Redstone Emitter, maybe. Reset it to 0 when you want to start the timer, have a separate event that increments it by 1 per second, and another that checks for it being 10 or more.


    Make sure the crafting gives you the same result, you must get the same result with the items you've told it to craft with as the items it actually have access to.

    What do you mean with a decent timer? In the trigger you can specify its interval.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from B0bst3r45
    This looks awesome, however, I took one look at it and it completely blew my mind. Having found most of the pieces of my mind and managing to get a brain surgeon to put it, somewhat, back together I find myself coming to ask rather than trying to figure it out again. As we all know Forestry and BC related machines use energy when they don't have work/sat idle. Is there anyway to use SFM to stop power if they don't have work? And please don't say yeah look at the supermolecularpowerunhookerthingymabob, I wont have a clue how to do it unless I get someone with steps to show me. A video would be super useful :D


    What do you mean? SFM can't handle power directly. I guess you can use redstone to kill power supply when you don't have anything to do. You can't however directly ask a machine if it's working or not. You'll have to look for the items in it which will differ depending on what machines we're talking about.

    Quote from Sorbitol_
    Got a crash when right-clicking a plank of wood in the autocrafting menu. I was trying to setup autocrafting of pistons and I wanted to use oredictionary for the planks. The crash is repeatable, oddly enough it keeps happening the second time I right-click a piece of oak wood in the interface after setting up the recipe for crafting. Happens in both A75 and A76. Other than this crash I haven't had any problems and I really enjoy the mod so thank you very much for making it!


    I'll take a look at it.

    Edit: A fix is currently being exported. Sorry for the inconvenience.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from Nozgo

    Great mod!! Was wondering if there is a way to have this mod interact with player inventory? Mayhaps if a player stands on a certain block, you can specify items to be pulled automagically from the player into a chest?


    Take a look at the Advanced Inventory Relay.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from helixx247

    how to have your system evenly distribute items to multiple initories in the rest of your system? like telling it to put coal into generators evenly? for me it fills one up then moves to the next one. im blacklisting ores. what my end goal is to drop ores into a chest then they are evenly distributed to 5 grinders and evenly distributed to 5 furnaces and then back to another chest. I cant get the distribution to work right. 


    Here's a video explaining how it can be done. http://t.co/G6Eqqu8g3P This however assumes you have a moderate understanding of Steve's Factory Manager. However, the video is a direct response to a video showing how to do it using more basic commands (there's a link to it in the video description).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from whitefang57

    Alright Vswe, here's your crash log! :)

    Also, do you think you could make multiple connected inventories easier to manage? I have probably 15 inventories connected to the manager, and it can be a bit annoying to select the furthest inventories, just because of how long it takes to scroll over to them. Maybe make it similar to the blacklist, whitelist screen? Just my ideas. Thanks again!


    ---- Minecraft Crash Report ----
    // Hey, that tickles! Hehehe!

    Time: 1/18/14 10:22 PM
    Description: Updating screen events

    java.lang.NullPointerException
    at vswe.stevesfactory.components.ComponentMenuItem.onClick(ComponentMenuItem.java:346)
    at vswe.stevesfactory.components.FlowComponent.onClick(FlowComponent.java:480)
    at vswe.stevesfactory.interfaces.GuiManager.func_73864_a(GuiManager.java:134)
    at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:128)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at vswe.stevesfactory.components.ComponentMenuItem.onClick(ComponentMenuItem.java:346)
    at vswe.stevesfactory.components.FlowComponent.onClick(FlowComponent.java:480)
    at vswe.stevesfactory.interfaces.GuiManager.func_73864_a(GuiManager.java:134)
    at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:128)
    at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)

    -- Affected screen --
    Details:
    Screen name: vswe.stevesfactory.interfaces.GuiManager

