So i created a new world after the latest snapshot but whenever i create a map it appear in shades of yellow and white, and yes, i checked the filters and it is normal, the problem however isn't present in older worlds, created in the w41b snapshot for example. Any help?
Yes, it'll take a little bit more from your machine, but texture actually isn't the more power consuming thing in minecraft, i myself use a x128 texture pack and it runs with the same FPS of the default X16.
I got a similar problem, but also, my villages NEVER spawn iron golems. i have expanded their buildings like crazy and they not even bother to to breed yet.
Just delete the DIM-1 folder on your save folder, it'll delete your entire END, but when you jump into the portal again it'll regenerate with a new dragon and stuff. INFINITE DRAGON EGGS \o/
The wiki doesnt quite explain it clearly to me, so, it's known that until level 16, you need 17 experiencie to level up, The question is, whenever you enchant some item, the enchanting table asks you 30 lvls at max to enchant said item. so lets say i'm lvl 40 and want to enchant a sword, it'll downgrade me to lvl 10 just like someone who's level 30 that enchant the same item will downgrade to lvl 0? you need 1760 exp to get to lvl 40 while you need only 825 to get to lvl 30, thats a difference of 935, while to get to level 10 you only need 170 exp. Does the enchantment table use levels to enchant something or does it use exp instead of levels? if so, what's the advantage of passing level 30 without 'stocking' experience on books and itens? thanks in regard
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At least not the genuine way
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