So first they merge with curse, then with twitch, what's next? Microsoft? Apple? EA? Everytime with a useless account and a new load of nonsense slowing the forums to a crawl. Seriously, the Curse update made the post editor lag on my laptop. The post editor. How do you even do that?!
Please stop thinking you know better what your users want. You never do.
I also don't believe what Citric said about "protecting content creators from being hacked". As it's usually said, links or it didn't happen.
It seems to me that Twitch simply wants all their sheep in one barn, to make shearing them easier. Much like any other corp.
As such, even though I have a twitch account, I have no intention to continue posting on these forums. There is a line, dammit.
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What if they drop the item into a water stream and let a hopper pick it up?
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So what you need is called a redstone clock. If you look it up, you will find a few redstone clock circuits.
For short intervals you can use old good repeater clock. You can easily lock it in one state infinitely by applying signal to the block holding redstone torch.
For long intervals you better use Etho hopper clock. Again, you can apply redstone signal to any of the hoppers to lock it in one state.
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Nope, that can't be done.
You will need several command blocks.
One (repeating) will test the player with winning score 0 being in certain area and set the winning score to 1 for them. Other (chain conditional) will show the message to players with winning score 1. Third one (chain conditional) will teleport all players.
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Hm. Strange. You can lock containers in vanilla Minecraft, but I'm not sure how would one recreate that. Perhaps by tracking "blocks interacted with" stat....
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I'm afraid I don't understand what "push effect" are you talking about... also, 'popular' is relative.
Please explain what you want more explicitly, and provide images if possible.
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If you need to protect a free-floating item, then PickupDelay and Invulnerable tags are teh way to go.
If you need a "display case", then you might consider giving the item to an invisible armor stand, forbidding interaction with its slots and positioning it in such a way as to show the item.
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And then a great deal of those command blocks can be replaced with functions, making for a cleaner world and easier edits.
It's still a lot of effort, but again - worth it.
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I only have a small amount of personal command block "mods" and I'm updating them. New command syntax seems cleaner and easier to use, so I'd say it's worth the effort to port your maps.
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You don't need to tag zombies.
You need to prepare by doing this once:
/scoreboard teams add NoAggro
And then just run repeatedly:
/scoreboard teams join NoAggro @e[type=zombie,team=!NoAggro]
/scoreboard teams join NoAggro @e[type=villager,team=!NoAggro]
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Can you give an example of such lines? I set the comments to only register at the beginning of the line (ignoring whitespace).
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Whoops! Tried to rephrase that and got them mixed up! Thanks for correcting me.
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Greetings!
Posting the thread here, because I couldn't find a more appropriate forum for it.
I tend to use NPP for writing scripts, and now that task includes Minecraft function files.
Since NPP allows user to define their own syntax highlighting rules, I though I'd make a set for .mcfunction files.
You can find an instruction on how to import a new syntax here.
The file itself is under the spoiler (since forums disallow attaching arbitrary files).
Feedback from fellow NPP users would be appreciated.
P.S.: if there is a more appropriate forum to post this, I'd appreciate being pointed there.
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So if you want placeable spawners, you'd be better off creating them as a custom loot (via loot tables, say, for wither), or by adding some complicated crafting recipe. Both can be done in vanilla game now, with no modding involved.
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I don't quite understand what you are trying to do here. A picture and a more detailed description of your setup (as well as the goal it's supposed to accomplish) would be nice.
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Or to rephrase that, if you use relative coordinates, then /teleport calculates them relatively to the executor, and /tp - relatively to the teleported entity.
So /teleport Someone ~ ~2 ~ would teleport them two blocks above you, and /tp Someone ~ ~2 ~ would teleport them two blocks above their current position.
EDIT: mixed the commands up, sorry!