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    posted a message on Preview: [Server Project] MC Realms
    Quote from llamaq »
    You Still working on this?

    Actually, we are.
    We're about to resume work on the map and the mods. Haven't been very productive the past month, but things will get rolling again soon enough.
    Posted in: Mods Discussion
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    posted a message on Preview: [Server Project] MC Realms
    I'm going to bump this, because we are still working on the project and would like to draw more interest to it.
    Posted in: Mods Discussion
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    posted a message on AoM[FREE][BUKKIT][PVP][24/7DED][MODS][iConomy][LWC]
    vorlin.
    interested in seeing how the server will handle
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Preview: [Server Project] MC Realms
    Post updated with new info.
    Posted in: Mods Discussion
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    posted a message on Preview: [Server Project] MC Realms
    WANTED: Architects
    Most of the structures you see in the images above are unfinished. We may need a couple new architects to assist in building the capitol cities and starting areas. One capitol will service twelve colonies, so we will likely be constantly building new capitols as more players join the server. Our architects will always be busy creating new and unique cities to match the various locales of each settlement cluster. Up next: a desert capitol, with elaborate palaces, a market, and outlying nomadic huts.

    WANTED: Modders
    We have plans for several custom plugins and a client wrapper that would provide players with a unique interface allowing for trade, property purchases, and more. We would like for the in-game map to recognize line of sight when below ground or within structures, so that peeking underground or through walls for minerals and secret chambers is not possible. We'd also like for it to hide block layers above the player's current position whenever blocks are present above them, so that entering a closed area will have an effect not unlike views in isometric games where the ceiling is hid when indoors.

    WANTED: Graphic Designer
    You've likely noticed the lack of banners, logos, or icons for our server. The few of us on the team so far are practically hopeless at digital illustration, and we'd love to have someone join the team to create all the pretty pictures to put on our upcoming website and forum posts.

    Planned Games:

    :DORE: Resource Wars :DORE:
    This is the big one. These are scheduled events where two (or more) colonies are given an open portal to a large battleground of freshly generated terrain, ripe with minerals and other resources. Players are allowed to enter or exit the battlefield at any time while the portals are open, and bring any items they wish to the battle. This will be the main source of building materials to players, and venturing further from your portal towards enemy territory is a risky but potentially fruitful endeavor.

    :sponge: Spleef :sponge:
    The ubiquitous Minecraft pastime. We’ll have players’ inventories saved and emptied before each game, and might add some fun things like TNT or obstacles to the arenas.

    :tnt: Siege Battles :tnt:
    Each settlement will have a designated building area for the construction of the bases used in this game type. At the start of a Siege Battle, two colonies’ bases are cuboid-copied to face each other in a destroy-the-objective style match where each team has a block to protect at the core of their respective bases. Player inventories are saved before each match. We may enforce some restrictions on usable block types.

    [>>-i>] Arenas [>>-i>]
    Simple team versus team combat, set in unique and creative environments. Knock your opponents off precarious platforms into a lava pit, stalk each other in dark caverns or battle gladiator-style in front of an eager crowd!

    :--+: Capture the Flag :--+:
    If our coders can make it work, we may try to make some sort of ctf game, perhaps using the yellow and green records as flags. Perhaps a column of colored blocks would follow the flag carrier.

    :VV: Racing :VV:
    Various types of races, from boat rallies to obstacle courses.

    :Pig: Mob Madness :Pig:
    Creeper baiting, mob arena, speed milking, sheep sheering, pig rodeo, skeleton range... Lots of fun, unethical treatment of animals!
    Posted in: Mods Discussion
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    posted a message on Preview: [Server Project] MC Realms
    :Blue: :Orange: :Black: :Grey: About MC Realms :Grey: :Black: :Orange: :Blue:
    MC Realms is our attempt at creating large-scale, objective based gameplay within Minecraft, focusing on rivalries between large groups of players.
    Forge alliances, become a resource magnate, build densely populated cities, and fight for your colony's honor and the spoils of untapped lands.
    As a player on our server, you'll have the choice of joining one of the many player-run colonies or even founding one of your own. Colonies compete for resources to construct their settlements and attract new residents. The greatest civilizations will assert their dominance in battle and the splendor of their cities. Experience a player-driven society and economy: we provide you with the tools and interface, and you handle the rest.

