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    posted a message on Sorcery - Beta 1.1
    Alright, sorry about the radio silence. I figured it's about time to make an official statement.

    There will be no update for 1.6.4. Mojang's pushed 1.8 now and developing for 1.6.4 seems even more pointless than before.

    I've taken an extended break from mod development. Modding, for me, requires a lot of effort for very little reward, and so I get burnt out easily. I will be getting back into developing Sorcery very soon once I finish with all of my exams.

    I can't make an official statement as to when I will be releasing anything. A lot of the back end code is done, leaving mostly front end stuff to be done. Don't take this to mean that an update is near. I have a lot more to do before Sorcery is up to the standard I want it to be. This is a hobby of mine, and as such I can't devote all too much time to it when I have other responsibilities in my life.

    To all of you wanting a release for 1.6.4 or any of the 1.7 releases: I'm sorry, but it's not going to happen. It's not likely to happen for 1.8 either. Sorcery is being completely overhauled. I've ripped out so much of what was originally there and replaced it with much better, more usable content.

    Don't get your hopes up. It is coming, but it's going to take a long time.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from Solar_Tiger

    ~snip~


    Yeah, that appears to be on the other mod's end, and no, the version I'm working on is for 1.7.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from Solar_Tiger

    ~snip~


    Woops! I see why that error is occurring. I seem to have become a little careless with my Tile Entity identifiers. Easy enough to fix, and yes, the update is still going strong. School holidays have just started here so I should get a decent amount of work done soon. Hopefully I'll get something out before 1.8.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from plant_05

    massive bug report


    Firstly, please figure out how to use spoilers, and secondly, I'd appreciate it if you could give any specific details about this error.
    As for your bug with the mixer, it should be fixed, the hellfire machines are improved versions of their counterparts that only work in the nether, and the giant testificate heads serve no purpose yet other than lore.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sorcery - Beta 1.1
    Quote from plant_05

    when is there going to be a 1.7.2 update for this mod....we really need that its an amazing mod


    Read some of the replies I've already made to people asking this same question.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from kagesenko

    ~snip~


    Lava is not meant to be able to go into Wooden Barrels, that is intended functionality, but I will look into this fluid bug. I've been redoing the barrels so hopefully they've been fixed already but I'll double check to make sure that's fixed.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from Master_Of_Doom

    ~snip~


    I'm working as hard as I can to get something done, but in its current state, Sorcery is a mess of half finished features. The old spell system no longer exists, and the new one is only half done. So many other things are yet to be completed, and so I can't release yet. I cannot guarantee I'll get a build out for 1.7, perhaps not even 1.8. I'm sorry for the delay, but it can't be helped.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from minetwins12

    ~9minecraft support~


    That isn't the point. 9minecraft and related sites rehost content without consent from its authors. This hurts modders, by cutting any money they could be making from advertising or donations. Don't use these websites.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sorcery - Beta 1.1
    Quote from RONNOC777999

    ~snip~


    Yes, I do plan on allowing users to re-position the HUD elements sorcery adds. I realize they clash with minimap and at least a few other mods; and I was planning on allowing them to be movable when they were first added, but it was around that time that I started coming up with ideas for this overhaul and as such I thought it would be best to wait until then, just to leave space for anything else that I might need to add or change.
    Posted in: Minecraft Mods
  • 1

    posted a message on Sorcery - Beta 1.1
    Quote from coolAlias

    ~snip~


    Oh wow. Thank you for pointing this out, and I'm glad it's been taken down. Planet Minecraft is actually pretty good when it comes to this stuff. This has reminded me of another things. Please don't download Sorcery from anywhere but this forum thread and the wiki linked to in this forum thread. Websites like 9Minecraft rehost modders' content without permission and I'm not sure how safe their rehosted content is. If you want to stay safe and support the people behind the mods you love, please only download from the original source and sources given explicit permission.

    And yes, I am working hard. I've still got quite a ways to go, however. Even with all the behind the scenes code laid down, there's still an absolute tonne of front-end stuff that needs doing. I've finished the structure of the research system, the spell building system, and the wandcrafting system, but I still need to actually implement functionality. You can research, but there's nothing yet to research. You can craft spells, but there are no words to craft them with, and you can craft wands, but there are no components to build them with. Even after all this is complete, I still have the entire archaeology thing to do, as well as the Mojo power system which is imperative to the functionality of a large amount of the machinery I have planned. Sorcery's going to become an Arcanepunk style mod, and as such, many of the machines (which won't all be boring old magical blocks that do everything themselves, I do have some pretty cool multiblock structures planned) will need to be powered, primarily the Elemental Infuser, which will serve as the primary means of crafting magical objects. I haven't even started that yet.

