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  • 1

    posted a message on WTF's Expedition- CaveBiomes, Ores, Trees, and More

    Hello! All these mods sound great! :)
    Unfortunately, my huge mod collection is for 1.7.10 (Cave Biomes is one of them) and I don't want to lose all (well, most) of them. I know asking for downports is annoying, but... well... would you be willing to downport these? :D At least the "Mobs: Armed and Dangerous" one as counterparts for the rest exist. ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!
    Quote from Brioku»

    It is a pity that the mod is not ported to version 1.7.10 because several mods well popular as the Millenáire and others do not have available versions from 1.8onwards.


    Indeed. I would LOVE to add this mod to my nearly 100-mod collection for 1.7.10!
    Posted in: Minecraft Mods
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    posted a message on Wackadoodle lucky block 1.7.10

    +AgentJava That Many Zombies can crash your game but wont necessarily crash your game running on a bad computer that can barely run normal minecraft it didn't

    crash.


    Well, it may barely run for a different reason than what could crash your game.
    Posted in: Minecraft Mods
  • 0

    posted a message on Wackadoodle lucky block 1.7.10
    Quote from migueeel»

    No we don't want another lucky block.

    Seriously.

    There's too many.


    I must confess that I don't really understand the lucky block obsession, like... at all!
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS
    Quote from tehFoxx0rz»

    If you put a z at the beginning of the Fairy Lights jar name so that it loads after The Betweenlands, they work together!

    And druid circles spawn in any "swamplands" biome, not just the biome called "swampland", so any biome like Fen, Bog, Wetland and Sludgepit and its sub-biomes. I tend to find more than one in any given Quagmire biome (which is a little much ha). :)

    Really? Oh, ok, thank you for that! :)
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS

    Great, I finally got it to work! :) The mod it was incompatible with was Fairy Lights.

    I'm really enjoying The Betweenlands in creative mode! :) But since I have Biomes O' Plenty installed, Swamplands are really rare, so it's virtually impossible to find the druid circle. :( Could you add a config where the user could choose biomes in which the Druid Circle can spawn? ;)

    Posted in: Minecraft Mods
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    posted a message on Ping! (Latest 3.0.5- Updated Sept 3)

    I don't play much multiplayer, but this sounds really useful! I've been having trouble with that on many other games. Very well done! :)

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] Placebo Effect! Bringing Wonderful Science to your minecraft world!

    You should put random screenshots from vanilla Minecraft to the Screenshots spoiler instead of the text. ;D

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS
    Quote from TheCyberBrick»

    It's caused by an incompatibility with another mod in your modpack. If you want the play the BL now you can play it whithout a huge modpack and it should work fine. We might be able to find a fix for it for the next update.


    Ah, so it's unclear which mod it is?
    Thanks either way. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS
    Quote from Vojife»

    Hello.
    When I try to launch the game with this mod (and 172 other) - I've been looking forward to it for so long! - it's loading and the it just turns off. There's no crash, it just doesn't launch. This is what happens in the console:

    It's too long for the forum. HERE's a link to the text. Sorry, I don't know where the important stuff starts, so I chose "Launching game" as a start.

    Noone? I really want to play this mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on The Betweenlands ~ "A dark, hostile environment..." v2.0.2 [09/03/17] NUMEROUS BUG FIXES AND TWEAKS

    Hello.
    When I try to launch the game with this mod (and 172 other) - I've been looking forward to it for so long! - it's loading and the it just turns off. There's no crash, it just doesn't launch. This is what happens in the console:

    It's too long for the forum. HERE's a link. Sorry, I don't know where the important stuff starts, so I chose "Launching game" as a start.
    Posted in: Minecraft Mods
  • 0

    posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effects

    Great stuff! I used to love this mod back in 1.6. What I've always missed though is a visual effect for potion effects like poison and stuff.

    Posted in: Minecraft Mods
  • 0

    posted a message on AgriCraft: Agricultural farming extended
    Quote from InfinityRaider»

    Deliberately made the crops not drop seeds, altough I like your suggestion about the other trait, I'm not going to implement this in AgriCraft because it doesn't really fit to what I have in mind. For both uses you talk about, you can use pumpkins to get a lot of seeds.

    Sorry to criticise, but even though you are the mod's creator and it's your say what gets implemented and what doesn't, these are features that many people would welcome and that would make more people use your mod while it's not that hard to make. It may not be what you had in mind, but other people have other stuff in mind and it could be easily disabled with a config file.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Little Things
    Quote from robthetwicer»

    Haw, this is pretty cool actually. I especially like the addition of vertical slabs.


    Couple of things:

    • Could you make the Gravel + Sand = Clay recipe customizable that instead of getting 9 clay, so that it is possible to set up in the config-file how many clay blocks I get as a result?
    • It'd be really sweet to have the entire list of blocks compatible with OreDictionary
    • I'd like to see a vertical slab version of leaves (the wall is great but those pillar-things at the end annoys me when I want a flat hedge)

    (Edited for spelling error)


    You can do all that using MineTweaker. But I understand that may be a bit tedious. :)


    ---

    In any case, great mod! I absolutely LOVE mods like that. :)
    Too bad it's not for 1.7.10 as well. But don't worry about that, maybe I'll change to 1.8 soon.
    Posted in: Minecraft Mods
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    posted a message on HandCraft v0.0.2 - No need for crafting table!

    This is great! :)
    But it may be slightly OP for my modpack. Do you think it would be in any way possible to set it so it only becomes possible once I craft a certain item or anything like that?
    The best thing would be if it could work with the Progression mod so it unlocks after a certain amount of research points. But I'm probably being unrealistic.

    Posted in: Minecraft Mods
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