    We're aware that the combat in Minecraft is somewhat undeveloped, but we also believe that the resourcefulness and ingenuity of our players can make for very interesting gameplay and tactics indeed.
    Build fortifications to defend your harvesters, drive the opposing colonies back with weapons, send in demolition squads with TNT to sabotage enemy operations, defend from constructed emplacements with bows or cannons, channel lava and water to impede enemy advancement, or sneak your way behind enemy lines to assassinate resource collectors and pilfer the spoils. It's up to your imagination!

    THIS is MC Realms.
    Get ready for a new kind of Minecraft.


    ---
    [UPDATE] We just got a new server. We now have Dual Xeons and 16GB RAM; coupled with our 100MBit connection, we should be able to handle 100+ users at a time.
    Still need a modder to help with the interface!
    We want players to be able to "purchase" properties from a map interface, which would assign them to the zone's protection list after drawing the cost from their inventory.
    We also want to create a respawn system that would send players back to a "respawn altar" within the zone they died in. [EDIT]
    ---

    To be more specific about the gameplay on our server: You can join colonies, which are groups of players that work together to build a settlement. Every day or so, colonies are given the opportunity to collect resources in a newly generated area, which is a completely unprotected battleground where teamwork and defense of your resource collectors is vital. Each cluster of settlements will have a central capitol city that serves as a trade hub, and the economy will be completely driven by the players. There will probably be no currency or "jobs," just simple bartering of resources.
    Upon joining the server, you are immersed in a short, story-driven introductory area and quest chain with the purpose of getting players familiarized with our custom interface and the act of purchasing property with resources. After this you leave the capitol city and join one of the many player-run settlements scattered around the world.
    Player colonies participate in battlegrounds for resources to help construct their cities and attract more players to their settlements. They can also wager resources against other colonies in arena-style games, with the winning team reaping the spoils. Tournaments will be held regularly, with valuable or usually unattainable block types as the rewards.

    Our first Capitol City:




    The Overseer (a floating citadel):




    The sewers and slums:




    There are five people working on this at the moment. We have various experience with coding and web design.
    Nuphire: Server Administrator
    cthom: Code Monkey
    ismikeeme: Architect
    Bootleg_Steve: Architect
    Vorlin: Architect and project manager

    We have pretty ambitious plans for an interactive live map interface that allows you to click on icons to view player or property profiles from the website. What we need are a couple good programmers who know their way around java, and someone experienced with Drupal or other CMS to help with the site.
    You can contact me at [email protected]
    I also go by the name vorlin57 on Skype and Steam
    Thanks for checking out our project!
    Posted in: Mods Discussion
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    posted a message on Oceanic OTK 24/7 RP Ventrilo
    Haven't seen a message from you in the forums, does that mean I was rejected? :sad.gif:
    Posted in: Alpha - Minecraft Servers
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    posted a message on Oceanic OTK 24/7 RP Ventrilo
    Bugger, guess the server's dead already.
    Posted in: Alpha - Minecraft Servers
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    posted a message on Oceanic OTK 24/7 RP Ventrilo
    MineCraft Name:
    -Vorlin

    Age:
    -21

    Location:
    -Kahala, Hawaii

    Interests:
    -Not much at the moment, was getting tired of vidya til I met Minecraft. Love pretty much everything from Valve and Blizzard. Legos were a staple of my childhood.

    In 100 words or less describe yourself and why you should be accepted.
    -I'm hooked. I am a fresh player willing to put an ungodly amount of time into interesting constructions. I've been looking for people to play with (I'm a very social gamer) and this server just happens to serve the Oceanic realm; Hawaii being smack dab in the middle of it. I'm eager to learn from people with more build experience.

    At least 2 links to pictures of your best work.
    -Don't have anything saved from Minecraft yet. I'm pretty new. Here's a link to a blueprint for a project in Dorf Fort! <wait, need to fish that off my old hard drive>

    Do you have vent & mic?:
    -Yes, and I love using voice communication while playing games. This drew me to the server.

    Whats the building theme?:
    -Medieval. Set me to work on something and I'll get creative.

    Whats your building style?:
    -I like to think things out early on. I imagine that I'll spend some time with drawing applications to flesh out my ideas, then refer to the blueprints as I construct things ingame. I like getting curves just right.

    What materials you usually use?:
    -Whatever suits the project.

    What Does OTK Stand For?:
    -Order of The Key

    What is the Secret Answer?:
    -Bloody Oath
    Posted in: Alpha - Minecraft Servers
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