    So much to do! I'll try and keep everyone posted as I make progress. Don't hold your breath, though. This update's going to take a long time.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from GoldenCyber
    ~snip~

    I've already been requested to backport to 1.6.2, and I'm sorry, but it's not going to happen. Updating to 1.7 was a pain enough, backdating all of that will just take more time and for the audience it will reach, it's just not worth it. Sorry. You'll just have to wait until I have everything up and running for 1.7, along with everyone else.

    Quote from Contramundi
    If this mod received more publicity, and updates, it could be on par with Ars Magica or Thaumaturgy or Blood Magic.

    That's what I'm hoping to achieve with the next update. Once the actual code's done (which is going to take a while, sorry!), I'm going to work on publicity, trying to get in contact with youtubers and other modders to spread the word around. I'm working on what I believe has the potential to become very successful but that can only become a reality if people actually know about the mod.
    Posted in: Minecraft Mods
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    posted a message on Sorcery - Beta 1.1
    Quote from BlackSoul566

    I was wondering about an ETA on 1.7?


    I, too, am also considering an ETA for the next version. All I can say right now is that it'll be a while. Possibly a few months.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sorcery - Beta 1.1
    Now that Forge for 1.7.2's officially been released, I feel I should make an official statement regarding the future of Sorcery. Despite my massive lack of inactivity, I am still working on Sorcery. The update I'm working on (1.2 beta, hopefully the last beta before the full release) is a large overhaul of the mod, completely replacing much of what already exists and massively extending that which escapes the rapture. I very much doubt that I will end up releasing anything for 1.7.2, possibly not even for 1.8. I've still got so much to finish and then there's balance testing and all that jazz. Long story short: No, I have not forgotten about Sorcery, but it will be a long time before we see a stable release again.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sorcery - Beta 1.1
    Quote from Avasam

    If you're not using sounds from Spyro the Dragon for the spellcasting. I can say they are really REALLY look-alike. (At least from Spyro 3: Year of the Dragon on PS1)


    Yes, I did borrow some sounds from the original Spyro games. I've been playing around with audacity trying to make some of my own sounds, but nothing I've made sounds any good. The spellcasting sounds are all from various Spyro games, and the sound an Egg makes when it hatches in the Incubator is the Egg Crack sound from Spyro 3.

    Quote from Morrogoth

    ~snip~


    Interesting. I've not encountered any such bugs with the Forge or the Infuser, but I'll look into those before the next release (which probably won't be for a while). Again, I apologise for the complete lack of documentation. I'm pretty busy with schoolwork at the moment, but I will make an attempt to work on the Wiki whenever I can. As it stands, a lot of the information I could put on the Wiki now will be outdated when the next Sorcery update comes out, as a lot of stuff is getting reworked.


    Seeing as Minecraft 1.7.2 has been released, I should probably make an announcement about the future of Sorcery on this version. From what it looks like, Forge is going to take quite a while to update, as it seems a lot has changed behind the scenes, so don't expect an updated version of Sorcery for a very long time (Aiming for late December). I've got an absolute ton of stuff that needs doing before I can get work done on Sorcery, and even then, there is a massive amount of new and changed content coming in this next update, at least 3 times as much content as already exists in the mod. Lots of stuff to do. For now, I recommend you remain on 1.6.4, as it'll take most of your favourite mods quite a while to get running on 1.7.2.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sorcery - Beta 1.1
    Quote from Invus_Richie

    Not sure if this is a bug or just my spazzy computer, but whenever I put items into the far left slot of the forge, I begin to lag heavily, but it's not game-breaking, just very difficult. Please notify me if anyone else experiences this?


    I've never experienced this before. What are your PC's specs?

    Quote from BudderWarrior500

    Epic Mod Man! One Of My Favorites!


    Thank you!

    Quote from dimion

    Hi Vroominator,

    Had a crash with sorcery. Only have the latest Sorcery, ChickenCore 0.9.0.6, NEI 1.6.1.5, and the latest Sorcery NEI plugin. Have forge 9.11.1.933.
    Crash report:
    ~snip~


    This should already be fixed in the most recent release. Re-download the NEI plugin from the main thread.
    Posted in: Minecraft Mods
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