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['jjman89'/360, l='MpServer', x=76.74, y=68.62, z=777.19]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-244,64,240), Chunk: (at 12,4,0 in -16,15; contains blocks -256,0,240 to -241,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 1825282 game time, 1984519 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 29 total; [EntitySheep['Sheep'/410, l='MpServer', x=41.50, y=66.00, z=818.53], EntityBlock['unknown'/551, l='MpServer', x=35.50, y=72.45, z=565.45], MinecartModular['entity.StevesCarts.Minecart.Vswe.0.name'/408, l='MpServer', x=32.72, y=64.50, z=726.50], EntityBat['Bat'/409, l='MpServer', x=40.50, y=16.10, z=788.25], EntityBat['Bat'/412, l='MpServer', x=50.40, y=31.78, z=747.48], EntityPig['Pig'/402, l='MpServer', x=27.53, y=68.00, z=836.16], EntityBlock['unknown'/558, l='MpServer', x=35.50, y=76.45, z=616.45], EntityBlock['unknown'/559, l='MpServer', x=35.45, y=72.45, z=565.50], EntityItem['item.tile.sapling.oak'/400, l='MpServer', x=31.81, y=64.13, z=743.25], EntityBlock['unknown'/556, l='MpServer', x=35.45, y=72.50, z=616.45], EntityBat['Bat'/401, l='MpServer', x=28.48, y=20.97, z=811.53], EntityBlock['unknown'/557, l='MpServer', x=76.45, y=72.50, z=616.45], EntityBlock['unknown'/554, l='MpServer', x=76.45, y=72.50, z=565.45], EntityItem['item.tile.sapling.oak'/407, l='MpServer', x=47.13, y=64.13, z=724.44], EntityBlock['unknown'/555, l='MpServer', x=35.50, y=72.45, z=616.45], EntityCartChest['entity.Railcraft.railcraft.cart.chest.name'/404, l='MpServer', x=38.50, y=64.50, z=639.72], EntityBlock['unknown'/552, l='MpServer', x=35.45, y=72.50, z=565.45], EntityBlock['unknown'/553, l='MpServer', x=35.50, y=76.45, z=565.45], EntityPig['Pig'/395, l='MpServer', x=11.06, y=67.00, z=848.16], EntityBat['Bat'/394, l='MpServer', x=-1.47, y=17.75, z=744.25], EntityBlock['unknown'/562, l='MpServer', x=76.45, y=76.45, z=565.50], EntityBlock['unknown'/561, l='MpServer', x=35.45, y=76.45, z=565.50], EntityBlock['unknown'/560, l='MpServer', x=76.45, y=72.45, z=565.50], EntityBat['Bat'/425, l='MpServer', x=128.69, y=17.16, z=763.57], EntityMinecartChest['entity.MinecartChest.name'/417, l='MpServer', x=68.50, y=36.50, z=703.88], EntityBat['Bat'/600, l='MpServer', x=57.00, y=33.00, z=833.25], EntityBat['Bat'/421, l='MpServer', x=82.13, y=29.10, z=735.34], EntityClientPlayerMP['jjman89'/360, l='MpServer', x=76.74, y=68.62, z=777.19], EntityBat['Bat'/422, l='MpServer', x=85.75, y=40.10, z=763.44]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:856)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows Vista (x86) version 6.0
    Java Version: 1.6.0_23, Sun Microsystems Inc.
    Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
    Memory: 457561240 bytes (436 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Xms256M -XX:MaxPermSize=256M
    AABB Pool Size: 1369 (76664 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 96 mods loaded, 96 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MobiusCore{1.0.4} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenModsCore{0.1} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Stackie{1.4.2.21} [Stackie] ([1.6.4]Stackie-universal-v1.4.2.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{1.0.0.227} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IC2{2.0.370-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.370-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CompactSolars{4.4.19.224} [Compact Solar Arrays] (compactsolars-universal-1.6.4-4.4.19.224.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraUtilities{1.0.3} [Extra Utilities] (extrautils-1.0.3.prerelease.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization{0.8.28} [Factorization] (Factorization-0.8.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.misc{0.8.28} [Factorization Miscellaneous Nonsense] (Factorization-0.8.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.notify{0.8.28} [Factorization Notification System] (Factorization-0.8.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.dimensionalSlice{0.8.28} [Factorization Dimensional Slices] (Factorization-0.8.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FortuneOres{1.5} [FortuneOres] (FortuneOres-MC1.6-1.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_Gammabright{v2.0.2 for MC 1.6.4} [mod_Gammabright] (Gammabright v2.0.2 [MC 1.6.4 - Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    HardcoreEnderExpansion{1.3} [Hardcore Ender Expansion] (HardcoreEnderExpansion.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.57-dev} [Inventory Tweaks] (InventoryTweaks-MC1.6.4-1.57-dev-b86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest{5.4.1.666} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.666.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Waila{1.4.4} [Waila] (Waila_1.4.4b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    JABBA{1.0.3} [JABBA] (JABBA_1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LogisticsPipes|Main{0.7.4.dev.95} [Logistics Pipes] (LogisticsPipes-MC1.6.4-0.7.4.dev.95.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MapWriter{2.0} [MapWriter] (mapwriter-2.0.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded{1.6.2R2.7.4} [MineFactory Reloaded] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatAtum{1.6.2R2.7.4} [MFR Compat: Atum] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatBackTools{1.6.2R2.7.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.4} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatChococraft{1.6.2R2.7.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatForestry{1.6.2R2.7.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.4} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.4} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatIC2{1.6.2R2.7.4} [MFR Compat: IC2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatMagicalCrops{1.6.2R2.7.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatPams{1.6.2R2.7.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.4} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatRP2{1.6.2R2.7.4} [MFR Compat: RP2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatVanilla{1.6.2R2.7.4} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEM-VersionChecker{0.2.0.10} [NEM Version Checker] (NEM-VersionChecker-MC1.6.2-0.2.0.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenMods{0.1} [OpenMods] (OpenModsLib-0.1-snapshot-100.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    OpenBlocks{1.2.2} [OpenBlocks] (OpenBlocks-1.2.2-snapshot-137.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PowerConverters{1.6.4R2.3.2B1} [Power Converters] (PowerConverters-1.6.4-39.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Core{4.2.1.16} [ProjectRed] (ProjectRedBase-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRedCompat-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRedIntegration-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRedIntegration-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Expansion{1.0} [ProjRed|Expansion] (ProjectRedMechanical-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Transportation{1.0} [ProjRed|Transportation] (ProjectRedMechanical-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRedWorld-1.6.4-4.2.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SS2{2 (build 2)} [Soul Shards 2] (SoulShards-2.0.15-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesCarts{2.0.0.b9} [Steve's Carts 2] (StevesCarts2.0.0.b9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StevesFactoryManager{A31} [Steve's Factory Manager] (StevesFactoryManagerA31.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TMechworks{DEV.21b1027} [Tinkers' Mechworks] (TMechworks_1.6.4_0.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{1.0.0.227} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{1.0.0.227} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct Environment: Sane and ready for action. Bugs may be reported.
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.1, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Home Lands 4x4.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1241 (69496 bytes; 0 MB) allocated, 21 (1176 bytes; 0 MB) used


    That bug has already been fixed and released. It's in the most recent version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from whitefang57

    Vswe you never cease to amaze! Thanks for fixing my problem so quickly, but I may have another! In the factory manager I have an output with a whitelist and I have about 20 or so items on the list, and when I hold the down arrow, my game crashed... I get a java.lang.NullPointerException with your mod the first on the list. I just replicated the error several times so... Hope this can help!


    Not without an error log.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] Steve's Factory Manager
    Quote from esotericist
    I know it's been suggested before, but I would like to again request the ability to use an item from one's inventory for setting up filters. In particular, this should make it possible to have a particular filter match by NBT (the way thermal expansion itemducts can). Specific use case: moving Thaumcraft 4 Phials around using SFM. That said, I really love what you've done with it so far, and watching the progress as you add things is kind of amazing.


    I need to implement a few other things to be able to implement that, but it will come for sure.

    Quote from whitefang57
    Hey Vswe, I just wanted to let you know I've been having a small bug with this mod and factorization... It would seem that however you input items into inventories, it updates them quietly or something of that manner. This is to say that packagers from factorization don't seem to love your mod. They worked fine with itemducts, but I realized that your mod would make the build so much more compact and awesome, so I switched, but now to have the packagers craft, I have to remove an item or two for it to realize that it can craft more. (P.S. I'm making loads of compressed and double compressed cobblestone.) thanks for taking a look at this for me!


    That bug has now been fixed.
    Posted in: Minecraft Mods
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